Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Mon, 21 May 2018 10:37:46 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[A Study Into Replayability -- Defining Variance - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20180521/318337/A_Study_Into_Replayability__Defining_Variance.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20180521/318337/A_Study_Into_Replayability__Defining_Variance.php Mon, 21 May 2018 10:01:00 EDT <![CDATA[Drawing Inspiration from a Global Community of Game Developers - by Ryan Sumo]]> https://www.gamasutra.com/blogs/RyanSumo/20180521/318405/Drawing_Inspiration_from_a_Global_Community_of_Game_Developers.php https://www.gamasutra.com/blogs/author/RyanSumo/933395/ https://www.gamasutra.com/blogs/RyanSumo/20180521/318405/Drawing_Inspiration_from_a_Global_Community_of_Game_Developers.php Mon, 21 May 2018 10:00:00 EDT <![CDATA[Reading in strategy games - by Tom Kail]]> https://www.gamasutra.com/blogs/TomKail/20180521/318411/Reading_in_strategy_games.php https://www.gamasutra.com/blogs/author/TomKail/936323/ https://www.gamasutra.com/blogs/TomKail/20180521/318411/Reading_in_strategy_games.php Mon, 21 May 2018 09:59:00 EDT <![CDATA[Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games - by Michel Sabbagh]]> https://www.gamasutra.com/blogs/MichelSabbagh/20180521/318427/Here_Be_Monsters_Producing_Tangibly_Minatory_Creatures_in_Video_Games.php https://www.gamasutra.com/blogs/author/MichelSabbagh/893768/ https://www.gamasutra.com/blogs/MichelSabbagh/20180521/318427/Here_Be_Monsters_Producing_Tangibly_Minatory_Creatures_in_Video_Games.php Mon, 21 May 2018 09:58:00 EDT <![CDATA[Frostpunk – An analysis of emotional narrative engagement - by Albert van der Meer]]> https://www.gamasutra.com/blogs/AlbertVanderMeer/20180521/318414/Frostpunk__An_analysis_of_emotional_narrative_engagement.php https://www.gamasutra.com/blogs/author/AlbertVanderMeer/1019106/ https://www.gamasutra.com/blogs/AlbertVanderMeer/20180521/318414/Frostpunk__An_analysis_of_emotional_narrative_engagement.php Mon, 21 May 2018 09:57:00 EDT <![CDATA[Flavor Text Is Actually Red Meat - by Nikhil Murthy]]> https://www.gamasutra.com/blogs/NikhilMurthy/20180521/318430/Flavor_Text_Is_Actually_Red_Meat.php https://www.gamasutra.com/blogs/author/NikhilMurthy/991104/ https://www.gamasutra.com/blogs/NikhilMurthy/20180521/318430/Flavor_Text_Is_Actually_Red_Meat.php Mon, 21 May 2018 09:56:00 EDT <![CDATA[Winning In Enterprise Gamification Initiatives - by Jennifer Lynn]]> https://www.gamasutra.com/blogs/JenniferLynn/20180521/318397/Winning_In_Enterprise_Gamification_Initiatives.php https://www.gamasutra.com/blogs/author/JenniferLynn/995356/ https://www.gamasutra.com/blogs/JenniferLynn/20180521/318397/Winning_In_Enterprise_Gamification_Initiatives.php Mon, 21 May 2018 09:42:00 EDT <![CDATA[The Esoteric Design of Fighting Games - by Maurice Edwards]]> https://www.gamasutra.com/blogs/MauriceEdwards/20180521/318408/The_Esoteric_Design_of_Fighting_Games.php https://www.gamasutra.com/blogs/author/MauriceEdwards/1023432/ https://www.gamasutra.com/blogs/MauriceEdwards/20180521/318408/The_Esoteric_Design_of_Fighting_Games.php Mon, 21 May 2018 09:42:00 EDT <![CDATA[Behind closed doors.. A guide to dwarven door mechanics - by Michela Rimensberger]]> https://www.gamasutra.com/blogs/MichelaRimensberger/20180521/318418/Behind_closed_doors_A_guide_to_dwarven_door_mechanics.php https://www.gamasutra.com/blogs/author/MichelaRimensberger/1022267/ https://www.gamasutra.com/blogs/MichelaRimensberger/20180521/318418/Behind_closed_doors_A_guide_to_dwarven_door_mechanics.php Mon, 21 May 2018 09:42:00 EDT <![CDATA[11 BOSS BATTLES OF X-MORPH: DEFENSE - PART 1, THE SCORPION - by Piotr Bomak]]> https://www.gamasutra.com/blogs/PiotrBomak/20180518/318358/11_BOSS_BATTLES_OF_XMORPH_DEFENSE__PART_1_THE_SCORPION.php https://www.gamasutra.com/blogs/author/PiotrBomak/1022578/ https://www.gamasutra.com/blogs/PiotrBomak/20180518/318358/11_BOSS_BATTLES_OF_XMORPH_DEFENSE__PART_1_THE_SCORPION.php Fri, 18 May 2018 08:59:00 EDT <![CDATA[Horror wars – East vs West. - by Rafa? Basaj]]> https://www.gamasutra.com/blogs/RafaBasaj/20180517/318056/Horror_wars__East_vs_West.php https://www.gamasutra.com/blogs/author/RafaBasaj/1022508/ https://www.gamasutra.com/blogs/RafaBasaj/20180517/318056/Horror_wars__East_vs_West.php Thu, 17 May 2018 10:01:00 EDT <![CDATA[Developer Diary #6: Mystic Tower Veda - by gumi Team]]> https://www.gamasutra.com/blogs/GumiTeam/20180516/315324/Developer_Diary_6_Mystic_Tower_Veda.php https://www.gamasutra.com/blogs/author/GumiTeam/1021834/ https://www.gamasutra.com/blogs/GumiTeam/20180516/315324/Developer_Diary_6_Mystic_Tower_Veda.php Wed, 16 May 2018 05:34:00 EDT <![CDATA[Developer Diary #5: Tutorial Updates in The Alchemist Code - by gumi Team]]> https://www.gamasutra.com/blogs/GumiTeam/20180516/315087/Developer_Diary_5_Tutorial_Updates_in_The_Alchemist_Code.php https://www.gamasutra.com/blogs/author/GumiTeam/1021834/ https://www.gamasutra.com/blogs/GumiTeam/20180516/315087/Developer_Diary_5_Tutorial_Updates_in_The_Alchemist_Code.php Wed, 16 May 2018 05:33:00 EDT <![CDATA[How to Analyze and Improve Your Game Using Various Metrics - by Dr. Michael Garbade]]> https://www.gamasutra.com/blogs/DrMichaelGarbade/20180516/317365/How_to_Analyze_and_Improve_Your_Game_Using_Various_Metrics.php https://www.gamasutra.com/blogs/author/DrMichaelGarbade/1023826/ https://www.gamasutra.com/blogs/DrMichaelGarbade/20180516/317365/How_to_Analyze_and_Improve_Your_Game_Using_Various_Metrics.php Wed, 16 May 2018 05:04:00 EDT <![CDATA[Games and Visual Identity - by Nicholas Lives]]> https://www.gamasutra.com/blogs/NicholasLives/20180516/318122/Games_and_Visual_Identity.php https://www.gamasutra.com/blogs/author/NicholasLives/997489/ https://www.gamasutra.com/blogs/NicholasLives/20180516/318122/Games_and_Visual_Identity.php Wed, 16 May 2018 10:11:00 EDT <![CDATA[Craft emotional intelligence into your game trailer - by M. Joshua Cauller]]> https://www.gamasutra.com/blogs/MJoshuaCauller/20180516/318149/Craft_emotional_intelligence_into_your_game_trailer.php https://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ https://www.gamasutra.com/blogs/MJoshuaCauller/20180516/318149/Craft_emotional_intelligence_into_your_game_trailer.php Wed, 16 May 2018 10:11:00 EDT <![CDATA[A Study Into Replayability -- Random vs. Procedural Generation - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20180516/318162/A_Study_Into_Replayability__Random_vs_Procedural_Generation.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20180516/318162/A_Study_Into_Replayability__Random_vs_Procedural_Generation.php Wed, 16 May 2018 10:10:00 EDT <![CDATA[Mixing beat’em up brawler with bullet hell shooter in a single game - by Milan Babuskov]]> https://www.gamasutra.com/blogs/MilanBabuskov/20180516/318197/Mixing_beatem_up_brawler_with_bullet_hell_shooter_in_a_single_game.php https://www.gamasutra.com/blogs/author/MilanBabuskov/1004513/ https://www.gamasutra.com/blogs/MilanBabuskov/20180516/318197/Mixing_beatem_up_brawler_with_bullet_hell_shooter_in_a_single_game.php Wed, 16 May 2018 10:07:00 EDT <![CDATA[The Trap of Modern Retro Game Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20180515/318079/The_Trap_of_Modern_Retro_Game_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ https://www.gamasutra.com/blogs/JoshBycer/20180515/318079/The_Trap_of_Modern_Retro_Game_Design.php Tue, 15 May 2018 09:43:00 EDT <![CDATA[Break The Loop - by Gregory Pellechi]]> https://www.gamasutra.com/blogs/GregoryPellechi/20180515/318090/Break_The_Loop.php https://www.gamasutra.com/blogs/author/GregoryPellechi/1016523/ https://www.gamasutra.com/blogs/GregoryPellechi/20180515/318090/Break_The_Loop.php Tue, 15 May 2018 09:43:00 EDT