Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Serious


Expert RSS


Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Serious
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Sande Chen on 07/16/18 12:56:00 pm in Serious
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.

Posted by Josh Ge on 07/03/18 10:43:00 am in Serious
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.

Posted by Sande Chen on 06/15/18 09:01:00 am in Serious
In this article, game designer Sande Chen delves into the connection between a person's identity, emotions, and behavior change.

Posted by Richard Wood on 05/18/18 08:59:00 am in Serious
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.

Posted by Sande Chen on 05/10/18 10:15:00 am in Serious
The 3rd IGDA Game Design SIG AMA in conjunction with the National STEM Challenge focused on game writing and featured game development questions from mentors and students from around the United States.

Posted by Nathan Cheever on 04/30/18 06:17:00 pm in Serious
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.

Posted by Jeremy Alessi on 04/27/18 09:17:00 am in Serious
The Indiepocalypse happened. Now what do we do?

Posted by Richard Wood on 04/04/18 10:23:00 am in Serious
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.

Posted by Josh Ge on 04/02/18 09:47:00 am in Serious
Explaining my Seven-Day Roguelike development process and the reasoning behind choices made along the way. An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another.