Some tips and tricks learned from developing an AR Experiment with Google and ARCore.
This article is a FAQ about dynamic pricing (in gaming, and more generally) and helps to set the record straight by providing explanations and addressing the underlying concerns associated with dynamic pricing in gaming.
This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.
Automatic speech bubble positioning in inkle's 3d adventure Heaven's Vault.
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
ChinaJoy 2017 from my perspective.The show reflects the current state of Chinese gaming market.
Users can easily forget the game´s mechanics if they haven´t played for a while. That leads to frustration, which could make them abandon the game. In this article you´ll find potential solutions to mitigate such problem
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.