There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you?
Don't let overdraw ruin your game...
Prepare for it.
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR), as presented in my Google Tech Talk.
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.
The Unity Profiler will give you misleading performance results for a very specific reason. Let’s see how to be more accurate using the new Unity Profile Analyzer.
In episode 27 Jeremy reunites with Jay Moore, who was there at the beginning of Jeremy's career and helped him launch Aerial Antics, one of the first 12 games that Garage Games published. Garage Games launched the "indie game" movement as we know it today
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your big text assets. Let's make it comfy for your game with Addressables.