How can you profit from using C# 7.0 local functions in your game? Let's find out
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table:
How is your memory layout structured?
What memory regions does Unity have?
How fragmented is your memory?
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can:
- Stop being fragment-bound in your unity game performance and...
- Compare the GPU complexity between two shaders
Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!