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October 25, 2021
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Posted by Josh Bycer on 10/07/21 11:49:00 am in Design, Production, Console/PC, Indie, VR
Learning any videogame is all about an effective onboarding process and providing the player with the right amount of feedback and information. For today, we're going to talk about how much is the correct amount of info to give to the player.

Posted by Josh Bycer on 08/20/21 10:25:00 am in Design, Production, Console/PC, Indie, VR
Accessibility is a popular topic among developers and game dev discussions, but today's post talks about the design trap of only thinking about accessibility and not UI/UX, and ending up with a game all the worse for it.

Posted by Alexis Jolis Desautels on 07/08/21 03:30:00 pm in Design, Production, Console/PC, Indie, VR
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

Posted by Wendelin Reich on 07/02/21 09:59:00 am in Design, Production, Smartphone/Tablet, VR
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.

Posted by Wendelin Reich on 07/01/21 10:15:00 am in Design, Production, Smartphone/Tablet, VR
Developers and players agree that innovation in character AI has largely come to a halt. In this third post we discuss data and research which confirm that players really want non-player characters to be more believable and meaningful.