Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Welcome to part two of my look into Archero. This time we’ll focus on the long-term progression and how that contributes to the fun. Let's dive in!
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Historians John Harney and Maggie Greene discuss Creative Assembly's latest Total War title, Three Kingdoms. Topics include the Three Kingdoms period, Confucianism, and Chinese literature and cultural history.