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September 23, 2018
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Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Niklas Gray on 09/20/18 10:05:00 am in Programming
A detailed account of hunting down two bugs in The Machinery alpha.

Posted by Lisa Hanson on 09/19/18 09:41:00 am in Business/Marketing
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.

Posted by Joost van Dongen on 09/18/18 10:21:00 am in Programming
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.

A look at the launch and year long sales and details of Cook, Serve, Delicious! 2!!

Posted by Winifred Phillips on 09/11/18 10:54:00 am in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.





With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.

Games are a storytelling medium and in storytelling there's a rule - show, don't tell. For video games it's evolved to "play, don't show". But how feasible is that really to implement in a game from a design or writing stand point?

The goal of the Copyright Directive is to hold platforms with user content, like YouTube and Facebook, liable for copyright infringement. Or in the video game world, sites and communities like Roblox, VR Chat, Minecraft and others might be impacted.

Posted by Nathan Savant on 09/20/18 10:00:00 am in Design, Console/PC
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.

Posted by John Nelson Rose on 09/20/18 09:49:00 am in Design
A look at games from the dual processes of bringing order and wreaking chaos.

Posted by Katarina Gyllenback on 09/20/18 09:45:00 am in Design, Production
Follow the building of a framework on how to approach the testing of an experience that concerns engagement, emotions and learning, pacing and control, from a narrative and cognitive perspective beyond structures and templates.

Posted by Kelly Hornung on 09/20/18 09:31:00 am in Design, Production, Indie, Smartphone/Tablet
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle. This article details how design plans evolved as a result of feedback and the changing mobile marketplace.

Posted by eldwin cheung on 09/20/18 09:31:00 am in Business/Marketing, Design, Console/PC
a digest about the design philosophies that went into nexon's design of maplestory's Reboot server world and its positive consequences for nexon's business in subsequent years

Posted by Claire Baert on 09/19/18 03:25:00 pm in Business/Marketing, Serious
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.

Posted by Justin Reeve on 09/19/18 09:45:00 am in Design, Console/PC
The design principles underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility... at a cost.