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January 16, 2018
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Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!  
by Staff [01.16.18]
It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox 2
by Jay Allen [01.16.18]
Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox.
Art, Indie

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: The state of game development in Africa 4
by Richard Moss [01.12.18]
In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Business/Marketing, Design, Art, Console/PC, Indie

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video: How the Child of Light devs designed a visually unique character  
by Emma Kidwell [01.09.18]
In this GDC 2014 session Ubisoft Montreal's Patrick Plourde goes over how the team designed the main character's appearance in Child of Light.
Art, Video


Creating target movies with Unity  
by Maciej Szczesnik [01.15.18]
With the new Timeline feature and the help of the Cinemachine plugin creating target movies in Unity seems not only possible, but actually quite fun.
Design, Art, Indie

Game Development: Where To Start  
by Connor Addis [01.15.18]
If you are an avid video game player, a game developer is probably your dream job. Whenever you choose the desired icon, put on your headphones, and click “play”, a journey into a new world begins. But doesn’t it look awfully complicated?
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet, VR

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Simon Carless [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Working on 3D Art  
by Gerard Alvarez [01.12.18]
Art is one of the most important aspects in Noahmund. Everything that includes our videogame is conceived from the vision of beauty and inspiration.
Art, Indie

Far Cry 3 Opening : The Meta Setup  
by Léonard Bertos [01.11.18]
Of course, I tend to believe a good, strong narration must be merged with the gameplay to be efficient. But a good old cutscene can convince the player bfore even playing and prepare for the show before it even begins.
Audio, Business/Marketing, Design, Art, Console/PC

QA - Defect Count is Defunct 4
by Alex Dorans [01.10.18]
When it comes to checking the performance of your QA team, or individuals within the team, how do you go about measuring that? Here is why you should stop monitoring your teams bug quota and using it as metric to justify the teams output.
Audio, Design, Programming, Production, Art


Qualcomm — San Diego, California, United States
[01.16.18]
Game Designer


Imangi Studios — Raleigh, North Carolina, United States
[01.16.18]
2D Marketing Artist


Imangi Studios — Raleigh, North Carolina, United States
[01.16.18]
Community Manager


Insomniac Games — Burbank, California, United States
[01.15.18]
Character Artist
Character Artist needed for Insomniac Games!

Insomniac Games — Burbank, California, United States
[01.15.18]
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

NBCUniversal — Glendale, California, United States
[01.15.18]
Games Producer


NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Product Management


NBCUniversal — Glendale, California, United States
[01.15.18]
Product Manager, Interactive Games
This Product Manager would be responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.

NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Data Science


Jam City — Culver City, California, United States
[01.12.18]
Unity Engineer