Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Mon, 27 Sep 2021 09:44:49 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[A New Taxonomy of Difficulty - by Rhys Frampton]]> https://www.gamasutra.com/blogs/RhysFrampton/20210923/388822/A_New_Taxonomy_of_Difficulty.php https://www.gamasutra.com/blogs/author/RhysFrampton/1039640/ https://www.gamasutra.com/blogs/RhysFrampton/20210923/388822/A_New_Taxonomy_of_Difficulty.php Thu, 23 Sep 2021 09:16:00 EDT <![CDATA[User Research: Players complain about weak characters because of too little damage? - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20210921/388627/User_Research_Players_complain_about_weak_characters_because_of_too_little_damage.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20210921/388627/User_Research_Players_complain_about_weak_characters_because_of_too_little_damage.php Tue, 21 Sep 2021 10:59:00 EDT <![CDATA[Why Now’s The Time For Mobile Game Devs To Prioritize Portfolio-Driven UA Strategies - by Ted Verani]]> https://www.gamasutra.com/blogs/TedVerani/20210921/388689/Why_Nows_The_Time_For_Mobile_Game_Devs_To_Prioritize_PortfolioDriven_UA_Strategies.php https://www.gamasutra.com/blogs/author/TedVerani/1039613/ Business/Marketing https://www.gamasutra.com/blogs/TedVerani/20210921/388689/Why_Nows_The_Time_For_Mobile_Game_Devs_To_Prioritize_PortfolioDriven_UA_Strategies.php Tue, 21 Sep 2021 10:59:00 EDT <![CDATA[The Most Useful Thing to Have for a Kickstarter - by Laura Tallardy]]> https://www.gamasutra.com/blogs/LauraTallardy/20210921/388703/The_Most_Useful_Thing_to_Have_for_a_Kickstarter.php https://www.gamasutra.com/blogs/author/LauraTallardy/989649/ Business/Marketing,Indie,VR https://www.gamasutra.com/blogs/LauraTallardy/20210921/388703/The_Most_Useful_Thing_to_Have_for_a_Kickstarter.php Tue, 21 Sep 2021 10:59:00 EDT <![CDATA[Game Dev Digest Issue #110 - Give your game a makeover - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210920/388602/Game_Dev_Digest_Issue_110__Give_your_game_a_makeover.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Audio,Business/Marketing,Programming,Art,Console/PC,Serious,Indie,Social/Online https://www.gamasutra.com/blogs/MikeMarrone/20210920/388602/Game_Dev_Digest_Issue_110__Give_your_game_a_makeover.php Mon, 20 Sep 2021 12:22:00 EDT <![CDATA[Platform non-realtime: could it be a new subgenre? - by Francesco Generali]]> https://www.gamasutra.com/blogs/FrancescoGenerali/20210920/388635/Platform_nonrealtime_could_it_be_a_new_subgenre.php https://www.gamasutra.com/blogs/author/FrancescoGenerali/1032672/ Design https://www.gamasutra.com/blogs/FrancescoGenerali/20210920/388635/Platform_nonrealtime_could_it_be_a_new_subgenre.php Mon, 20 Sep 2021 12:18:00 EDT <![CDATA[Tutorial Design in Puzzledorf: Reflections - by Stuart Burfield]]> https://www.gamasutra.com/blogs/StuartBurfield/20210920/388641/Tutorial_Design_in_Puzzledorf_Reflections.php https://www.gamasutra.com/blogs/author/StuartBurfield/1009236/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/StuartBurfield/20210920/388641/Tutorial_Design_in_Puzzledorf_Reflections.php Mon, 20 Sep 2021 12:15:00 EDT <![CDATA[Localizing Saviors of Sapphire Wings / Stranger of Sword City Revisited - by Peter de Jong]]> https://www.gamasutra.com/blogs/PeterDeJong/20210917/388577/Localizing_Saviors_of_Sapphire_Wings__Stranger_of_Sword_City_Revisited.php https://www.gamasutra.com/blogs/author/PeterDeJong/292245/ Programming,Console/PC https://www.gamasutra.com/blogs/PeterDeJong/20210917/388577/Localizing_Saviors_of_Sapphire_Wings__Stranger_of_Sword_City_Revisited.php Fri, 17 Sep 2021 11:35:00 EDT <![CDATA[Pimp your game’s Steam page in 10 easy steps (+1 difficult one) - by Nora Blaskovits]]> https://www.gamasutra.com/blogs/NoraBlaskovits/20210916/388421/Pimp_your_games_Steam_page_in_10_easy_steps_1_difficult_one.php https://www.gamasutra.com/blogs/author/NoraBlaskovits/1039370/ Business/Marketing,Console/PC https://www.gamasutra.com/blogs/NoraBlaskovits/20210916/388421/Pimp_your_games_Steam_page_in_10_easy_steps_1_difficult_one.php Thu, 16 Sep 2021 09:45:00 EDT <![CDATA[Narrative technologies for immersive educational games - by Paul Beatlov]]> https://www.gamasutra.com/blogs/PaulBeatlov/20210916/388497/Narrative_technologies_for_immersive_educational_games.php https://www.gamasutra.com/blogs/author/PaulBeatlov/1039498/ https://www.gamasutra.com/blogs/PaulBeatlov/20210916/388497/Narrative_technologies_for_immersive_educational_games.php Thu, 16 Sep 2021 09:42:00 EDT <![CDATA[What I Learned From a 14-Year Passion Project - by Matt Canei]]> https://www.gamasutra.com/blogs/MattCanei/20210915/388482/What_I_Learned_From_a_14Year_Passion_Project.php https://www.gamasutra.com/blogs/author/MattCanei/898422/ Design,Programming,Art,Serious,Indie https://www.gamasutra.com/blogs/MattCanei/20210915/388482/What_I_Learned_From_a_14Year_Passion_Project.php Wed, 15 Sep 2021 12:19:00 EDT <![CDATA[Game Monetization, The Promise of Play-And-Earn and Harmonizing Incentives - by ]]> https://www.gamasutra.com/blogs//20210915/388416/Game_Monetization_The_Promise_of_PlayAndEarn_and_Harmonizing_Incentives.php https://www.gamasutra.com/blogs/author//1036155/ Business/Marketing,Design,Production,Social/Online https://www.gamasutra.com/blogs//20210915/388416/Game_Monetization_The_Promise_of_PlayAndEarn_and_Harmonizing_Incentives.php Wed, 15 Sep 2021 09:37:00 EDT <![CDATA[Contract Killers: What developers should eliminate from their publishing agreement (part 6) - by Tim Repa Davies]]> https://www.gamasutra.com/blogs/TimRepaDavies/20210914/388333/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_6.php https://www.gamasutra.com/blogs/author/TimRepaDavies/1038362/ Business/Marketing,Production,Console/PC,Serious,Indie,VR https://www.gamasutra.com/blogs/TimRepaDavies/20210914/388333/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_6.php Tue, 14 Sep 2021 12:20:00 EDT <![CDATA[Failures in Photogrammetry - by Steve Anderson]]> https://www.gamasutra.com/blogs/SteveAnderson/20210914/388340/Failures_in_Photogrammetry.php https://www.gamasutra.com/blogs/author/SteveAnderson/1039560/ Art,VR https://www.gamasutra.com/blogs/SteveAnderson/20210914/388340/Failures_in_Photogrammetry.php Tue, 14 Sep 2021 12:20:00 EDT <![CDATA[PAX10 During the Pandemic - Our Data and Experience - by Ross Przybylski]]> https://www.gamasutra.com/blogs/RossPrzybylski/20210913/388301/PAX10_During_the_Pandemic__Our_Data_and_Experience.php https://www.gamasutra.com/blogs/author/RossPrzybylski/1014768/ Business/Marketing,Indie https://www.gamasutra.com/blogs/RossPrzybylski/20210913/388301/PAX10_During_the_Pandemic__Our_Data_and_Experience.php Mon, 13 Sep 2021 12:19:00 EDT <![CDATA[Game Dev Digest Issue #109 - Tools To Improve - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210910/388279/Game_Dev_Digest_Issue_109__Tools_To_Improve.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Audio,Design,Programming,Art,Console/PC,Serious,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/MikeMarrone/20210910/388279/Game_Dev_Digest_Issue_109__Tools_To_Improve.php Fri, 10 Sep 2021 11:23:00 EDT <![CDATA[User Research: How players in competitive games socialize? - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20210910/388232/User_Research_How_players_in_competitive_games_socialize.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ https://www.gamasutra.com/blogs/YongchengLiu/20210910/388232/User_Research_How_players_in_competitive_games_socialize.php Fri, 10 Sep 2021 11:21:00 EDT <![CDATA[Why I stopped finishing RPGs - by Ryan Dockter]]> https://www.gamasutra.com/blogs/RyanDockter/20210908/388078/Why_I_stopped_finishing_RPGs.php https://www.gamasutra.com/blogs/author/RyanDockter/1039507/ Design,Console/PC https://www.gamasutra.com/blogs/RyanDockter/20210908/388078/Why_I_stopped_finishing_RPGs.php Wed, 08 Sep 2021 01:06:00 EDT <![CDATA[You Don't Have &quot;Too Much Documentation&quot; - How to Write Useable Documentation - by Devon Wiersma]]> https://www.gamasutra.com/blogs/DevonWiersma/20210907/388060/You_Dont_Have_quotToo_Much_Documentationquot__How_to_Write_Useable_Documentation.php https://www.gamasutra.com/blogs/author/DevonWiersma/1006327/ Design,Production,Indie https://www.gamasutra.com/blogs/DevonWiersma/20210907/388060/You_Dont_Have_quotToo_Much_Documentationquot__How_to_Write_Useable_Documentation.php Tue, 07 Sep 2021 09:36:00 EDT <![CDATA[Game Dev Digest Issue #108 - Work Smarter, Not Harder - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210906/387975/Game_Dev_Digest_Issue_108__Work_Smarter_Not_Harder.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/MikeMarrone/20210906/387975/Game_Dev_Digest_Issue_108__Work_Smarter_Not_Harder.php Mon, 06 Sep 2021 01:20:00 EDT