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December 11, 2018
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Category: Serious


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Posted by Timothy Ryan on 12/10/18 09:43:00 am in Serious
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Posted by Kenneth Liu on 12/06/18 09:53:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Keith Burgun on 11/30/18 10:00:00 am in Serious
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.

Posted by Kenneth Liu on 11/29/18 10:20:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 11/19/18 12:19:00 pm in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 11/19/18 12:17:00 pm in Serious
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use interactivity to create strong emotional bonds with the players.