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May 29, 2020
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Get a job: Digital Extremes is hiring an Intermediate/Senior FX Artist  
by Staff [05.28.20]
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects.
Art, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 4
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Design, Programming, Production, Art, Console/PC

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Design, Programming, Art, Console/PC

Attend GDC Summer for an inside look at the physical animation of Star Wars Jedi: Fallen Order  
by Staff [05.26.20]
GDC Summer attendees will have a chance this August to (remotely) learn how Star Wars Jedi: Fallen Order blends authored animations with physical simulation to create high-fidelity character motion.
Programming, Art, Console/PC, GDC

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Production, Art, Indie, Video, Vault


VGDC: Brandon Sheffield's 'All Time Greats' article/video picks  
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

FOVO: A new 3D rendering technique based on human vision  
by Robert Pepperell [05.27.20]
FOVO is a new CG rendering technique that creates a more natural view of 3D space. It could potentially transform the way games are designed and played. We explain what FOVO is and why it works. By Robert Pepperell and Alistair Burleigh of Fovotec
Design, Programming, Art, Console/PC, Serious

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to Survive a Game Development Layoff  
by Damian Kastbauer [05.21.20]
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Launch Day Depression (And Why I'm Over It) 1
by Thomas Brush [05.21.20]
I can't tell you how many times I cried, yelled, and even curled up in a ball for hours during the creation of launch of my previous game Pinstripe. For my next game Neversong, this launch has been freeing. Here's why, and how you can do it too.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie


Digital Extremes Ltd. — London, Ontario, Canada
[05.28.20]
Intermediate/Senior FX Artist


innogames — Hamburg, Germany
[05.28.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[05.26.20]
(Senior) Java Developer


Digital Extremes Ltd. — London, Ontario, Canada
[05.25.20]
Senior Lighting Artist


Digital Extremes Ltd. — London, Ontario, Canada
[05.01.20]
Environment Artist