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May 9, 2021
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Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.

What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...

Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.

In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.

Posted by Kyle Kukshtel on 04/15/21 10:40:00 am in Business/Marketing, Programming, Production, Art, VR
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.