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December 14, 2019
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Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC, History

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.09.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Art, Console/PC, Recruitment

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Audio, Video, History, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault

The GDC Vision track is back with a fresh look at Tron's cultural legacy  
by Staff [12.06.19]
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Design, Art, Console/PC, GDC

Get a job: Romero Games is hiring a Sr. 3D Environment Artist  
by Staff [12.05.19]
Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. 
Art, Recruitment


Tips for working with a game art outsourcing studio and avoiding the typical roadblocks on the way  
by Tom Safarov [12.12.19]
Today I review some common roadblocks that can emerge along the way. We will try to pinpoint these problems and work our way around them in this post.
Business/Marketing, Production, Art

The Golden Age of Video Games  
by Chris Solarski [12.12.19]
Video games are undoubtably big business. Video games are so big, in fact, that they effortlessly out-earn the film and music industry combined. But what does the future of video games hold? Is it more of the same but bigger and better?
Design, Art, Indie

Building a Fantasy VR World in Unity  
by Frank Zhang [12.11.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.
Programming, Art, Indie, VR

Writings on the Wall: Sharing Accessible Narratives Through Environmental Design  
by Sukhraj Johal [12.09.19]
How can designers leverage the environment in their games to share accessible narratives to players? This article examines how The Last of Us, God of War (2018), and Inside create compelling narratives through environmental design.
Design, Art

Video game purism and mixed media.  
by arne neumann [12.09.19]
A historical look at video games, how they went from simple interactive games to incorporating traditional forms of media and where the current technological developments might lead us.
Business/Marketing, Design, Production, Art, Console/PC, Social/Online

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Simon Carless [12.08.19]
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Designer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[12.11.19]
Camera Designer


Deep Silver Volition — Champaign, Illinois, United States
[12.11.19]
UI Artist


GreenPark Sports — Los Angeles , California, United States
[12.11.19]
Senior Game Designer


Schell Games — Pittsburgh, Pennsylvania, United States
[12.11.19]
Experienced Graphics Engineer


Insomniac Games — Burbank, California, United States
[12.11.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Sony PlayStation — San Diego, California, United States
[12.10.19]
Lead Character Rigger
Lead Character Rigger

Sony PlayStation — San Diego, California, United States
[12.10.19]
Character Rigging Supervisor
Character Rigging Supervisor

Sony PlayStation — San Diego, California, United States
[12.10.19]
Environment Outsource Review Artist
Environment Outsource Review Artist