Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Serious

Expert RSS

Posted by Max Pears on 09/20/17 11:13:00 am in Serious
I have launched my new podcast about video games. Level Design Lobby FInd out more info

Posted by Om Tandon on 09/18/17 09:53:00 am in Serious
Rapid prototyping and play testing a high fidelity Match 3 game from part? All that and more without writing a single line of CODE!

Posted by Sande Chen on 09/12/17 01:21:00 pm in Serious
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.

Posted by Bob Whitaker on 08/28/17 10:15:00 am in Serious
Historian Bob Whitaker talks with Tracy Fullerton about Walden, a game. Topics include Henry David Thoreau's life and work, historical accuracy in games, the context of life in the 1840s, civil disobedience, and bean farming.

Posted by Bob Whitaker on 08/22/17 10:11:00 am in Serious
History teachers Bob Whitaker, John Harney, and Jeremiah McCall talk about using Twine and other game development tools for history classes. Topics include student made games, the development process with history students, and accessibility.

Posted by William Grosso on 08/22/17 10:05:00 am in Serious
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.