Gamasutra - Matthew Schanuel's Blog /blogs/ Matthew Schanuel's Blogs Tue, 17 Oct 2017 01:56:36 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Rise and Fall in Deus Ex: Human Revolutions - by Matthew Schanuel]]> https://www.gamasutra.com/blogs/MatthewSchanuel/20121216/183637/Rise_and_Fall_in_Deus_Ex_Human_Revolutions.php https://www.gamasutra.com/blogs/author/MatthewSchanuel/930483/ https://www.gamasutra.com/blogs/MatthewSchanuel/20121216/183637/Rise_and_Fall_in_Deus_Ex_Human_Revolutions.php Sun, 16 Dec 2012 10:21:00 EST <![CDATA[Meaningful Digital Spaces: Sense of Place in a Hollow World - by Matthew Schanuel]]> https://www.gamasutra.com/blogs/MatthewSchanuel/20121214/183636/Meaningful_Digital_Spaces_Sense_of_Place_in_a_Hollow_World.php https://www.gamasutra.com/blogs/author/MatthewSchanuel/930483/ https://www.gamasutra.com/blogs/MatthewSchanuel/20121214/183636/Meaningful_Digital_Spaces_Sense_of_Place_in_a_Hollow_World.php Fri, 14 Dec 2012 10:17:00 EST <![CDATA[What can we consider ‘negative space’ in games? - by Matthew Schanuel]]> https://www.gamasutra.com/blogs/MatthewSchanuel/20121212/183635/What_can_we_consider_negative_space_in_games.php https://www.gamasutra.com/blogs/author/MatthewSchanuel/930483/ Design https://www.gamasutra.com/blogs/MatthewSchanuel/20121212/183635/What_can_we_consider_negative_space_in_games.php Wed, 12 Dec 2012 10:06:00 EST