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August 12, 2020
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Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe  
by Staff [08.12.20]
See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
Design, Art, Console/PC, Video, Vault

GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Join Robot Entertainment as a Senior VFX Artist  
by Staff [08.11.20]
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team.
Art, Recruitment

Blog: Five secrets of game art direction  
by Chris Kerr [08.07.20]
Getting the art of your game right is a big part of creating something successful, but it isn't easy. In this post, I reveal five lessons I've learned from managing art teams over the past decade.
Design, Art

King London art director on creating an aesthetic for a global audience  
by Chris Kerr [08.05.20]
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Business/Marketing, Art, Console/PC, Smartphone/Tablet, GDC

Legible font (still) one of the biggest accessibility issues in games 1
by Kris Graft [08.05.20]
Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people.
Design, Art, GDC

Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Deciphering Religious Symbolism in Halo  
by Caleb Compton [08.11.20]
Prophets, Covenants, Halos, Flood....the Halo series is full of religious references, symbolism, and iconography. But what are these symbols really trying to say?
Business/Marketing, Design, Art, Console/PC

Why are you making your game's store page unattractive? 3
by Simon Carless [08.10.20]
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's the big things you should be doing.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Game Dev Digest Issue #56 - Level Design, UI, VFX and more  
by Mike Marrone [08.10.20]
Game Dev Digest Issue #56 - Level Design, UI, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Beast Master - Development Update 7 - Movement & Animations  
by Olcay MANCILIKCILAR [08.10.20]
Hello everyone! We have worked on new movement animations during this two weeks.
Design, Programming, Art, Console/PC, Indie

Making a Modern Vector Graphics Game  
by Michael Schmidt [08.07.20]
This will help game developers imagine a new retrograde trend in game graphics, inspired by the vector graphics games of the 1980s. Games such as Battlezone, Tailgunner and the original Star Wars set the stage for more modern 3D games...
Design, Programming, Art, Indie

Airship Syndicate — Austin, Texas, United States
Senior VFX Artist

Airship Syndicate — Austin, Texas, United States
Mid to Senior Worldbuilder - Unreal Engine

Robot Entertainment — Plano, Texas, United States
Senior VFX Artist
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team. This individual will be responsible for creating VFX across a variety of game platforms. This is an excellent opportunity for someone with game industry experience looking for new challenges, including mentoring junior staff, and developing leadership skills.

Disbelief — Chicago, Illinois, United States
Senior Technical Artist
Senior Technical Artist

iGotcha Studios — Stockholm, Sweden
Senior Game Designer

Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Playco — Remote, Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
Engineering Manager
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Wooga GmbH — Berlin, Germany
Unity Game Engineer
Unity Game Engineer

Wizards of the Coast — Renton, Washington, United States
Lead Client Engineer
Lead Client Software Engineer

Futureplay — Helsinki, Finland
Senior Game Animator