Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Tue, 23 Oct 2018 05:48:30 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[What is an RPG? - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20181022/328653/What_is_an_RPG.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ https://www.gamasutra.com/blogs/CalebCompton/20181022/328653/What_is_an_RPG.php Mon, 22 Oct 2018 03:41:00 EDT <![CDATA[I did everything &quot;wrong&quot;: A first-timer's indie game Kickstarter pre-mortem - by Patric Fallon]]> https://www.gamasutra.com/blogs/PatricFallon/20181022/329109/I_did_everything_quotwrongquot_A_firsttimers_indie_game_Kickstarter_premortem.php https://www.gamasutra.com/blogs/author/PatricFallon/1021570/ https://www.gamasutra.com/blogs/PatricFallon/20181022/329109/I_did_everything_quotwrongquot_A_firsttimers_indie_game_Kickstarter_premortem.php Mon, 22 Oct 2018 03:20:00 EDT <![CDATA[Less is (Still) Less: AC: Odyssey’s Exploration Mode and Time-Wasters - by Dave McLeod]]> https://www.gamasutra.com/blogs/DaveMcLeod/20181022/329115/Less_is_Still_Less_AC_Odysseys_Exploration_Mode_and_TimeWasters.php https://www.gamasutra.com/blogs/author/DaveMcLeod/1026473/ https://www.gamasutra.com/blogs/DaveMcLeod/20181022/329115/Less_is_Still_Less_AC_Odysseys_Exploration_Mode_and_TimeWasters.php Mon, 22 Oct 2018 03:04:00 EDT <![CDATA[Boyfriend Dungeon’s $272k Kickstarter Postmortem - by Victoria Tran]]> https://www.gamasutra.com/blogs/VictoriaTran/20181022/328867/Boyfriend_Dungeons_272k_Kickstarter_Postmortem.php https://www.gamasutra.com/blogs/author/VictoriaTran/1025677/ https://www.gamasutra.com/blogs/VictoriaTran/20181022/328867/Boyfriend_Dungeons_272k_Kickstarter_Postmortem.php Mon, 22 Oct 2018 10:26:00 EDT <![CDATA[Get ready! GitHub Game Off returns November 1st - by Lee Reilly]]> https://www.gamasutra.com/blogs/LeeReilly/20181022/328882/Get_ready_GitHub_Game_Off_returns_November_1st.php https://www.gamasutra.com/blogs/author/LeeReilly/1026414/ https://www.gamasutra.com/blogs/LeeReilly/20181022/328882/Get_ready_GitHub_Game_Off_returns_November_1st.php Mon, 22 Oct 2018 10:19:00 EDT <![CDATA[The Case for Videogames as Powerful Tools for Learning - by Antonio Torres]]> https://www.gamasutra.com/blogs/AntonioTorres/20181022/329008/The_Case_for_Videogames_as_Powerful_Tools_for_Learning.php https://www.gamasutra.com/blogs/author/AntonioTorres/1026413/ https://www.gamasutra.com/blogs/AntonioTorres/20181022/329008/The_Case_for_Videogames_as_Powerful_Tools_for_Learning.php Mon, 22 Oct 2018 09:44:00 EDT <![CDATA[On Meaningful Play: Reflective Play - by Mars Ashton]]> https://www.gamasutra.com/blogs/MarsAshton/20181022/329010/On_Meaningful_Play_Reflective_Play.php https://www.gamasutra.com/blogs/author/MarsAshton/1002843/ https://www.gamasutra.com/blogs/MarsAshton/20181022/329010/On_Meaningful_Play_Reflective_Play.php Mon, 22 Oct 2018 09:43:00 EDT <![CDATA[Level Design Tips and Tricks - by Tom Pugh]]> https://www.gamasutra.com/blogs/TomPugh/20181022/329044/Level_Design_Tips_and_Tricks.php https://www.gamasutra.com/blogs/author/TomPugh/989153/ https://www.gamasutra.com/blogs/TomPugh/20181022/329044/Level_Design_Tips_and_Tricks.php Mon, 22 Oct 2018 09:37:00 EDT <![CDATA[Resurrect (But Reinvent) The Three Act Structure! - by David Kuelz]]> https://www.gamasutra.com/blogs/DavidKuelz/20181022/329046/Resurrect_But_Reinvent_The_Three_Act_Structure.php https://www.gamasutra.com/blogs/author/DavidKuelz/931890/ https://www.gamasutra.com/blogs/DavidKuelz/20181022/329046/Resurrect_But_Reinvent_The_Three_Act_Structure.php Mon, 22 Oct 2018 09:35:00 EDT <![CDATA[4 Ways to Sustain Positive ROAS with Creatives - by Brian Bowman]]> https://www.gamasutra.com/blogs/BrianBowman/20181019/328966/4_Ways_to_Sustain_Positive_ROAS_with_Creatives.php https://www.gamasutra.com/blogs/author/BrianBowman/948875/ https://www.gamasutra.com/blogs/BrianBowman/20181019/328966/4_Ways_to_Sustain_Positive_ROAS_with_Creatives.php Fri, 19 Oct 2018 09:50:00 EDT <![CDATA[Orbit Prediction For VR Dogfighting - by Mo Ga]]> https://www.gamasutra.com/blogs/MoGa/20181019/328971/Orbit_Prediction_For_VR_Dogfighting.php https://www.gamasutra.com/blogs/author/MoGa/1026149/ https://www.gamasutra.com/blogs/MoGa/20181019/328971/Orbit_Prediction_For_VR_Dogfighting.php Fri, 19 Oct 2018 09:49:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Tinker Knight Boss - by David Craddock]]> https://www.gamasutra.com/blogs/DavidCraddock/20181018/328731/How_Yacht_Club_Games_Created_Shovel_Knights_Tinker_Knight_Boss.php https://www.gamasutra.com/blogs/author/DavidCraddock/942811/ https://www.gamasutra.com/blogs/DavidCraddock/20181018/328731/How_Yacht_Club_Games_Created_Shovel_Knights_Tinker_Knight_Boss.php Thu, 18 Oct 2018 12:20:00 EDT <![CDATA[Lessons Learned After Making Anodyne with Sean Han Tani - by Larry&Brandon GDU]]> https://www.gamasutra.com/blogs/LarryBrandonGDU/20181018/328888/Lessons_Learned_After_Making_Anodyne_with_Sean_Han_Tani.php https://www.gamasutra.com/blogs/author/LarryBrandonGDU/1026121/ https://www.gamasutra.com/blogs/LarryBrandonGDU/20181018/328888/Lessons_Learned_After_Making_Anodyne_with_Sean_Han_Tani.php Thu, 18 Oct 2018 12:18:00 EDT <![CDATA[Why It's So Difficult to Talk About Crunch in Game Development - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20181018/328890/Why_Its_So_Difficult_to_Talk_About_Crunch_in_Game_Development.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20181018/328890/Why_Its_So_Difficult_to_Talk_About_Crunch_in_Game_Development.php Thu, 18 Oct 2018 12:17:00 EDT <![CDATA[Persuasion and game design - by Antonio Torres]]> https://www.gamasutra.com/blogs/AntonioTorres/20181018/328875/Persuasion_and_game_design.php https://www.gamasutra.com/blogs/author/AntonioTorres/1026413/ https://www.gamasutra.com/blogs/AntonioTorres/20181018/328875/Persuasion_and_game_design.php Thu, 18 Oct 2018 12:06:00 EDT <![CDATA[Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology - by Lauren Irvine]]> https://www.gamasutra.com/blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php https://www.gamasutra.com/blogs/author/LaurenIrvine/1025341/ https://www.gamasutra.com/blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php Wed, 17 Oct 2018 09:25:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses - by David Craddock]]> https://www.gamasutra.com/blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php https://www.gamasutra.com/blogs/author/DavidCraddock/942811/ https://www.gamasutra.com/blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php Wed, 17 Oct 2018 09:24:00 EDT <![CDATA[Metaspoilers and how they can influence the player experience. - by Bruno Freitas]]> https://www.gamasutra.com/blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php https://www.gamasutra.com/blogs/author/BrunoFreitas/1014504/ https://www.gamasutra.com/blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php Wed, 17 Oct 2018 09:23:00 EDT <![CDATA[Top 3 Game Career Planning Videos from Ask Gamedev - by Matt AG]]> https://www.gamasutra.com/blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php https://www.gamasutra.com/blogs/author/MattAG/1026391/ https://www.gamasutra.com/blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php Wed, 17 Oct 2018 09:20:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses - by David Craddock]]> https://www.gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php https://www.gamasutra.com/blogs/author/DavidCraddock/942811/ https://www.gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php Tue, 16 Oct 2018 11:41:00 EDT