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October 23, 2019
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Category: Vr


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Posted by Neil Schneider on 10/23/19 10:12:00 am in VR
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.

Posted by Ruben Torres Bonet on 10/23/19 10:11:00 am in VR
You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw it up is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. When that happens, not even Unity UI Profiling will save you.

Posted by Simon Carless on 10/19/19 08:22:00 pm in VR
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.

Posted by Jeremy Alessi on 10/18/19 10:38:00 am in VR
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.

Posted by Kenneth Liu on 10/17/19 10:15:00 am in VR
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Sande Chen on 10/15/19 11:20:00 pm in VR
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.