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September 19, 2017
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Category: Social/Online


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Posted by Junxue Li on 08/09/17 10:12:00 am in Social/Online
ChinaJoy 2017 from my perspective.The show reflects the current state of Chinese gaming market.

Posted by Alvaro Vazquez de la Torre on 08/09/17 09:55:00 am in Social/Online
Users can easily forget the game´s mechanics if they haven´t played for a while. That leads to frustration, which could make them abandon the game. In this article you´ll find potential solutions to mitigate such problem

Posted by Simon Carless on 08/06/17 11:21:00 pm in Social/Online
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.

Posted by Simon Carless on 07/30/17 11:21:00 pm in Social/Online
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.

Posted by Simon Carless on 07/23/17 10:01:00 pm in Social/Online
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.

Posted by Andreas Papathanasis on 07/21/17 12:33:00 pm in Social/Online
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.

Posted by Tim Merel on 07/17/17 10:22:00 am in Social/Online
Games software/hardware combined could drive >$150B for the first time in 2017, with software taking around 3/4 and hardware around 1/4 (Note: this is games software/hardware combined – non-hardware revenues could deliver >$110B globally this year)

Posted by Simon Carless on 07/17/17 12:15:00 am in Social/Online
This week's highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.

Posted by Timothy Ryan on 07/12/17 10:08:00 am in Social/Online
Everything I wish I knew about video slot games before I started making them

Posted by Simon Carless on 07/09/17 11:06:00 pm in Social/Online
This week's longform game article/video highlights include GDC's Indie Summit Failure Workshop, an oral history of NBA Jam, and lots more.