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June 26, 2019
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Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [06.25.19]
We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
Design, Art, Console/PC, Indie

Video: Tips on art directing VFX for stylized games  
by Staff [06.25.19]
In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
Design, Art, Console/PC, Indie, Video, Vault

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Vicarious Visions, Square Enix, and more are hiring now!  
by Staff [06.21.19]
From Software Engineers to VFX Artists, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Recruitment

Get a job: Giant Army is hiring a remote Graphics Developer  
by Staff [06.20.19]
You will work closely with our team’s senior graphics developer to help develop, improve, and maintain assets and visual effects.
Art, Recruitment

Don't Miss: Environment art isn't about 'making pretty things'...so, what's it about? 7
by Staff [06.20.19]
How the PS2 game Disaster Report! uses our innate knowledge of the real world to its advantage - something Hitchcock successfully did many years ago.
Art


Crowdfunding Without A Graphic Designer  
by Iuliana U [06.24.19]
Should you spend money on a Graphic Designer for your Crowdfunding campaign or can you do it yourself? Let’s find out!
Business/Marketing, Art, Indie

Tales of a Middling Designer  
by Steven Caywood [06.24.19]
A twenty years experienced game designer reflects on the trials and tribulations of entering the indie scene with a smidge of artistic experience and a dash of programming experience.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie


Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Simon Carless [06.22.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Part 4, Putting into play - How to trigger the narrative vehicle  
by Katarina Gyllenback [06.21.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Audio, Design, Programming, Production, Art

Games: Art or Escapism?  
by Anton Slashcev [06.20.19]
Reflections on the nature of games, how they influence our lives, whether they can be something more than just entertainment, and what the "art" itself is.
Design, Art, Serious


Gear Inc. — Hanoi, Vietnam
[06.25.19]
Mobile Games Tools Producer


New World Interactive — Calgary, Alberta, Canada
[06.25.19]
Art Director
Direct art developed both internally and by third parties.

Ubisoft RedLynx — Helsinki, Finland
[06.25.19]
Senior Game Designer


New Moon Production — Hamburg, Germany
[06.25.19]
User Interface Artist - New Moon Production (all genders)


Sweetvine Systems — Santa Clara, California, United States
[06.24.19]
Art Manager


N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
Sr. Game Server Engineer


N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
UI/UX Artist


N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
Art Lead/Senior Artist


Cold Iron Studios — San Jose, California, United States
[06.20.19]
Lead Environment Artist
Cold Iron is seeking an experienced Lead Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.20.19]
Lead Character Artist
Cold Iron is seeking an experienced Lead Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC!