Historians Bob Whitaker and Daniel Melleno discuss Assassin's Creed Valhalla. Topics include the history of the Viking Age, raiding monasteries, Paganism vs. Christianity, Viking slavery, Norse Mythology, and Vikings in popular culture.
Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
Historians Bob Whitaker and Kate Cook discuss Hades from Supergiant Games. Topics include Greek mythology, the Greek underworld, the gods of Olympus, and the Greek gods in popular culture.
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.
Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.
Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor.
But why exactly is your editor so slow in your specific project at entering and exiting play mode?
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.