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November 18, 2017
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Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist  
by Staff [11.17.17]
Yacht Club Games is looking for an experienced 3D Art Generalist to develop in-game art assets for its future projects.
Art, Recruitment

Blog: Rendering the mud and water of Spintires:MudRunner 8
by Pavel Zagrebelnyy [11.16.17]
Here we present technical details behind rendering of mud and water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive.
Design, Programming, Art, Console/PC, Indie

Get a job: Bartlet Jones Supernatural Detective Agency is hiring a Lead 3D Artist  
by Staff [11.15.17]
Bartlet Jones Supernatural Detective Agency is looking for a Lead 3D Artist with a good balance of creative and technical abilities to join it at its San Diego-based game dev studio.
Art, Recruitment

The making of 20XX: Listening well and lucking out 7
by Chris King [11.15.17]
We developed 20XX over the course of 4 years, most of which ended up being public via Early Access. We talk about the game's timeline, lessons learned, and how competition affected our development.
Design, Art, Console/PC, Indie

Don't Miss: 5 tips on making great DLC from Dying Light: The Following devs 1
by Gamasutra Community [11.14.17]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Business/Marketing, Design, Programming, Production, Art, Console/PC

Get a job: Wolcen Studio is hiring a Sr. 3D Animator  
by Staff [11.14.17]
Nice-based Wolcen Studio is looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures of its game.
Art, Recruitment

Biome Painter: Populating Massive Worlds  
by Krzysztof Narkowicz [11.16.17]
How to efficiently populate massive game worlds? Certainly, we don’t want to place every tree manually. After all, game development is about making smart trade-offs.
Programming, Art, Console/PC

Art is Useless Without Story and Mechanics  
by Robert Longest [11.15.17]
The vast majority of Indie games suffocating Steam right now have something in common. Unique and interesting art styles have become a basic necessity in the indie market causing consumers to search harder for games that are mechanically unique.
Design, Art, Indie

Why Games Are Hard To Make: A Brittle Pyramid  
by Chris Wade [11.15.17]
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games and acknowledging the need to throw out work to find a good design, let's minimize our losses
Business/Marketing, Design, Programming, Production, Art

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Simon Carless [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2) 1
by Teofilo Dutra [11.06.17]
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Programming, Art, VR

Swords, Pixels & Blood Magic (or: How we worked hard to ignore every trend and make the game we always wanted)  
by Thomas Finholm [11.06.17]
Hey, remember those cool old games? Let's make one...! Wait, what? When three retro-nerds gather round the campfire, a number of things are bound to happen. The real quest begins...
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
Senior Technical Artist
The Bartlet Jones Supernatural Detective Agency is looking to expand itÂ’s art and animation team by adding a motivated and capable Senior Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on!

Puppet Master Games — Los Angeles, California, United States
Star Trek (Unannounced Game)UI/UX + 2D Artists

Kutztown University — Kutztown, Pennsylvania, United States
Applied Digital Arts Tenure Track Faculty Position

Gear Inc. — Hanoi, Vietnam
[Viet Nam] Engineering Director

East San Gabriel Valley ROP and Tecnical Center — West Covina, California, United States
Game Design and Development CTE Instructor

Insomniac Games — Burbank, California, United States
Character Artist
Character Artist needed for Insomniac Games!

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer

Tilting Point — New York, New York, United States
Senior QA Analyst

Gameloft Barcelona — BARCELONA, Spain
Senior Producer

Gear Inc. — Hanoi, Vietnam