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March 24, 2018
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Posted by Bob Whitaker on 03/22/18 01:35:00 pm in Serious, Console/PC
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.

Posted by Nathan Cheever on 03/22/18 01:33:00 pm in Design, Production, Art, Console/PC
Mafia IIIs Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara

Posted by James Margaris on 03/19/18 11:12:00 am in Design
In which our hero argues against classical notions of video game accessibility.

This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.

Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.

Posted by Anthony Panecasio on 03/16/18 09:40:00 am in Design
For level designers looking to deepen their "well of inspiration." A call to read more short stories and some practical tips on how to do so.

IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.

Posted by Om Tandon on 03/15/18 10:45:00 am in Design, Production, Serious, Social/Online, Smartphone/Tablet
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how "Psychology of Wager Systems, impacts casual gameplay and why "Timed Chest" in Golfclash and Clash Royale might be catching on.

Posted by Thomas Bidaux on 03/14/18 03:36:00 pm in
A look at how to choose which industry events to attend, alongside "cards" to summarize the key point of a few events.

Posted by Winifred Phillips on 03/12/18 10:32:00 am in Audio, Console/PC, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.

Posted by Keano Raubun on 03/23/18 02:54:00 pm in Design
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.

Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.

Posted by Alex Banks on 03/23/18 01:24:00 pm in Programming, Social/Online
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.

Posted by James Thomas on 03/23/18 01:24:00 pm in Programming
How to Build Trust and Make Better Game With Steam Reviews

Posted by Revlyn Schreiber on 03/22/18 01:33:00 pm in Art
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.

Posted by Vladimir Slav on 03/22/18 01:33:00 pm in Business/Marketing, Serious, Indie
In this blog post, Vladimir tries to summarize his experience running the indie gamedev company in Riga, Latvia.

This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.

Posted by Josh Bycer on 03/22/18 01:33:00 pm in Design, Console/PC, Indie
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.

Posted by Alysia Sanders on 03/22/18 01:33:00 pm in Production, Social/Online
Each week, Kongregate releases a new "Kongpanion." Learn all about how these adorable little cartoon profile friends are designed and named, with insights into Kongregate's staff culture.

Posted by Michael Smith on 03/19/18 11:17:00 am in
Why most so-called "game changing" technology turns out to be nothing more than a huge disappointment.