Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 8, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get to know Swapcard, the platform powering GDC Showcase  
by Staff [03.03.21]
Take a closer look at Swapcard, the platform used for hosting GDC Showcase later this month!
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Video: Animating the final villain of Marvel's Spider-Man  
by Staff [03.01.21]
In this 2019 GDC talk, Insomniac Games' Sol Brennan provides an overview of what went into animating the iconic final villain of Marvel's Spider-Man.
Art, Console/PC, Video

Get a job: Square Enix is hiring artists, programmers, and technical artists  
by Staff [02.26.21]
Square Enix is seeking motivated and experienced artists, programmers and technical artists to work with it in Tokyo on its next projects and push the boundaries in content creation.
Programming, Art, Recruitment

Don't Miss: Akihiro Imamura & Akira Yamaoka's Silent Hill 4: The Room postmortem 2
by Staff [02.25.21]
In this Game Developer magazine postmortem, Akihiro Imamura and Akira Yamaoka describe the making of their claustrophobic 2004 horror classic in grisly detail.
Audio, Design, Programming, Art, Console/PC


Ori and the Will of the Wisps: Destroying Hope  
by Aidan Herron [12.31.69]
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
Design, Art, Console/PC

Game Dev Digest Issue #84 - Learning, Tips, and Free Courses  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

6 Game UI You Should Study  
by Iuliana U [12.31.69]
The six unique games that solve complex problems with style and excellent design.
Design, Art, Console/PC

We're two devs who made an open world alien galaxy – Here's How 1
by John Watmuff [12.31.69]
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.
Audio, Design, Programming, Art, Indie

The Wayfarers story: weaving what was and what is into a new adventure  
by Simon Sukljan [12.31.69]
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

Game Dev Digest Issue #83 - How and Why  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Insomniac Games — Burbank, California, United States
[03.04.21]
Lead Concept Artist
Insomniac Games - Lead Concept Artist

innogames — Hamburg, Germany
[03.04.21]
Frontend Developer (Haxe) - Video Game: Forge of Empires


Insomniac Games — Burbank, California, United States
[03.03.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

Insomniac Games — Burbank, California, United States
[03.03.21]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist

innogames — Hamburg, Germany
[03.03.21]
PHP Game Developer - Grepolis


HB Studios — Lunenburg, Nova Scotia, Canada
[03.02.21]
Technical Animator


HB Studios — Lunenburg, Nova Scotia, Canada
[03.02.21]
Senior 3D Animator


Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[03.02.21]
Senior Character Artist
Bit Fry Game Studios seeks a Character Artist with production experience. This artist is a recognized expert in their field, drawing from extensive experience in the video game industry to translate the efforts of our gifted concept artists into memorable, breathtaking, stylized characters. The Character Artist will be called on to set the visual bar and match the existing art style, producing assets at the highest levels of quality and technical difficulty. 

Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[03.02.21]
Lead Environment Artist
Bit Fry Game Studios seeks an Environment Artist to lead in the art department. This artist is a recognized expert in their field, drawing from extensive experience in the video game industry to bring the efforts of the Concept Art, 3D Modeling, Technical Art and Lighting teams together into memorable, breathtaking settings. The Lead Environment Artist will be called on to set the visual bar, producing assets at the highest levels of quality and difficulty.

Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[03.02.21]
Lead VFX Artist
Bit Fry Game Studios is creating high-energy, action-packed, character-driven games using the Unreal 4 Engine. Your experience, leadership, and VFX skills will guide the creation of awesome effects which bring that action to life.