Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Blog: Romanticism and the art of Dark Souls III  
by Gamasutra Community [07.13.18]
An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement.
Design, Art

Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!  
by Staff [07.12.18]
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.
Business/Marketing, Design, Production, Art, Console/PC

Designing a 'demake' in 2018: The making of PS1 love letter OK/NORMAL 1
by Joel Couture [07.11.18]
The nightmares of the '90s are alive in the work of devs like Toni Kortelahti (aka 98DEMAKE), who chats with Gamasutra about using historical techniques to make his PS1 demake game OK/NORMAL.
Art, Indie, Video

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet, Recruitment

Get a job: Sanzaru Games is looking for a World and Environment Artist  
by Staff [07.02.18]
The studio is hiring artists, from jr. to sr. level, to join its California-based development team in crafting visually stunning and immersive worlds.
Art, Recruitment


11 BOSS BATTLES OF X-MORPH: DEFENSE, PART 4, JAGUAR TYPE S  
by Piotr Bomak [07.15.18]
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.
Design, Programming, Art, Console/PC, Serious, Indie

Ready Player One: A Game Design Analysis  
by Caleb Compton [07.15.18]
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?
Business/Marketing, Design, Art, Social/Online, VR

From New Challenger to World Warrior: Localization Considerations  
by Keegan A Dillman [07.15.18]
Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Romanticism and the art of Dark Souls III  
by Rene Haase [07.11.18]
An exploratory essay on the influence of romanticism ( the art period ) on Dark Souls III, covering multiple artists and aspects and philosophies of the movement, such the idea of 'the sublime' and what this means for the player.
Art, Serious

How “My Lovely Daughter” Saved Our Studio  
by Dodick Sudirman [07.09.18]
The development journey and post-mortem to our third game published for PC - Steam, My Lovely Daughter. The story of how we really focused on delivering the game vision and the first time we are working with a publisher.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The most common types of behavior when playing video games  
by Herbert Llanas [07.09.18]
Since the video games industry is growing faster than ever, let’s take a moment and think a little bit about the impact that these games have on our behavior.
Art, Social/Online


Amazon Game Studios — Seattle, Washington, United States
[07.13.18]
Gameplay Animator


Tilting Point — New York, New York, United States
[07.12.18]
Senior Product Manager


Digital Extremes Ltd. — London, Ontario, Canada
[07.12.18]
Senior Lighting Artist


innogames — Hamburg, Germany
[07.12.18]
Game Designer


innogames — Hamburg, Germany
[07.12.18]
Head of Art


iGotcha Studios — Stockholm, Sweden
[07.11.18]
UI/UX artist


Tilting Point — New York, New York, United States
[07.10.18]
Game Director


Telltale Games — San Rafael, California, United States
[07.10.18]
Senior Animator


Telltale Games — San Rafael, California, United States
[07.10.18]
Associate Cinematic Artist


Telltale Games — San Rafael, California, United States
[07.10.18]
Character Modeler