Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 19 Oct 2017 01:40:45 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The BIG List of Video Game Public Relations Agencies and Freelancers - by Jesus Fabre]]> https://www.gamasutra.com/blogs/JesusFabre/20171018/293562/The_BIG_List_of_Video_Game_Public_Relations_Agencies_and_Freelancers.php https://www.gamasutra.com/blogs/author/JesusFabre/1000260/ https://www.gamasutra.com/blogs/JesusFabre/20171018/293562/The_BIG_List_of_Video_Game_Public_Relations_Agencies_and_Freelancers.php Wed, 18 Oct 2017 10:01:00 EDT <![CDATA[Day 28 of 100 Days of VR: Adding A New Tank Enemy Following 1 - by Josh Chang]]> https://www.gamasutra.com/blogs/JoshChang/20171018/307792/Day_28_of_100_Days_of_VR_Adding_A_New_Tank_Enemy_Following_1.php https://www.gamasutra.com/blogs/author/JoshChang/1019484/ https://www.gamasutra.com/blogs/JoshChang/20171018/307792/Day_28_of_100_Days_of_VR_Adding_A_New_Tank_Enemy_Following_1.php Wed, 18 Oct 2017 09:08:00 EDT <![CDATA[Design approach in citizen science games, until EVE Online - by Claire Baert]]> https://www.gamasutra.com/blogs/ClaireBaert/20171017/307617/Design_approach_in_citizen_science_games_until_EVE_Online.php https://www.gamasutra.com/blogs/author/ClaireBaert/1019905/ https://www.gamasutra.com/blogs/ClaireBaert/20171017/307617/Design_approach_in_citizen_science_games_until_EVE_Online.php Tue, 17 Oct 2017 10:16:00 EDT <![CDATA[Day 26 of 100 Days of VR: Adding Missing Audio, UI, and Creating Enemy Victory State - by Josh Chang]]> https://www.gamasutra.com/blogs/JoshChang/20171017/307615/Day_26_of_100_Days_of_VR_Adding_Missing_Audio_UI_and_Creating_Enemy_Victory_State.php https://www.gamasutra.com/blogs/author/JoshChang/1019484/ https://www.gamasutra.com/blogs/JoshChang/20171017/307615/Day_26_of_100_Days_of_VR_Adding_Missing_Audio_UI_and_Creating_Enemy_Victory_State.php Tue, 17 Oct 2017 10:12:00 EDT <![CDATA[Using aesthetics to create well-being - by Julien Delavennat]]> https://www.gamasutra.com/blogs/JulienDelavennat/20171017/307619/Using_aesthetics_to_create_wellbeing.php https://www.gamasutra.com/blogs/author/JulienDelavennat/907340/ https://www.gamasutra.com/blogs/JulienDelavennat/20171017/307619/Using_aesthetics_to_create_wellbeing.php Tue, 17 Oct 2017 10:08:00 EDT <![CDATA[Dissecting Design -- Star Control 2 - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20171017/307688/Dissecting_Design__Star_Control_2.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20171017/307688/Dissecting_Design__Star_Control_2.php Tue, 17 Oct 2017 10:07:00 EDT <![CDATA[Melbourne International Games Week - The Lead-Up - by Meredith Hall]]> https://www.gamasutra.com/blogs/MeredithHall/20171017/307701/Melbourne_International_Games_Week__The_LeadUp.php https://www.gamasutra.com/blogs/author/MeredithHall/1019333/ https://www.gamasutra.com/blogs/MeredithHall/20171017/307701/Melbourne_International_Games_Week__The_LeadUp.php Tue, 17 Oct 2017 09:46:00 EDT <![CDATA[How to Streamline Your QA Process - by Karl VonGlahn]]> https://www.gamasutra.com/blogs/KarlVonGlahn/20171017/307700/How_to_Streamline_Your_QA_Process.php https://www.gamasutra.com/blogs/author/KarlVonGlahn/1020425/ https://www.gamasutra.com/blogs/KarlVonGlahn/20171017/307700/How_to_Streamline_Your_QA_Process.php Tue, 17 Oct 2017 09:01:00 EDT <![CDATA[The Nostalgic Gamer And An Industry That Indulges Them - by Renisa Barnwell]]> https://www.gamasutra.com/blogs/RenisaBarnwell/20171017/307702/The_Nostalgic_Gamer_And_An_Industry_That_Indulges_Them.php https://www.gamasutra.com/blogs/author/RenisaBarnwell/1020431/ https://www.gamasutra.com/blogs/RenisaBarnwell/20171017/307702/The_Nostalgic_Gamer_And_An_Industry_That_Indulges_Them.php Tue, 17 Oct 2017 08:24:00 EDT <![CDATA[Why It's So Hard To Make a Video Game - by Dylan Moran]]> https://www.gamasutra.com/blogs/DylanMoran/20171016/307644/Why_Its_So_Hard_To_Make_a_Video_Game.php https://www.gamasutra.com/blogs/author/DylanMoran/1010162/ https://www.gamasutra.com/blogs/DylanMoran/20171016/307644/Why_Its_So_Hard_To_Make_a_Video_Game.php Mon, 16 Oct 2017 10:35:00 EDT <![CDATA[The Homeless Game Developer Week 2 - by Jonathan Neves]]> https://www.gamasutra.com/blogs/JonathanNeves/20171016/307608/The_Homeless_Game_Developer_Week_2.php https://www.gamasutra.com/blogs/author/JonathanNeves/967448/ https://www.gamasutra.com/blogs/JonathanNeves/20171016/307608/The_Homeless_Game_Developer_Week_2.php Mon, 16 Oct 2017 10:34:00 EDT <![CDATA[Day 27 of 100 Days of VR: Adding New Bandit Enemy - by Josh Chang]]> https://www.gamasutra.com/blogs/JoshChang/20171016/307645/Day_27_of_100_Days_of_VR_Adding_New_Bandit_Enemy.php https://www.gamasutra.com/blogs/author/JoshChang/1019484/ https://www.gamasutra.com/blogs/JoshChang/20171016/307645/Day_27_of_100_Days_of_VR_Adding_New_Bandit_Enemy.php Mon, 16 Oct 2017 09:35:00 EDT <![CDATA[New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Name Change - by Jake Jollimore]]> https://www.gamasutra.com/blogs/JakeJollimore/20171016/307583/New_Music_Obscurity_Hurrah_Milestone_1_Reached_Squishing_Magical_Bugs_Whats_Next_Name_Change.php https://www.gamasutra.com/blogs/author/JakeJollimore/1019539/ https://www.gamasutra.com/blogs/JakeJollimore/20171016/307583/New_Music_Obscurity_Hurrah_Milestone_1_Reached_Squishing_Magical_Bugs_Whats_Next_Name_Change.php Mon, 16 Oct 2017 09:29:00 EDT <![CDATA[Video Game Tutorials: How Do They Teach? - by Nathan Hedges]]> https://www.gamasutra.com/blogs/NathanHedges/20171013/307378/Video_Game_Tutorials_How_Do_They_Teach.php https://www.gamasutra.com/blogs/author/NathanHedges/1009776/ https://www.gamasutra.com/blogs/NathanHedges/20171013/307378/Video_Game_Tutorials_How_Do_They_Teach.php Fri, 13 Oct 2017 10:25:00 EDT <![CDATA[The Killer Groove: The Shadow AI of Killer Instinct - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20171013/307481/The_Killer_Groove_The_Shadow_AI_of_Killer_Instinct.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ https://www.gamasutra.com/blogs/TommyThompson/20171013/307481/The_Killer_Groove_The_Shadow_AI_of_Killer_Instinct.php Fri, 13 Oct 2017 10:24:00 EDT <![CDATA[Is It Worth Localizing An Indie Game? - by Damien Yoccoz]]> https://www.gamasutra.com/blogs/DamienYoccoz/20171013/307551/Is_It_Worth_Localizing_An_Indie_Game.php https://www.gamasutra.com/blogs/author/DamienYoccoz/1013176/ https://www.gamasutra.com/blogs/DamienYoccoz/20171013/307551/Is_It_Worth_Localizing_An_Indie_Game.php Fri, 13 Oct 2017 10:23:00 EDT <![CDATA[Game Design Inspirations: Disgaea’s Damage in the Millions and Post Game Structure - by Paul Gadi]]> https://www.gamasutra.com/blogs/PaulGadi/20171013/307519/Game_Design_Inspirations_Disgaeas_Damage_in_the_Millions_and_Post_Game_Structure.php https://www.gamasutra.com/blogs/author/PaulGadi/882743/ https://www.gamasutra.com/blogs/PaulGadi/20171013/307519/Game_Design_Inspirations_Disgaeas_Damage_in_the_Millions_and_Post_Game_Structure.php Fri, 13 Oct 2017 10:08:00 EDT <![CDATA[The Origin of Loot Boxes and why They are a Form of Gambling - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20171013/307542/The_Origin_of_Loot_Boxes_and_why_They_are_a_Form_of_Gambling.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20171013/307542/The_Origin_of_Loot_Boxes_and_why_They_are_a_Form_of_Gambling.php Fri, 13 Oct 2017 10:08:00 EDT <![CDATA[Storytelling in Virtual Reality: Can the Minimalist Storytelling of Dark Souls Help You? - by Albert van der Meer]]> https://www.gamasutra.com/blogs/AlbertVanderMeer/20171013/307550/Storytelling_in_Virtual_Reality_Can_the_Minimalist_Storytelling_of_Dark_Souls_Help_You.php https://www.gamasutra.com/blogs/author/AlbertVanderMeer/1019106/ https://www.gamasutra.com/blogs/AlbertVanderMeer/20171013/307550/Storytelling_in_Virtual_Reality_Can_the_Minimalist_Storytelling_of_Dark_Souls_Help_You.php Fri, 13 Oct 2017 10:08:00 EDT <![CDATA[The Perfect Stormbound Q&A with Paladin Studios - by Jill Sullivan]]> https://www.gamasutra.com/blogs/JillSullivan/20171013/307544/The_Perfect_Stormbound_QA_with_Paladin_Studios.php https://www.gamasutra.com/blogs/author/JillSullivan/1020349/ https://www.gamasutra.com/blogs/JillSullivan/20171013/307544/The_Perfect_Stormbound_QA_with_Paladin_Studios.php Fri, 13 Oct 2017 09:49:00 EDT