Gamasutra.com - Member Blogs https://www.gamasutra.com/blogs/member/ Gamasutra Blogs Thu, 19 May 2022 04:58:11 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[How Covid and the Shipping Crisis are Impacting the Board Game Industry (and what we can do about this) - by Joe Slack]]> https://www.gamasutra.com/blogs/JoeSlack/20220518/397114/How_Covid_and_the_Shipping_Crisis_are_Impacting_the_Board_Game_Industry_and_what_we_can_do_about_this.php https://www.gamasutra.com/blogs/author/JoeSlack/1040137/ Business/Marketing,Design,Production https://www.gamasutra.com/blogs/JoeSlack/20220518/397114/How_Covid_and_the_Shipping_Crisis_are_Impacting_the_Board_Game_Industry_and_what_we_can_do_about_this.php Wed, 18 May 2022 01:24:00 EDT <![CDATA[Iterating mechanics - by Avram Dumitrescu]]> https://www.gamasutra.com/blogs/AvramDumitrescu/20220517/397005/Iterating_mechanics.php https://www.gamasutra.com/blogs/author/AvramDumitrescu/1038184/ Design,Indie https://www.gamasutra.com/blogs/AvramDumitrescu/20220517/397005/Iterating_mechanics.php Tue, 17 May 2022 11:07:00 EDT <![CDATA[RTS Buildings with Garrisoned Units: Deterrence - Video Devlog 9 - by Matthew Gianfrancesco]]> https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220517/397002/RTS_Buildings_with_Garrisoned_Units_Deterrence__Video_Devlog_9.php https://www.gamasutra.com/blogs/author/MatthewGianfrancesco/1040269/ Design,Programming,Indie https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220517/397002/RTS_Buildings_with_Garrisoned_Units_Deterrence__Video_Devlog_9.php Tue, 17 May 2022 10:20:00 EDT <![CDATA[The Perception and Presentation of Self in Gaming World - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20220513/396982/The_Perception_and_Presentation_of_Self_in_Gaming_World.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20220513/396982/The_Perception_and_Presentation_of_Self_in_Gaming_World.php Fri, 13 May 2022 11:38:00 EDT <![CDATA[Game Dev Digest Issue #141 - Solo Development, and More! - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20220513/396987/Game_Dev_Digest_Issue_141__Solo_Development_and_More.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/MikeMarrone/20220513/396987/Game_Dev_Digest_Issue_141__Solo_Development_and_More.php Fri, 13 May 2022 11:26:00 EDT <![CDATA[What is depth and how do you add it to your game? - by Alex Kubodera]]> https://www.gamasutra.com/blogs/AlexKubodera/20220513/396961/What_is_depth_and_how_do_you_add_it_to_your_game.php https://www.gamasutra.com/blogs/author/AlexKubodera/1040442/ https://www.gamasutra.com/blogs/AlexKubodera/20220513/396961/What_is_depth_and_how_do_you_add_it_to_your_game.php Fri, 13 May 2022 11:10:00 EDT <![CDATA[Should I Pitch or self-publish? - by Joe Slack]]> https://www.gamasutra.com/blogs/JoeSlack/20220512/396888/Should_I_Pitch_or_selfpublish.php https://www.gamasutra.com/blogs/author/JoeSlack/1040137/ Business/Marketing https://www.gamasutra.com/blogs/JoeSlack/20220512/396888/Should_I_Pitch_or_selfpublish.php Thu, 12 May 2022 02:53:00 EDT <![CDATA[Analyzing minimal gameplay unit in match-three: why simple elimination process makes players keep swiping? - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20220512/396789/Analyzing_minimal_gameplay_unit_in_matchthree_why_simple_elimination_process_makes_players_keep_swiping.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20220512/396789/Analyzing_minimal_gameplay_unit_in_matchthree_why_simple_elimination_process_makes_players_keep_swiping.php Thu, 12 May 2022 10:44:00 EDT <![CDATA[Building RTS User Interface in Unity: Deterrence: Video Devlog 8 - by Matthew Gianfrancesco]]> https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220512/396788/Building_RTS_User_Interface_in_Unity_Deterrence_Video_Devlog_8.php https://www.gamasutra.com/blogs/author/MatthewGianfrancesco/1040269/ Design,Programming,Indie https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220512/396788/Building_RTS_User_Interface_in_Unity_Deterrence_Video_Devlog_8.php Thu, 12 May 2022 10:42:00 EDT <![CDATA[Game Dev Digest Issue #140 - Retro And Polish - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20220509/396770/Game_Dev_Digest_Issue_140__Retro_And_Polish.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/MikeMarrone/20220509/396770/Game_Dev_Digest_Issue_140__Retro_And_Polish.php Mon, 09 May 2022 12:27:00 EDT <![CDATA[How to get the most out of your voice actors - by Elliot Callighan]]> https://www.gamasutra.com/blogs/ElliotCallighan/20220506/396699/How_to_get_the_most_out_of_your_voice_actors.php https://www.gamasutra.com/blogs/author/ElliotCallighan/1030526/ Audio,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/ElliotCallighan/20220506/396699/How_to_get_the_most_out_of_your_voice_actors.php Fri, 06 May 2022 02:38:00 EDT <![CDATA[Can we moderate gamers that don’t want to play ball? - by Janne Huuskonen]]> https://www.gamasutra.com/blogs/JanneHuuskonen/20220506/396653/Can_we_moderate_gamers_that_dont_want_to_play_ball.php https://www.gamasutra.com/blogs/author/JanneHuuskonen/1040405/ Production,Serious https://www.gamasutra.com/blogs/JanneHuuskonen/20220506/396653/Can_we_moderate_gamers_that_dont_want_to_play_ball.php Fri, 06 May 2022 02:25:00 EDT <![CDATA[How to marry the theme and mechanics in your board game - by Joe Slack]]> https://www.gamasutra.com/blogs/JoeSlack/20220506/396692/How_to_marry_the_theme_and_mechanics_in_your_board_game.php https://www.gamasutra.com/blogs/author/JoeSlack/1040137/ Design https://www.gamasutra.com/blogs/JoeSlack/20220506/396692/How_to_marry_the_theme_and_mechanics_in_your_board_game.php Fri, 06 May 2022 02:16:00 EDT <![CDATA[34BigThings’ Valerio Di Donato on how a year under Saber has treated the studio - by Oleg Nesterenko]]> https://www.gamasutra.com/blogs/OlegNesterenko/20220506/396600/34BigThings_Valerio_Di_Donato_on_how_a_year_under_Saber_has_treated_the_studio.php https://www.gamasutra.com/blogs/author/OlegNesterenko/1030904/ Business/Marketing,Console/PC,Serious https://www.gamasutra.com/blogs/OlegNesterenko/20220506/396600/34BigThings_Valerio_Di_Donato_on_how_a_year_under_Saber_has_treated_the_studio.php Fri, 06 May 2022 01:13:00 EDT <![CDATA[A Study of VRChat: Player Interaction in Metaverse. - by Jerry Lee]]> https://www.gamasutra.com/blogs/JerryLee/20220506/396615/A_Study_of_VRChat_Player_Interaction_in_Metaverse.php https://www.gamasutra.com/blogs/author/JerryLee/1040404/ Social/Online,VR https://www.gamasutra.com/blogs/JerryLee/20220506/396615/A_Study_of_VRChat_Player_Interaction_in_Metaverse.php Fri, 06 May 2022 12:50:00 EDT <![CDATA[RTS UI and Unexpected Path Obstructions: Deterrence - Video Devlog 7 - by Matthew Gianfrancesco]]> https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220506/396586/RTS_UI_and_Unexpected_Path_Obstructions_Deterrence__Video_Devlog_7.php https://www.gamasutra.com/blogs/author/MatthewGianfrancesco/1040269/ Design,Programming,Indie https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220506/396586/RTS_UI_and_Unexpected_Path_Obstructions_Deterrence__Video_Devlog_7.php Fri, 06 May 2022 12:38:00 EDT <![CDATA[How to Make a Game Graphics More Dramatic? Take Pixel Games as Example - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20220506/396551/How_to_Make_a_Game_Graphics_More_Dramatic_Take_Pixel_Games_as_Example.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Production,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20220506/396551/How_to_Make_a_Game_Graphics_More_Dramatic_Take_Pixel_Games_as_Example.php Fri, 06 May 2022 12:18:00 EDT <![CDATA[Game Dev Digest Issue #139 - Design Patterns - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20220429/396563/Game_Dev_Digest_Issue_139__Design_Patterns.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/MikeMarrone/20220429/396563/Game_Dev_Digest_Issue_139__Design_Patterns.php Fri, 29 Apr 2022 11:44:00 EDT <![CDATA[Ultimate guide to Creating a Popular World in VRChat - by Jerry Lee]]> https://www.gamasutra.com/blogs/JerryLee/20220429/396541/Ultimate_guide_to_Creating_a_Popular_World_in_VRChat.php https://www.gamasutra.com/blogs/author/JerryLee/1040404/ Design,Production,Art,Social/Online,VR https://www.gamasutra.com/blogs/JerryLee/20220429/396541/Ultimate_guide_to_Creating_a_Popular_World_in_VRChat.php Fri, 29 Apr 2022 11:21:00 EDT <![CDATA[Quick Dev Insights #04 - Building A Community - Dan Walters - by James Rowbotham]]> https://www.gamasutra.com/blogs/JamesRowbotham/20220426/395777/Quick_Dev_Insights_04__Building_A_Community__Dan_Walters.php https://www.gamasutra.com/blogs/author/JamesRowbotham/974010/ Business/Marketing https://www.gamasutra.com/blogs/JamesRowbotham/20220426/395777/Quick_Dev_Insights_04__Building_A_Community__Dan_Walters.php Tue, 26 Apr 2022 02:20:00 EDT