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September 23, 2020
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Category: Vr


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Posted by Simon Carless on 09/18/20 06:14:00 pm in VR
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.

Posted by Neil Schneider on 09/15/20 11:11:00 am in VR
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!

Posted by Ruben Torres Bonet on 09/15/20 11:09:00 am in VR
Lose those extra vertices you don’t need from your meshes and make the life of your GPU a bit easier.

Posted by Ruben Torres Bonet on 09/01/20 10:37:00 am in VR
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Posted by Ruben Torres Bonet on 08/26/20 09:12:00 am in VR
It's been one year of learning every single week about Unity game performance optimization. Has it been worth to you? No matter what, this post will surely be worth for you, because I have a few gifts...

Posted by Simon Carless on 08/13/20 04:36:00 pm in VR
A key part of discoverability is making sure you’re getting the right buzz. And the right publishers can really help with that. Lots of info on this - and more - within!