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November 14, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon 1
by Gamasutra Community [11.13.18]
John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
Design, Art, Console/PC

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Obsidian, inXile acquired by Microsoft Studios 4
by Gamasutra Staff [11.10.18]
Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Video: An apology for Roger Ebert 6
by Staff [11.09.18]
Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.'
Art, Console/PC, Indie, Video, Vault

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Design, Programming, Production, Art, Console/PC

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Design, Art, Console/PC, Indie


Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Simon Carless [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Making of Cinderella VR  
by Laura Tallardy [11.08.18]
A dev diary for Cinderella VR, just released today. Choosing a concept, planning, learning VR & Unity, making minigames, 2D art and animation, voices, budgets, shipping, etc. Lessons learned from making an indie VR game. Sketches & screenshots too.
Audio, Design, Production, Art, Indie, VR

My Time at Telltale Games 3
by Larry&Brandon GDU [11.07.18]
I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.
Business/Marketing, Design, Production, Art, Console/PC

The process of remaking the UI art for Conflict0: Revolution  
by Ricardo Bess [11.05.18]
This post presents the process behind the remaking of the UI art for Conflict0:Revolution.
Design, Art, Smartphone/Tablet

PixelFest 2018, David Hernly (Starship Horizons, Mythric Mystery Master)  
by Jeremy Alessi [11.05.18]
David Hernly is a long-time indie game developer focused on a combination of hardware control systems and starship simulations. Somehow, his journey has taken him to the escape room space? Watch to learn more!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Rapid XR Content Creation, from Reallusion, Pixologic and Noitom to Unity  
by Gaspar Ferreiro [11.05.18]
A super-fast and easy way to prototype animated characters for Unity, using Reallusion, ZBrush and other common tools.
Art


Cold Iron Studios — San Jose, California, United States
[11.13.18]
Sr. Hard Surface Artist
Cold Iron is seeking an experienced Senior Hard Surface Artist to join us in creating a shooter set in the Alien universe for consoles and PC! Are you able to translate 2D concepts into fully realized 3D weapons, mechanics, and armor? Are you a passionate game developer looking to create the best experiences possible?

Insomniac Games — Burbank, California, United States
[11.13.18]
Senior Environment Technical Artist
Insomniac Games is looking for a Sr. Technical Artist focusing on Environments

Playful Corp — McKinney, Texas, United States
[11.13.18]
FX Artist


Weta Workshop/Magic Leap — Wellington, New Zealand
[11.12.18]
Lead Animator


Digital Extremes Ltd. — London, Ontario, Canada
[11.12.18]
Senior UI Artist


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Remedy Entertainment — Espoo, Finland
[11.12.18]
Senior Environment Artist


Remedy Entertainment — Espoo, Finland
[11.12.18]
Environment Artist