Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Tue, 25 Jun 2019 05:37:26 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Prevent broken games with computer play testing - part4 - by Sascha de Waal]]> https://www.gamasutra.com/blogs/SaschaDeWaal/20190625/345055/Prevent_broken_games_with_computer_play_testing__part4.php https://www.gamasutra.com/blogs/author/SaschaDeWaal/1028643/ https://www.gamasutra.com/blogs/SaschaDeWaal/20190625/345055/Prevent_broken_games_with_computer_play_testing__part4.php Tue, 25 Jun 2019 10:29:00 EDT <![CDATA[Data Driven UI/UX for a successful game - by Jawanna Sawalha]]> https://www.gamasutra.com/blogs/JawannaSawalha/20190625/345453/Data_Driven_UIUX_for_a_successful_game.php https://www.gamasutra.com/blogs/author/JawannaSawalha/1013355/ https://www.gamasutra.com/blogs/JawannaSawalha/20190625/345453/Data_Driven_UIUX_for_a_successful_game.php Tue, 25 Jun 2019 10:27:00 EDT <![CDATA[The Difficulty Dilemma Part 2 - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20190624/345377/The_Difficulty_Dilemma_Part_2.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ https://www.gamasutra.com/blogs/CalebCompton/20190624/345377/The_Difficulty_Dilemma_Part_2.php Mon, 24 Jun 2019 10:59:00 EDT <![CDATA[Implementing SEO in Video Games - by Ashley Kreuer]]> https://www.gamasutra.com/blogs/AshleyKreuer/20190624/345251/Implementing_SEO_in_Video_Games.php https://www.gamasutra.com/blogs/author/AshleyKreuer/1030138/ https://www.gamasutra.com/blogs/AshleyKreuer/20190624/345251/Implementing_SEO_in_Video_Games.php Mon, 24 Jun 2019 10:40:00 EDT <![CDATA[Crowdfunding Without A Graphic Designer - by Iuliana U]]> https://www.gamasutra.com/blogs/IulianaU/20190624/345254/Crowdfunding_Without_A_Graphic_Designer.php https://www.gamasutra.com/blogs/author/IulianaU/993658/ https://www.gamasutra.com/blogs/IulianaU/20190624/345254/Crowdfunding_Without_A_Graphic_Designer.php Mon, 24 Jun 2019 10:39:00 EDT <![CDATA[Localising Your Game: How To Make It Not Suck - by Natalie Mikkelson]]> https://www.gamasutra.com/blogs/NatalieMikkelson/20190624/345344/Localising_Your_Game_How_To_Make_It_Not_Suck.php https://www.gamasutra.com/blogs/author/NatalieMikkelson/1015454/ https://www.gamasutra.com/blogs/NatalieMikkelson/20190624/345344/Localising_Your_Game_How_To_Make_It_Not_Suck.php Mon, 24 Jun 2019 10:29:00 EDT <![CDATA[In Praise of Slow Games - by Artur Ganszyniec]]> https://www.gamasutra.com/blogs/ArturGanszyniec/20190624/345350/In_Praise_of_Slow_Games.php https://www.gamasutra.com/blogs/author/ArturGanszyniec/927774/ https://www.gamasutra.com/blogs/ArturGanszyniec/20190624/345350/In_Praise_of_Slow_Games.php Mon, 24 Jun 2019 10:27:00 EDT <![CDATA[Tales of a Middling Designer - by Steven Caywood]]> https://www.gamasutra.com/blogs/StevenCaywood/20190624/345357/Tales_of_a_Middling_Designer.php https://www.gamasutra.com/blogs/author/StevenCaywood/1030228/ https://www.gamasutra.com/blogs/StevenCaywood/20190624/345357/Tales_of_a_Middling_Designer.php Mon, 24 Jun 2019 10:27:00 EDT <![CDATA[Creating Game Characters for Unreal & Unity Using Reallusion's Character Creator 3 - by Eddie J. L. Christian]]> https://www.gamasutra.com/blogs/EddieJLChristian/20190624/344910/Creating_Game_Characters_for_Unreal__Unity_Using_Reallusions_Character_Creator_3.php https://www.gamasutra.com/blogs/author/EddieJLChristian/1030061/ https://www.gamasutra.com/blogs/EddieJLChristian/20190624/344910/Creating_Game_Characters_for_Unreal__Unity_Using_Reallusions_Character_Creator_3.php Mon, 24 Jun 2019 08:46:00 EDT <![CDATA[Consoles are resilient for now, but cloud gaming will create new dynamics and competition - by Matthew Bailey]]> https://www.gamasutra.com/blogs/MatthewBailey/20190621/345216/Consoles_are_resilient_for_now_but_cloud_gaming_will_create_new_dynamics_and_competition.php https://www.gamasutra.com/blogs/author/MatthewBailey/1030192/ https://www.gamasutra.com/blogs/MatthewBailey/20190621/345216/Consoles_are_resilient_for_now_but_cloud_gaming_will_create_new_dynamics_and_competition.php Fri, 21 Jun 2019 11:00:00 EDT <![CDATA[Epic Games acquisition of Houseparty and the future of collaboration in gaming - by Tsahi Levent Levi]]> https://www.gamasutra.com/blogs/TsahiLeventLevi/20190621/344831/Epic_Games_acquisition_of_Houseparty_and_the_future_of_collaboration_in_gaming.php https://www.gamasutra.com/blogs/author/TsahiLeventLevi/1018415/ https://www.gamasutra.com/blogs/TsahiLeventLevi/20190621/344831/Epic_Games_acquisition_of_Houseparty_and_the_future_of_collaboration_in_gaming.php Fri, 21 Jun 2019 10:48:00 EDT <![CDATA[I don't hate social media... - by Claire Sh]]> https://www.gamasutra.com/blogs/ClaireSh/20190621/345231/I_dont_hate_social_media.php https://www.gamasutra.com/blogs/author/ClaireSh/1030199/ https://www.gamasutra.com/blogs/ClaireSh/20190621/345231/I_dont_hate_social_media.php Fri, 21 Jun 2019 10:31:00 EDT <![CDATA[Prevent broken games with computer play testing - part3 - by Sascha de Waal]]> https://www.gamasutra.com/blogs/SaschaDeWaal/20190621/345050/Prevent_broken_games_with_computer_play_testing__part3.php https://www.gamasutra.com/blogs/author/SaschaDeWaal/1028643/ https://www.gamasutra.com/blogs/SaschaDeWaal/20190621/345050/Prevent_broken_games_with_computer_play_testing__part3.php Fri, 21 Jun 2019 10:29:00 EDT <![CDATA[Using Max 8 as a synthesizer for Unity with UnityOSC - by Cale Plut]]> https://www.gamasutra.com/blogs/CalePlut/20190621/345150/Using_Max_8_as_a_synthesizer_for_Unity_with_UnityOSC.php https://www.gamasutra.com/blogs/author/CalePlut/1024246/ https://www.gamasutra.com/blogs/CalePlut/20190621/345150/Using_Max_8_as_a_synthesizer_for_Unity_with_UnityOSC.php Fri, 21 Jun 2019 10:27:00 EDT <![CDATA[Part 4, Putting into play - How to trigger the narrative vehicle - by Katarina Gyllenback]]> https://www.gamasutra.com/blogs/KatarinaGyllenback/20190621/345212/Part_4_Putting_into_play__How_to_trigger_the_narrative_vehicle.php https://www.gamasutra.com/blogs/author/KatarinaGyllenback/932286/ https://www.gamasutra.com/blogs/KatarinaGyllenback/20190621/345212/Part_4_Putting_into_play__How_to_trigger_the_narrative_vehicle.php Fri, 21 Jun 2019 10:26:00 EDT <![CDATA[Publishing 103 - What Publishers Look for in Games - by David Logan]]> https://www.gamasutra.com/blogs/DavidLogan/20190620/345097/Publishing_103__What_Publishers_Look_for_in_Games.php https://www.gamasutra.com/blogs/author/DavidLogan/1018786/ https://www.gamasutra.com/blogs/DavidLogan/20190620/345097/Publishing_103__What_Publishers_Look_for_in_Games.php Thu, 20 Jun 2019 10:36:00 EDT <![CDATA[Games: Art or Escapism? - by Anton Slashcev]]> https://www.gamasutra.com/blogs/AntonSlashcev/20190620/345100/Games_Art_or_Escapism.php https://www.gamasutra.com/blogs/author/AntonSlashcev/1029247/ https://www.gamasutra.com/blogs/AntonSlashcev/20190620/345100/Games_Art_or_Escapism.php Thu, 20 Jun 2019 10:36:00 EDT <![CDATA[Contingency's Twist on Crafting Requires Skill, Not Just Memory - by Matthew Prater]]> https://www.gamasutra.com/blogs/MatthewPrater/20190620/345106/Contingencys_Twist_on_Crafting_Requires_Skill_Not_Just_Memory.php https://www.gamasutra.com/blogs/author/MatthewPrater/1030171/ https://www.gamasutra.com/blogs/MatthewPrater/20190620/345106/Contingencys_Twist_on_Crafting_Requires_Skill_Not_Just_Memory.php Thu, 20 Jun 2019 10:34:00 EDT <![CDATA[Concept Art; are we doing this right? - by Jitske Habekotte]]> https://www.gamasutra.com/blogs/JitskeHabekotte/20190620/345121/Concept_Art_are_we_doing_this_right.php https://www.gamasutra.com/blogs/author/JitskeHabekotte/1028268/ https://www.gamasutra.com/blogs/JitskeHabekotte/20190620/345121/Concept_Art_are_we_doing_this_right.php Thu, 20 Jun 2019 10:24:00 EDT <![CDATA[Prevent broken games with computer play testing - part2 - by Sascha de Waal]]> https://www.gamasutra.com/blogs/SaschaDeWaal/20190619/345049/Prevent_broken_games_with_computer_play_testing__part2.php https://www.gamasutra.com/blogs/author/SaschaDeWaal/1028643/ https://www.gamasutra.com/blogs/SaschaDeWaal/20190619/345049/Prevent_broken_games_with_computer_play_testing__part2.php Wed, 19 Jun 2019 04:03:00 EDT