- Are you using a dependency injection system in Unity?
- If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes?
If the answer to any is NO, this post might ring a bell
Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!
Those nights when you're endlessly scrolling through your favorite game store or library, desperately wanting to play *something*, but rejecting every candidate you can find. I have given a name to your pain!
Historian Bob Whitaker talks with Maxime Durand, the World Design Director of Discovery Tour for Ubisoft, about Discovery Tour: Viking Age and the Discovery Tour series more generally.
Iron Galaxy's Joseph Simmons talks about mitigating burn-out and finding ways to keep employees engaged with their work. The company continues to modify process to allow their approach to expand as they've grown.
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices
Bob Whitaker talks with historian and game designer James Coltrain about his new game Blackhaven. Topics include the challenges of presenting history through games, the importance of questioning official narratives, and environmental storytelling.
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
In this blog post, youll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.