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April 21, 2018
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Category: Smartphone/Tablet


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Posted by Jane Friedhoff on 04/02/18 06:32:00 pm in Smartphone/Tablet
One woman's hacky approach to making beautiful, 3D, animated handwriting in augmented reality.

Posted by Simon Carless on 04/01/18 10:17:00 pm in Smartphone/Tablet
This week's highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.

Posted by Simon Carless on 03/25/18 10:15:00 pm in Smartphone/Tablet
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 

Posted by Simon Carless on 03/19/18 10:24:00 am in Smartphone/Tablet
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.

Posted by Raph Koster on 03/16/18 08:19:00 pm in Smartphone/Tablet
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.

Posted by Sande Chen on 03/15/18 10:46:00 am in Smartphone/Tablet
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.

Posted by Om Tandon on 03/15/18 10:45:00 am in Smartphone/Tablet
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how "Psychology of Wager Systems, impacts casual gameplay and why "Timed Chest" in Golfclash and Clash Royale might be catching on.

Posted by Simon Carless on 03/11/18 10:30:00 pm in Smartphone/Tablet
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.

Posted by Max Pears on 03/07/18 09:33:00 am in Smartphone/Tablet
Originally posted 80lvl: https://80.lv/articles/game-design-introducing-mechanics/ I break down how devs introduce mechanics, looking into some of the common mistakes made and how to improve upon them.

Posted by Simon Carless on 03/04/18 08:50:00 pm in Smartphone/Tablet
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.