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October 14, 2019
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The real buildings that inspired Control's Oldest House  
by Ewan Wilson [10.14.19]
Remedy Entertainment's Control launches at just the right time to lean into Brutalism with an intensity I'm not sure we’ve seen before.
Art, Console/PC

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: GreenPark Sports is hiring an Art Director  
by Staff [10.11.19]
As the studio's central Art Director it will be up to you to define, refine and constantly develop the look of our game and lead the general artistic effort in close collaboration with internal vision holders.
Art, Recruitment

Get a job: Sanzaru Games is hiring Environment Artists  
by Staff [10.09.19]
As a World Architect or Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking triple-A scenery.
Art, Recruitment

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Design, Art, Console/PC, Indie, Video

A closer look at Control's reality-bending VFX  
by Alissa McAloon [10.07.19]
A recent Polygon video talks to VFX artists at studios like Avalanche Studios and Remedy to dig into how developers create convincing explosions, realistic or otherwise.
Art, Console/PC, Video


Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Accessibility and Difficulty - Barriers to Art 2
by Daniel St Germain [10.10.19]
Who should be able to experience art? While in an ideal world the answer is everybody, there are various groups of players that are unable to engage with video games for numerous reasons. For some that reason may be difficulty, so let's talk about Sekiro.
Design, Production, Art

Effective co-development really does make for better games  
by Elijah Freeman [10.10.19]
A recent chat with Richard Turek, one of our senior producers at Virtuos, on how the "exotic gameplay" approach to games development is different and what teams need to do to make co-development successful.
Programming, Production, Art, Console/PC

Adding Detail and Color with Palettes in NES Art  
by James Deighan [10.09.19]
Despite console restrictions, the NES is capable of delivering beautiful and captivating art, if the proper techniques are used.
Programming, Art

What is the effect of the lighting design process on game aesthetics and its influence on the gaming experience ?  
by Ronan Houze [10.07.19]
Lighting is not just about making sure the player can see the scene. Light can be used to arouse emotion. Designers have another powerful design material to manipulate along with character, narrative, sound, game mechanic, etc.
Design, Art, Console/PC


Insomniac Games — Burbank, California, United States
[10.11.19]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

DePaul University — Chicago, Illinois, United States
[10.11.19]
Assistant Professor in Game Design


Sony PlayStation — San Diego, California, United States
[10.11.19]
Senior Character TD
Senior Character TD

Big Red Button Entertainment — El Segundo, California, United States
[10.10.19]
Rigger, Technical Animator


Deep Silver Volition — Champaign, Illinois, United States
[10.10.19]
UI Artist


GreenPark Sports — Calabasas, California, United States
[10.10.19]
Outsource Manager


GreenPark Sports — Calabasas, California, United States
[10.10.19]
Art Director


Sucker Punch Productions — Bellevue, Washington, United States
[10.10.19]
Lead Character Artist
Lead Character Artist

Juncture Media — New York, New York, United States
[10.10.19]
Cloud-Based Solutions Programmer


Mutant Arm Studios — Bend, Oregon, United States
[10.10.19]
Senior FX Artist