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April 23, 2021
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Get a job: Join PlayStation as a Facial Modeler  
by Staff [04.21.21]
PlayStation is looking for a Blendshape Artist/Facial Modeler to bring highly realistic faces to life for both cinematic and in-game sequences.
Art, Recruitment

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet, GDC

Devs can now check out Epic Games' MetaHuman Creator, now in early access  
by Alissa McAloon [04.15.21]
Epic Games is slowly opening up access to its MetaHuman Creator, a browser and cloud-based tool that allows devs to create high-fidelity (and fully rigged!) human models in a matter of minutes.
Art, Console/PC, Video

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Hinterland Studio is hiring an Art Director  
by Staff [04.07.21]
In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players.
Art, Recruitment


How To Develop Your Game Industry Skills Alone  
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores some practical ways for indie developers to improve their industry-relevant skills. The article is meant for indie studio founders and professionals. It is designed to be read within 5 minutes.
Business/Marketing, Design, Programming, Art, Indie

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Game Dev Digest Issue #89 - Code Driven  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet


innogames — Hamburg, Germany
[04.22.21]
Game Designer - Forge of Empires - Feature Design & UX


Visual Concepts — Austin, Texas, United States
[04.21.21]
Sr Artist, UI


Visual Concepts — Austin, Texas, United States
[04.21.21]
Senior Character Artist


Visual Concepts — Austin, Texas, United States
[04.21.21]
Director, Art


Visual Concepts — Austin, Texas, United States
[04.21.21]
Associate Artist, Environment


Visual Concepts — Austin, Texas, United States
[04.21.21]
Art Manager


Visual Concepts — Austin, Texas, United States
[04.21.21]
Artist, UI


Visual Concepts — Austin, Texas, United States
[04.21.21]
Artist, Environment


Insomniac Games — Burbank, California, United States
[04.21.21]
Lead Character Artist
Insomniac Games - Lead Character Artist

Insomniac Games — Burbank, California, United States
[04.21.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)