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August 19, 2018
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Category: Social/Online


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Posted by Simon Carless on 08/13/18 12:25:00 am in Social/Online
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Social/Online
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/06/18 12:34:00 am in Social/Online
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.

Posted by Simon Carless on 07/29/18 09:57:00 pm in Social/Online
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.

Posted by Simon Carless on 07/22/18 11:40:00 pm in Social/Online
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.

Posted by Richard Atlas on 07/22/18 09:41:00 pm in Social/Online
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.