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March 31, 2020
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Deep Dive: Making a cozy, therapeutic experience in Coffee Talk 1
by Coffee Talk Team [03.26.20]
The developers behind Coffee Talk go deep on explaining the cozy, welcoming ambience of their "heart-to-heart talking simulator."
Design, Art, Console/PC, Indie

Get a job: Health Scholars is hiring a Technical Artist in Colorado  
by Staff [03.25.20]
Health Scholars is looking for a talented, driven, creative Technical Artist to help design and build the next generation of interactive VR educational training applications.
Programming, Art, Recruitment

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Design, Art, Console/PC, Indie, Social/Online

Don't Miss: The making of Half-Life 2 5
by Staff [03.24.20]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Design, Production, Art

Get a job: InnoGames is hiring a Concept Artist  
by Staff [03.23.20]
If you believe in open communication, delivering great results as part of a team and like to focus on Art and composition of InnoGames' most successful game, then you just might be the person we are looking for!
Art, Recruitment

How Skookum Arts built The Pedestrian puzzles out of urban signage 1
by Jordan Oloman [03.23.20]
"In the public sign system, everything is specifically designed to be understood," explains The Pedestrian dev Daniel Lackey. "That design language, that art style fit perfectly with our priorities."
Design, Art, Indie


Evolution Of Pokemon Designs – Generation 3  
by Caleb Compton [03.30.20]
The third part in the ongoing "Evolution of Pokemon Design" series, this one looking at Generation 3. It examines design themes, trends and motifs among these Pokemon to see how they have changed from previous generations.
Design, Art, Console/PC

The Selfish Story model  
by Egil\"Vumsy\" Johansen [03.30.20]
A model for designers and writers in developing stories for games. And how to differentiate traditional storytelling compared to games.
Design, Production, Art, Serious, Indie

Video Game Tourism  
by Jori Hamilton [03.27.20]
Though it may seem strange, the video game tourism industry is one that is really starting to take off. This doesn’t necessarily mean traveling somewhere to play video games. It can also mean traveling through the various worlds of the video game itself
Design, Art, Console/PC, Social/Online

Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More!  
by Mike Marrone [03.27.20]
Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! The latest from the free weekly #Unity3d/#gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Welcome to DevConnect (or what we did in lieu of GDC)  
by Timothy Loew [03.26.20]
We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Decentralizing Video Games - An Introduction  
by Paul Gadi [03.23.20]
Why do we need to decentralize video games? It's all about Platform Lock-in
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


Industrial Toys @ EA — Pasadena, California, United States
[03.30.20]
Senior Software Engineer - Gameplay
SENIOR SOFTWARE ENGINEER - GAMEPLAY

Digital Extremes Ltd. — London, Ontario, Canada
[03.30.20]
Environment Artist


Airship Syndicate — Austin, Texas, United States
[03.30.20]
Senior VFX Artist


Infinity Ward — Woodland Hills, California, United States
[03.30.20]
Environment, Set Design, Landmarking Concept Artist (Temporary)
Infinity Ward, developer of Call of Duty: Modern Warfare, is seeking a contract Environment, Set Design, Landmarking Concept Artist to help us with landmarking our game environments moving forward.

Remedy Entertainment — Espoo, Finland
[03.30.20]
Lead Environment Artist


innogames — Hamburg, Germany
[03.30.20]
Concept Artist - Forge of Empires


ZigZaGame Inc — Shinagawa, Japan
[03.26.20]
Motion Graphic Designer- Marketing


Iridium Studios — Los Angeles, California, United States
[03.25.20]
3-D Character Artist


Heart Machine — Los Angeles, California, United States
[03.25.20]
Level Designer


Health Scholars — Westminster, Colorado, United States
[03.25.20]
Technical Artist