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September 19, 2017
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Get a job: Sanzaru Games is hiring a VFX Artist  
by Staff [09.19.17]
Sanzaru Games is looking for a talented VFX artist to craft visually stunning and immersive worlds as a member of its Foster City, CA-based development team.
Art, Recruitment

Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs 4
by Staff [09.19.17]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Design, Art, Console/PC

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Insomniac Games is hiring an experienced UI Artist  
by Staff [09.18.17]
Insomniac Games is looking for a Mid to Sr. UI Artist to develop art content and motion graphics for its upcoming Spider-Man game in Burbank, CA.
Art, Recruitment

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design


Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space  
by Meredith Hall [09.19.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Design, Art, Serious, Indie, VR

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Creating a Dynamic Tile System 9
by Ryan Miller [09.15.17]
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.
Programming, Art, Indie

The Pyramid of Polish: Recognising Diminishing Returns  
by Louis-Nicolas Dozois [09.14.17]
A helpful analogy for the diminishing returns of over-polishing a product.
Design, Production, Art

15 practical pieces of advice, stuff that I learned the hard way 4
by Andrii Goncharuk [09.12.17]
Throughout my lifetime I stumbled across a wide variety of different situations, design, managment and production wise. Here I want to give some advices that I learned by hard while working in industry. 15 advices to be precise.
Design, Programming, Production, Art, Social/Online

Kingdom Hearts: Combat Evolution with Character Evolution 2
by Max Pears [09.12.17]
Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story
Design, Art, Console/PC, Indie


Heart Machine — Los Angeles, California, United States
[09.19.17]
Environment Artist


Skydance Interactive — Marina Del Rey, California, United States
[09.19.17]
Sr. Technical Artist
Sr. Technical Artist

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior Technical Artist
We’re looking for a highly skilled Senior Technical Artist who will embrace our philosophy and share his/her hard earned expertise to provide support to the Titanfall art team and act as a gateway between code and art. We're picturing someone who will work on features from an artist’s perspective in regards to both in game needs and tools workflow – performing research and developing a test bed for tools before they reach main production, so the production artists can move fast and implement assets according to schedule. If this sounds like you, we're looking forward to seeing your resume!

Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
VFX Artist
VFX Artist for Xbox One, PS4, PC, and Oculus Rift

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior VFX Artist
We're looking for a highly skilled VFX Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. WeÂ’re picturing someone who is passionate about the doing VFX for FPS video games. If this sounds like you, we're looking forward to seeing your resume!

Skydance Interactive — Marina Del Rey, California, United States
[09.18.17]
Character Artist
Character Artist

Insomniac Games — Burbank, California, United States
[09.18.17]
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Insomniac Games — Burbank, California, United States
[09.15.17]
Mid/Sr UI Artist
Insomniac Games is searching for a Mid to Sr Level UI Artist

Insomniac Games — Burbank, California, United States
[09.15.17]
Character Artist
Character Artist needed for Insomniac Games!

Insomniac Games — Burbank, California, United States
[09.15.17]
Lighting Artist
Insomniac Games is searching for a Lighting Artist