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November 19, 2019
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Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: These studios are hiring Environment, Character, and Concept Artists now!  
by Staff [11.15.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [11.15.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Indie

Video: Inside Far Cry Primal's character pipeline and customization tech  
by Staff [11.14.19]
In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
Production, Art, Console/PC, Video, Vault

Don't Miss: The Binding of Isaac postmortem 26
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing, Design, Programming, Production, Art, Indie

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: That Superliminal Jedi Guy  
by Simon Carless [11.16.19]
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Steam search suggestions & premium positioning 2
by Simon Carless [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 10, Growing through love of Woz!  
by Jeremy Alessi [11.07.19]
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Why developers love the Nintendo Switch as much as gamers do  
by Elijah Freeman [11.06.19]
Virtuos worked with Bandai Namco, Ubisoft, and Obsidian on co-developing Dark Souls, Starlink, and The Outer Worlds for the Nintendo Switch respectively. Andy Fong, Studio Technical Director at Virtuos, gives his top tips on developing games for Switch
Design, Art, Console/PC

The Indie Dev's Guide to the Chinese Market  
by Damien Yoccoz [11.04.19]
Article outline 1 - Characteristics of the Chinese gaming market 2 - Four ways to reach a Chinese audience 3 - Anatomy of a game designed for the Chinese market 
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Insomniac Games — Burbank, California, United States
[11.18.19]
Lighting Artist
Insomniac Games - Lighting Artist

iGotcha Studios — Stockholm, Sweden
[11.18.19]
Senior Game Designer


Insomniac Games — BURBANK, California, United States
[11.15.19]
Sr Outsourcing Artist
Insomniac Games is looking for Senior Outsourcing Artists

Insomniac Games — Burbank, California, United States
[11.15.19]
Outsourcing Artist
Insomniac Games is looking for Outsourcing Artists in CA

Sony PlayStation — San Diego, California, United States
[11.15.19]
Environment Outsource Review Artist
Environment Outsource Review Artist

Sony PlayStation — San Diego, California, United States
[11.15.19]
Concept Artist
Concept Artist

Sony PlayStation — San Diego, California, United States
[11.15.19]
Character Rigging Supervisor
Character Rigging Supervisor

Simutronics Corp — Maryland Heights, Missouri, United States
[11.15.19]
3D Character Artist
Simutronics is expanding its awesome team and we are looking for a great Character Artist who can bring our character concepts to life through highly detailed and realistic art assets.

Simutronics Corp — Maryland Heights, Missouri, United States
[11.14.19]
Senior Concept Artist
Simutronics is expanding its awesome team and we are looking for a few great Concept Artists experienced with characters, environments, props, and other game elements.

Simutronics Corp — Maryland Heights, Missouri, United States
[11.14.19]
Technical Artist
Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games.