Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Don't Miss: The evolutionary process of building Rayman Origins 4
by Staff [09.18.20]
Rayman and Beyond Good & Evil creator Michel Ancel talks about how the 2011 2D Rayman Origins got its start and why he just can't get enthusiastic about the Mario series.
Design, Art, Console/PC

Blog: Rules for a future-proof 2D render order 1
by Gamasutra Community [09.18.20]
This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine.
Design, Art

Get a job: Join Insomniac Games as a Character Artist  
by Staff [09.17.20]
This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets.
Art, Recruitment

Get a job: Join Sony PlayStation as a Lead FX Artist  
by Staff [09.15.20]
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.
Art, Recruitment

Blog: A deep dive into Dwerve's dynamic 2D lighting 1
by Gamasutra Community [09.15.20]
In this article, I explain how we added 2D dynamic lighting to our 2D Unity game called Dwerve.
Design, Art

Don't Miss: The making of Prince of Persia: The Sands of Time  
by Staff [09.10.20]
In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time.
Design, Programming, Production, Art, Console/PC


What Does Cross-Platform Mean to You? 1
by Neil Schneider [09.15.20]
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!
Audio, Smartphone/Tablet, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why are you making your game's store page unattractive? 4
by Simon Carless [08.10.20]
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's the big things you should be doing.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.19.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it f
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The Changing Nature of Game Art Education  
by Heinz Schuller [07.07.20]
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Art, Social/Online

Video Game Deep Cuts: I Am Iron Man  
by Simon Carless [07.04.20]
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online


Random42 — London, England, United Kingdom
[09.17.20]
UE4 Technical Artist


Insomniac Games — Burbank, California, United States
[09.17.20]
Art Director
Insomniac Games - Art Director

Insomniac Games — Burbank, California, United States
[09.17.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[09.17.20]
VFX Artist
Insomniac Games - VFX Artist

Evil Empire — Bordeaux, France
[09.17.20]
Generalist Game Artist (Pixel and 3D profiles preferred)


Insomniac Games — Burbank, California, United States
[09.17.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Insomniac Games — Burbank, California, United States
[09.17.20]
Lead Outsourcing Artist
Insomniac Games - Lead Outsourcing Artist

Insomniac Games — Burbank, California, United States
[09.17.20]
Lead VFX Artist
Insomniac Games - Lead VFX Artist

Evil Empire — Bordeaux, France
[09.17.20]
Art Director/Lead Artist


Sony PlayStation — Bend, Oregon, United States
[09.15.20]
Lead FX Artist
Bend Studio is looking for a AAA Game Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX.