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October 22, 2017
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Category: Vr

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Posted by Winifred Phillips on 10/17/17 10:16:00 am in VR
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.

Posted by Hamish Todd on 10/16/17 10:26:00 am in VR
Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!

Posted by Simon Carless on 10/15/17 10:36:00 pm in VR
Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.

Posted by Edward McNeill on 10/12/17 03:08:00 pm in VR
At OC4, Oculus announced two standalone headsets in the works: Oculus Go and the Santa Cruz prototype. What does this mean for VR devs?

Posted by Simon Carless on 10/08/17 11:07:00 pm in VR
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.

Posted by Simon Carless on 10/01/17 11:01:00 pm in VR
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.