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May 22, 2019
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Category: Serious


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Posted by Kenneth Liu on 05/14/19 10:43:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 05/06/19 10:51:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Mike Burghart on 05/01/19 05:30:00 pm in Serious
Customer Support, Quality Assurance and Community can work together with the right tools to provide a customer-centric approach to live support. Yes, it works for GaaS and unique titles supporting ongoing DLCs. This model can work without a PTR.

Posted by Kenneth Liu on 04/22/19 09:50:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 04/16/19 10:38:00 am in Serious
A little story of a Game Designer who found what type of videos he should make on YouTube

Posted by Keith Burgun on 04/15/19 10:32:00 am in Serious
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?