Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Sun, 13 Jun 2021 01:52:45 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210611/383159/Game_Dev_Digest_Issue_98__Multiplayer_starting_shaders_and_more.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,VR https://www.gamasutra.com/blogs/MikeMarrone/20210611/383159/Game_Dev_Digest_Issue_98__Multiplayer_starting_shaders_and_more.php Fri, 11 Jun 2021 10:48:00 EDT <![CDATA[Keep or kill: 3 design features to test during prototyping - by Danielle Reich Cohen]]> https://www.gamasutra.com/blogs/DanielleReichCohen/20210609/382850/Keep_or_kill_3_design_features_to_test_during_prototyping.php https://www.gamasutra.com/blogs/author/DanielleReichCohen/1038646/ Design,Programming,Smartphone/Tablet https://www.gamasutra.com/blogs/DanielleReichCohen/20210609/382850/Keep_or_kill_3_design_features_to_test_during_prototyping.php Wed, 09 Jun 2021 10:21:00 EDT <![CDATA[(UX Design) Methodology of keeping cross-hair design on track - by Sisi Yuan]]> https://www.gamasutra.com/blogs/SisiYuan/20210608/382845/UX_Design_Methodology_of_keeping_crosshair_design_on_track.php https://www.gamasutra.com/blogs/author/SisiYuan/1038443/ Design https://www.gamasutra.com/blogs/SisiYuan/20210608/382845/UX_Design_Methodology_of_keeping_crosshair_design_on_track.php Tue, 08 Jun 2021 12:52:00 EDT <![CDATA[Video Game Accessibility - by Pulkit Garg]]> https://www.gamasutra.com/blogs/PulkitGarg/20210608/382888/Video_Game_Accessibility.php https://www.gamasutra.com/blogs/author/PulkitGarg/1038651/ Business/Marketing,Design,Serious,Indie https://www.gamasutra.com/blogs/PulkitGarg/20210608/382888/Video_Game_Accessibility.php Tue, 08 Jun 2021 12:50:00 EDT <![CDATA[Design Bits Analysis: Limbo's Level Design - Mostly Perfect - by Peter Doria]]> https://www.gamasutra.com/blogs/PeterDoria/20210607/375702/Design_Bits_Analysis_Limbos_Level_Design__Mostly_Perfect.php https://www.gamasutra.com/blogs/author/PeterDoria/1037095/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/PeterDoria/20210607/375702/Design_Bits_Analysis_Limbos_Level_Design__Mostly_Perfect.php Mon, 07 Jun 2021 12:44:00 EDT <![CDATA[Espresso Tycoon Devlog - new features - by Joanna Berezowska]]> https://www.gamasutra.com/blogs/JoannaBerezowska/20210607/382798/Espresso_Tycoon_Devlog__new_features.php https://www.gamasutra.com/blogs/author/JoannaBerezowska/1038460/ Production,Console/PC https://www.gamasutra.com/blogs/JoannaBerezowska/20210607/382798/Espresso_Tycoon_Devlog__new_features.php Mon, 07 Jun 2021 12:41:00 EDT <![CDATA[Should You Use Voice-Overs for Your Game Trailer/Preview? - by Alexander Murauski]]> https://www.gamasutra.com/blogs/AlexanderMurauski/20210607/382802/Should_You_Use_VoiceOvers_for_Your_Game_TrailerPreview.php https://www.gamasutra.com/blogs/author/AlexanderMurauski/1007093/ https://www.gamasutra.com/blogs/AlexanderMurauski/20210607/382802/Should_You_Use_VoiceOvers_for_Your_Game_TrailerPreview.php Mon, 07 Jun 2021 12:41:00 EDT <![CDATA[Orkward Devlog #3: Getting Ink - by Joe Clark]]> https://www.gamasutra.com/blogs/JoeClark/20210607/382303/Orkward_Devlog_3_Getting_Ink.php https://www.gamasutra.com/blogs/author/JoeClark/1003765/ Design,Programming,Indie https://www.gamasutra.com/blogs/JoeClark/20210607/382303/Orkward_Devlog_3_Getting_Ink.php Mon, 07 Jun 2021 12:30:00 EDT <![CDATA[Game Dev Digest Issue #97 - Animate Away - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210604/382743/Game_Dev_Digest_Issue_97__Animate_Away.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Console/PC,Serious,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/MikeMarrone/20210604/382743/Game_Dev_Digest_Issue_97__Animate_Away.php Fri, 04 Jun 2021 10:24:00 EDT <![CDATA[UE4Cookery CPP008: Widget Component insides part 1 (Screen space) - by Artur Kh]]> https://www.gamasutra.com/blogs/ArturKh/20210603/382576/UE4Cookery_CPP008_Widget_Component_insides_part_1_Screen_space.php https://www.gamasutra.com/blogs/author/ArturKh/1037711/ Programming,Indie https://www.gamasutra.com/blogs/ArturKh/20210603/382576/UE4Cookery_CPP008_Widget_Component_insides_part_1_Screen_space.php Thu, 03 Jun 2021 12:18:00 EDT <![CDATA[What Software is Used to Create VFX for Games? - by Starloop Studios]]> https://www.gamasutra.com/blogs/StarloopStudios/20210603/382583/What_Software_is_Used_to_Create_VFX_for_Games.php https://www.gamasutra.com/blogs/author/StarloopStudios/1027495/ Design,Art https://www.gamasutra.com/blogs/StarloopStudios/20210603/382583/What_Software_is_Used_to_Create_VFX_for_Games.php Thu, 03 Jun 2021 12:17:00 EDT <![CDATA[Level Design Cover 101 - Placement & Mindset - by Ben Bauer]]> https://www.gamasutra.com/blogs/BenBauer/20210603/382639/Level_Design_Cover_101__Placement__Mindset.php https://www.gamasutra.com/blogs/author/BenBauer/990124/ Design https://www.gamasutra.com/blogs/BenBauer/20210603/382639/Level_Design_Cover_101__Placement__Mindset.php Thu, 03 Jun 2021 12:17:00 EDT <![CDATA[Gacha: A 2021 Detailed Guide for Beginners. - by Jorge Ezquerra]]> https://www.gamasutra.com/blogs/JorgeEzquerra/20210603/382650/Gacha_A_2021_Detailed_Guide_for_Beginners.php https://www.gamasutra.com/blogs/author/JorgeEzquerra/1038604/ Business/Marketing,Design,Production https://www.gamasutra.com/blogs/JorgeEzquerra/20210603/382650/Gacha_A_2021_Detailed_Guide_for_Beginners.php Thu, 03 Jun 2021 12:17:00 EDT <![CDATA[Reimagining Battle Network - A Classic Gameboy RPG - by Andreas Kuni]]> https://www.gamasutra.com/blogs/AndreasKuni/20210603/382657/Reimagining_Battle_Network__A_Classic_Gameboy_RPG.php https://www.gamasutra.com/blogs/author/AndreasKuni/1038570/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/AndreasKuni/20210603/382657/Reimagining_Battle_Network__A_Classic_Gameboy_RPG.php Thu, 03 Jun 2021 12:16:00 EDT <![CDATA[Battle Passes and how to balance them - by Cezar Cocias]]> https://www.gamasutra.com/blogs/CezarCocias/20210601/381763/Battle_Passes_and_how_to_balance_them.php https://www.gamasutra.com/blogs/author/CezarCocias/1038500/ Design,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/CezarCocias/20210601/381763/Battle_Passes_and_how_to_balance_them.php Tue, 01 Jun 2021 12:53:00 EDT <![CDATA[Yvora: Starting your own Game Studio - by Simon Veenker]]> https://www.gamasutra.com/blogs/SimonVeenker/20210601/382344/Yvora_Starting_your_own_Game_Studio.php https://www.gamasutra.com/blogs/author/SimonVeenker/1038548/ Business/Marketing,Indie https://www.gamasutra.com/blogs/SimonVeenker/20210601/382344/Yvora_Starting_your_own_Game_Studio.php Tue, 01 Jun 2021 12:53:00 EDT <![CDATA[Last Day on Earth: How to Inspire User Loyalty - by Eugene Matveev]]> https://www.gamasutra.com/blogs/EugeneMatveev/20210601/382493/Last_Day_on_Earth_How_to_Inspire_User_Loyalty.php https://www.gamasutra.com/blogs/author/EugeneMatveev/1001734/ Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/EugeneMatveev/20210601/382493/Last_Day_on_Earth_How_to_Inspire_User_Loyalty.php Tue, 01 Jun 2021 12:33:00 EDT <![CDATA[Building the AI features for Wolcen: Bloodtrail - by Robin Johnson]]> https://www.gamasutra.com/blogs/RobinJohnson/20210601/382485/Building_the_AI_features_for_Wolcen_Bloodtrail.php https://www.gamasutra.com/blogs/author/RobinJohnson/1037730/ Design,Programming,Production,Console/PC https://www.gamasutra.com/blogs/RobinJohnson/20210601/382485/Building_the_AI_features_for_Wolcen_Bloodtrail.php Tue, 01 Jun 2021 12:27:00 EDT <![CDATA[Center for Learning Unlimited and filmmaker Matty Rich unite to slay the video game industry - by Marlene Sharp]]> https://www.gamasutra.com/blogs/MarleneSharp/20210601/382456/Center_for_Learning_Unlimited_and_filmmaker_Matty_Rich_unite_to_slay_the_video_game_industry.php https://www.gamasutra.com/blogs/author/MarleneSharp/1038575/ Business/Marketing,Design,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/MarleneSharp/20210601/382456/Center_for_Learning_Unlimited_and_filmmaker_Matty_Rich_unite_to_slay_the_video_game_industry.php Tue, 01 Jun 2021 12:03:00 EDT <![CDATA[(User Research) What you see may not be true: 3 normal inaccuracy in real data - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20210601/382420/User_Research_What_you_see_may_not_be_true_3_normal_inaccuracy_in_real_data.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Design https://www.gamasutra.com/blogs/YongchengLiu/20210601/382420/User_Research_What_you_see_may_not_be_true_3_normal_inaccuracy_in_real_data.php Tue, 01 Jun 2021 12:02:00 EDT