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December 2, 2021
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In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games. It explores its mechanics, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.

First of a trilogy of articles that break down Legends of Runeterra, the CCG by Riot Games, released in April 2020. This one reviews the genre market status, including Runeterra’s position on it and the clash on mobile between Hearthstone and MTGA.

Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." Topics supplement the content of the upcoming lecture.

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.

A look back at the decades long history of game accessibility knowledge sharing

You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework

Collection of announcements, initiatives, launches and events from this year's event

GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.