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February 21, 2020
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Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Audio, Programming, Art, Recruitment

Blog: Crafting nightmares to define Othercide's art direction  
by Gamasutra Community [02.21.20]
Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
Design, Art

How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Jack Yarwood [02.21.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Design, Art, Indie, Video

Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Design, Production, Art, Console/PC, Indie

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Audio, Design, Production, Art, Console/PC, Video, Vault

Rebuilding a classic in Age of Empires II: Definitive Edition  
by Bryant Francis [02.19.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Design, Art, Console/PC


Game Dev Digest Issue #32 - AR/VR, Character Controllers, Scene Loading, HDR Graphics, And More  
by Mike Marrone [02.21.20]
Game Dev Digest Issue #32 - AR/VR, Character Controllers, Scene Loading, HDR Graphics, And More. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet, VR

PixelCast 25, Devs' Meetup at Guy Fieri's Dive...  
by Jeremy Alessi [02.21.20]
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. BTW, .kkrieger (created by .theprodukkt)
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Crafting Nightmares - Othercide's Art Direction  
by Alexandre Chaudret [02.20.20]
Finding the "soul" for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
Art, Indie

Dear colleagues, GO TEACH! 2
by Franck Fitrzyk [02.20.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. Developers, get involved in our juniors' education!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie

The Design Challenges of "Children of Morta"  
by Hamid R. Saeedy [02.19.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making "Children of Morta".
Design, Production, Art, Console/PC, Indie


Futureplay — Helsinki, Finland
[02.21.20]
Senior Game Designer


Bohemia Interactive — Pattaya, Thailand
[02.21.20]
Senior Artist
Our office in Thailand is looking for a Senior Artist!

Remedy Entertainment — Espoo, Finland
[02.21.20]
Lead Environment Artist


Insomniac Games — Burbank, California, United States
[02.20.20]
Sr Lighting Artist
Senior Lighting Artist role at Insomniac Games

Insomniac Games — BURBANK, California, United States
[02.20.20]
Sr Character TD
Insomniac Games is looking for a Senior Lever Character TD

Insomniac Games — Burbank, California, United States
[02.20.20]
Outsourcing Artist
Insomniac Games is looking for Outsourcing Artists in CA

Insomniac Games — Burbank, California, United States
[02.20.20]
VFX Artist
Insomniac Games - VFX Artist

innogames — Hamburg, Germany
[02.20.20]
Concept Artist - Forge of Empires


innogames — Hamburg, Germany
[02.19.20]
Senior 3D Artist – Warlords of Aternum


innogames — Hamburg, Germany
[02.19.20]
Art Director - Warlords of Aternum