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August 1, 2021
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Guns, but make it fashion: more on making Valorant's stylish cosmetics  
by Bryant Francis [07.27.21]
Riot Games producer Preeti Khanolkar and art director Sean Marino discuss the decisions that drive the creation of Valorant's high-tier, premium-quality cosmetics.
Art, Console/PC

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
Business/Marketing, Design, Production, Art

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Production, Art, Console/PC, Social/Online, GDC

Unity acquires SpeedTree creator Interactive Data Visualization  
by Alissa McAloon [07.22.21]
Unity has revealed its acquisition of Interactive Data Visualization, the company likely best known as the creator of SpeedTree.
Business/Marketing, Art, Console/PC

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie

Assassin's Creed art director Raphael Lacoste leaves Ubisoft for Haven Studios  
by Chris Kerr [07.22.21]
Lacoste worked on flagship Assassin's Creed titles including Revelations, Black Flag, Origins, and the latest entry in the franchise, Valhalla.
Business/Marketing, Art


Game Dev Digest Issue #104 - Tools For Your Toolbox  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

(UX Design) Game accessibility features design  
by Sisi Yuan [12.31.69]
In today's world, not everyone is able to use products/apps or play games without any difficulty. For this reason, we have conducted a series of studies on accessibility design in the hope that more people can experience the joy of gaming.
Design, Art, Console/PC

Polishing a game character in Inkscape  
by Hans Hildenbrand [12.31.69]
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.
Art, Indie

Dynamic destruction in Radio Viscera  
by Owen Deery [12.31.69]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie

Game Dev Digest Issue #103 - Making Things Better  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #103 - Making Things Better. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

WATA/PSA Gaming Gradings Are A Racket And We Should Stop Endorsing Them. Here's why...  
by Daniel Camilo [12.31.69]
Imagine having the Mona Lisa displayed at the Louvre inside a jewel case with a big 9.8 sticker on top of it. This is what's happening in gaming. My take on why I think WATA Games is a racket and might actually hurt game preservation.
Business/Marketing, Art, Serious


Insomniac Games — Burbank, California, United States
[07.30.21]
Lighting Artist
Insomniac Games - Lighting Artist

Sony PlayStation — San Diego, California, United States
[07.30.21]
Environment Outsource Review Artist
Environment Outsource Review Artist

Sony PlayStation — San Diego, California, United States
[07.30.21]
Character Rigger (Contract)
Character Rigger (Contract)

Sony PlayStation — San Diego, California, United States
[07.30.21]
Facial Modeler
Facial Modeler

Sony PlayStation — San Diego, California, United States
[07.30.21]
Senior Materials Artist (Contract)
Senior Materials Artist (Contract)

Sony PlayStation — San Diego, California, United States
[07.30.21]
Senior Character Artist
Senior Character Artist

Sony PlayStation — San Diego, California, United States
[07.30.21]
Senior Environment Artist
Senior Environment Artist

Sony PlayStation — San Diego, California, United States
[07.30.21]
Senior VFX Artist
Senior VFX Artist

Sony PlayStation — San Diego, California, United States
[07.30.21]
Technical Artist
Technical Artist

Bytro Labs GmbH — Hamburg, Germany
[07.30.21]
Lead Game Designer (f/m/x)