Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 14 Dec 2017 04:56:45 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Solve et coagula: Ludonarrative Synthesis - by Fabian Fischer]]> https://www.gamasutra.com/blogs/FabianFischer/20171213/311360/Solve_et_coagula_Ludonarrative_Synthesis.php https://www.gamasutra.com/blogs/author/FabianFischer/982840/ https://www.gamasutra.com/blogs/FabianFischer/20171213/311360/Solve_et_coagula_Ludonarrative_Synthesis.php Wed, 13 Dec 2017 09:29:00 EST <![CDATA[Where to begin to create your first game - by Herbert Llanas]]> https://www.gamasutra.com/blogs/HerbertLlanas/20171213/311498/Where_to_begin_to_create_your_first_game.php https://www.gamasutra.com/blogs/author/HerbertLlanas/1015995/ https://www.gamasutra.com/blogs/HerbertLlanas/20171213/311498/Where_to_begin_to_create_your_first_game.php Wed, 13 Dec 2017 09:29:00 EST <![CDATA[Post Mortem: The Death of Flash and Rewriting 1.4 Million Lines of Code - by Doug Pearson]]> https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php https://www.gamasutra.com/blogs/author/DougPearson/1021383/ https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php Tue, 12 Dec 2017 09:52:00 EST <![CDATA[What makes players cry? - by Yifat Shaik]]> https://www.gamasutra.com/blogs/YifatShaik/20171212/311464/What_makes_players_cry.php https://www.gamasutra.com/blogs/author/YifatShaik/1007215/ https://www.gamasutra.com/blogs/YifatShaik/20171212/311464/What_makes_players_cry.php Tue, 12 Dec 2017 09:53:00 EST <![CDATA[What Nintendo Power Can Teach Us About Indie Game Marketing - by Chris Zukowski]]> https://www.gamasutra.com/blogs/ChrisZukowski/20171212/311465/What_Nintendo_Power_Can_Teach_Us_About_Indie_Game_Marketing.php https://www.gamasutra.com/blogs/author/ChrisZukowski/842841/ https://www.gamasutra.com/blogs/ChrisZukowski/20171212/311465/What_Nintendo_Power_Can_Teach_Us_About_Indie_Game_Marketing.php Tue, 12 Dec 2017 09:53:00 EST <![CDATA[9 Basic Analytics Tips for Game Developers - by Vasiliy Sabirov]]> https://www.gamasutra.com/blogs/VasiliySabirov/20171212/311479/9_Basic_Analytics_Tips_for_Game_Developers.php https://www.gamasutra.com/blogs/author/VasiliySabirov/1001734/ https://www.gamasutra.com/blogs/VasiliySabirov/20171212/311479/9_Basic_Analytics_Tips_for_Game_Developers.php Tue, 12 Dec 2017 09:52:00 EST <![CDATA[Pyre and Weight of Low Stakes - by Christopher Gile]]> https://www.gamasutra.com/blogs/ChristopherGile/20171212/311492/Pyre_and_Weight_of_Low_Stakes.php https://www.gamasutra.com/blogs/author/ChristopherGile/925520/ https://www.gamasutra.com/blogs/ChristopherGile/20171212/311492/Pyre_and_Weight_of_Low_Stakes.php Tue, 12 Dec 2017 09:41:00 EST <![CDATA[My Pull Request Etiquette - by Terry Nguyen]]> https://www.gamasutra.com/blogs/TerryNguyen/20171212/311450/My_Pull_Request_Etiquette.php https://www.gamasutra.com/blogs/author/TerryNguyen/1021450/ https://www.gamasutra.com/blogs/TerryNguyen/20171212/311450/My_Pull_Request_Etiquette.php Tue, 12 Dec 2017 09:39:00 EST <![CDATA[Make games while traveling the world: A true story - by Marco Mignano]]> https://www.gamasutra.com/blogs/MarcoMignano/20171211/311411/Make_games_while_traveling_the_world_A_true_story.php https://www.gamasutra.com/blogs/author/MarcoMignano/1010959/ https://www.gamasutra.com/blogs/MarcoMignano/20171211/311411/Make_games_while_traveling_the_world_A_true_story.php Mon, 11 Dec 2017 10:04:00 EST <![CDATA[The deceptively simple deep gameplay mechanics of Muffin Knight - by arne neumann]]> https://www.gamasutra.com/blogs/ArneNeumann/20171211/311393/The_deceptively_simple_deep_gameplay_mechanics_of_Muffin_Knight.php https://www.gamasutra.com/blogs/author/ArneNeumann/940481/ https://www.gamasutra.com/blogs/ArneNeumann/20171211/311393/The_deceptively_simple_deep_gameplay_mechanics_of_Muffin_Knight.php Mon, 11 Dec 2017 10:01:00 EST <![CDATA[Post Human W.A.R : Developing a game in pursuit of untainted strategy - by Gabriel Wink]]> https://www.gamasutra.com/blogs/GabrielWink/20171210/311047/Post_Human_WAR__Developing_a_game_in_pursuit_of_untainted_strategy.php https://www.gamasutra.com/blogs/author/GabrielWink/1021336/ https://www.gamasutra.com/blogs/GabrielWink/20171210/311047/Post_Human_WAR__Developing_a_game_in_pursuit_of_untainted_strategy.php Sun, 10 Dec 2017 07:13:00 EST <![CDATA[8 ways to avoid going crazy while developing your indie game - by Kade Dunn]]> https://www.gamasutra.com/blogs/KadeDunn/20171210/311378/8_ways_to_avoid_going_crazy_while_developing_your_indie_game.php https://www.gamasutra.com/blogs/author/KadeDunn/878692/ https://www.gamasutra.com/blogs/KadeDunn/20171210/311378/8_ways_to_avoid_going_crazy_while_developing_your_indie_game.php Sun, 10 Dec 2017 07:11:00 EST <![CDATA[The Strategy RPGs that Inspired Sword Legacy: Omen - by Arthur Protasio]]> https://www.gamasutra.com/blogs/ArthurProtasio/20171210/311379/The_Strategy_RPGs_that_Inspired_Sword_Legacy_Omen.php https://www.gamasutra.com/blogs/author/ArthurProtasio/834068/ https://www.gamasutra.com/blogs/ArthurProtasio/20171210/311379/The_Strategy_RPGs_that_Inspired_Sword_Legacy_Omen.php Sun, 10 Dec 2017 07:11:00 EST <![CDATA[Postmortem: Making Boss 101 and living our dreams - by Tim Donley]]> https://www.gamasutra.com/blogs/TimDonley/20171210/311377/Postmortem_Making_Boss_101_and_living_our_dreams.php https://www.gamasutra.com/blogs/author/TimDonley/933226/ https://www.gamasutra.com/blogs/TimDonley/20171210/311377/Postmortem_Making_Boss_101_and_living_our_dreams.php Sun, 10 Dec 2017 07:03:00 EST <![CDATA[Lessons Learned From Two Game Launches - by Ryan Sumo]]> https://www.gamasutra.com/blogs/RyanSumo/20171210/311370/Lessons_Learned_From_Two_Game_Launches.php https://www.gamasutra.com/blogs/author/RyanSumo/933395/ https://www.gamasutra.com/blogs/RyanSumo/20171210/311370/Lessons_Learned_From_Two_Game_Launches.php Sun, 10 Dec 2017 07:01:00 EST <![CDATA[Popular Games that Were a Nightmare to Create (Development Hell) - by Michael Smith]]> https://www.gamasutra.com/blogs/MichaelSmith/20171210/311334/Popular_Games_that_Were_a_Nightmare_to_Create_Development_Hell.php https://www.gamasutra.com/blogs/author/MichaelSmith/1017675/ https://www.gamasutra.com/blogs/MichaelSmith/20171210/311334/Popular_Games_that_Were_a_Nightmare_to_Create_Development_Hell.php Sun, 10 Dec 2017 06:56:00 EST <![CDATA[Copyright: the Monster Lurking in the Dark - by Anderson Addo]]> https://www.gamasutra.com/blogs/AndersonAddo/20171210/311368/Copyright_the_Monster_Lurking_in_the_Dark.php https://www.gamasutra.com/blogs/author/AndersonAddo/1019521/ https://www.gamasutra.com/blogs/AndersonAddo/20171210/311368/Copyright_the_Monster_Lurking_in_the_Dark.php Sun, 10 Dec 2017 06:56:00 EST <![CDATA[Free Game Development Tools for Novice Game Developers - by Thomas Glare]]> https://www.gamasutra.com/blogs/ThomasGlare/20171210/311320/Free_Game_Development_Tools_for_Novice_Game_Developers.php https://www.gamasutra.com/blogs/author/ThomasGlare/1020741/ https://www.gamasutra.com/blogs/ThomasGlare/20171210/311320/Free_Game_Development_Tools_for_Novice_Game_Developers.php Sun, 10 Dec 2017 06:41:00 EST <![CDATA[Interaction Density in video games. - by arne neumann]]> https://www.gamasutra.com/blogs/ArneNeumann/20171210/311354/Interaction_Density_in_video_games.php https://www.gamasutra.com/blogs/author/ArneNeumann/940481/ https://www.gamasutra.com/blogs/ArneNeumann/20171210/311354/Interaction_Density_in_video_games.php Sun, 10 Dec 2017 06:41:00 EST <![CDATA[Make games inspired by the public domain - by Yannick Elahee]]> https://www.gamasutra.com/blogs/YannickElahee/20171208/311190/Make_games_inspired_by_the_public_domain.php https://www.gamasutra.com/blogs/author/YannickElahee/950167/ https://www.gamasutra.com/blogs/YannickElahee/20171208/311190/Make_games_inspired_by_the_public_domain.php Fri, 08 Dec 2017 10:08:00 EST