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Don't Miss: The making of Resident Evil 4 8
by Staff [05.07.21]
Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Art, Console/PC

Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Genesis Noir leads IGF finalists with four nominations  
by Staff [05.07.21]
Check out the 2021 Independent Games Festival finalists, who will be honored at a virtual ceremony held at Game Developers Conference, running July 19th - 23rd.
Design, Programming, Production, Art, Console/PC, Indie, GDC

Get a job: Join Shiny Shoe as a Rigger/Technical Artist  
by Staff [05.03.21]
Shiny Shoe is seeking a multi-talented, self-motivated Rigger/Technical Artist to join its team in San Francisco.
Art, Recruitment

Get a job: Join SideFX as a Sr. Houdini Technical Artist  
by Staff [04.30.21]
We are seeking an exceptional individual to join our talented Technical Consulting Team, reporting to the Technical Consulting Manager.
Programming, Art, Recruitment

Epic Games now owns ArtStation 2
by Bryant Francis [04.30.21]
Epic Games has announced that it's acquiring ArtStation, one of the major portfolio platforms for visual artists across different fields.
Business/Marketing, Art, Console/PC, Indie, Smartphone/Tablet


Game Dev Digest Issue #93 - Software craftsmanship  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie

Of Mice and Men - Making a Meaningful Scent System in Redwall  
by Chris Skaggs [12.31.69]
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart
Design, Programming, Art, Console/PC, Indie

Jungle town: how we wanted to change the world for the better by creating a children's game  
by Dmitriy Makeyev [12.31.69]
The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight  
by Caleb Compton [12.31.69]
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.
Design, Art, Console/PC

Maya vs Blender for Indie Game Studios  
by Berke Erem [12.31.69]
Fobula Games’ founder Berke Erem, after using and teaching 3D content creation tools for 15+ years evaluates Maya and Blender for indie studios. This article is meant for indie studio founders and 3D artists.
Business/Marketing, Production, Art, Console/PC, Indie

Game Dev Digest Issue #92 - Delving Into The Arcane  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #92 - Delving Into The Arcane. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie


BUCK — Los Angeles, California, United States
[05.07.21]
Games - Gameplay Engineer


Sheridan College — Oakville, Ontario, Canada
[05.07.21]
Professor, Game Design


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Staff Environment Artist


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Senior Concept Artist


Ringtail Interactive — Stockholm, Sweden
[05.07.21]
UI/UX Artist


innogames — Hamburg, Germany
[05.06.21]
Game Designer - Forge of Empires - Feature Design & UX



Visual Concepts — Austin, Texas, United States
[05.05.21]
Sr Artist, UI


Visual Concepts — Austin, Texas, United States
[05.05.21]
Senior Character Artist


Visual Concepts — Austin, Texas, United States
[05.05.21]
Director, Art