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July 9, 2020
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VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Get a job: Futureplay is hiring a Senior Game Animator  
by Staff [07.02.20]
The ideal candidate is a detail oriented, versatile artist who shows excellent drawing skills and can employ a variety of styles and techniques.
Art, Recruitment

Get a job: Infinity Ward is hiring a UI Artist  
by Staff [07.01.20]
Infinity Ward is looking for a UI Artist to work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game.
Art, Recruitment

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Business/Marketing, Design, Art, Console/PC, Indie, GDC

Get a job: Join the Digital Extremes team as a Intermediate/Sr. FX Artist  
by Staff [06.29.20]
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects.
Art, Recruitment

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The Evil of Perfectionism  
by Nicholas Lives [07.08.20]
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
Production, Art, Serious

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My 10 Year Game Development Journey 1
by Nico Tuason [07.07.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

The Changing Nature of Game Art Education  
by Heinz Schuller [07.07.20]
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Art, Social/Online

Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More  
by Mike Marrone [07.06.20]
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Futureplay — Helsinki, Finland
[07.09.20]
Senior Game Animator


Insomniac Games — Burbank, California, United States
[07.08.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[07.08.20]
VFX Artist
Insomniac Games - VFX Artist

Wooga GmbH — Berlin, Germany
[07.08.20]
Unity Game Engineer
Unity Game Engineer

Infinity Ward — Woodland Hills, California, United States
[07.07.20]
UI Artist (Temporary)
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project. This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game. Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.

Yacht Club Games — Los Angeles, California, United States
[07.06.20]
Senior 3D Technical Artist


Insomniac Games — Burbank, California, United States
[07.06.20]
Sr. VFX Artist
Insomniac Games - Sr. VFX Artist

Insomniac Games — Burbank, California, United States
[07.06.20]
Lead Lighting Artist
Insomniac Games - Lead Lighting Artist

Insomniac Games — Burbank, California, United States
[07.06.20]
Sr. Character Artist (Blendshapes)
Insomniac Games - Sr. Character Artist (Blendshapes)

innogames — Hamburg, Germany
[07.06.20]
Java Software Developer - Core Team