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May 23, 2018
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Lack of oversight led to use of Overwatch art in Paladins Strike ad, says dev  
by Alissa McAloon [05.21.18]
A promotional image for Hi-Rez Studios Paladins Strike mobile game took its background directly from Blizzard, something the dev chalks up to lack of oversight in regards to outsourced work.
Art, Smartphone/Tablet

What makes a great idle animation? Devs share their favorites 2
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Art, Console/PC, Indie, Video

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Design, Art, Console/PC, Video

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
Business/Marketing, Programming, Production, Art, Console/PC, Indie

Get a job: Digital Extremes is hiring a Sr. Lighting Artist  
by Staff [05.16.18]
Ontario-based Digital Extremes is looking for an experienced Lighting Artist to work with its art team to create compelling environment lighting.
Art, Recruitment


Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Simon Carless [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My Library of Free GameDev Resources, Tutorials, and More 1
by Trent Polack [05.07.18]
Details on the GitHub repository where I keep a variety of free game development resources: assets, UE4 content, git and OS scripts, experiments, UE4 C++ code, sample World Machine files/output, etc. So: here's all that and why/what it is.
Programming, Art, Console/PC, Indie

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Simon Carless [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Environment Composition Iteration inSteelHunters  
by Trent Polack [05.03.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Design, Programming, Art, Console/PC, Indie

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Simon Carless [04.29.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[05.23.18]
Data Scientist (Product), (Outfit7 - Ekipa2 d.o.o. subsidiary)
Did you know that our users have fed Talking Tom more virtual chiles than have ever existed on planet Earth? Find yourself wanting to solve mysteries like this one? Energized by the idea of delving into the world of big data? Then join us and help look for answers as to why our users behave the way they do. Oh, and one more thing – when we say big data, we actually mean big fun!

Digital Extremes — London, Ontario, Canada
[05.23.18]
Senior Lighting Artist


Cryptic Studios — Los Gatos, California, United States
[05.22.18]
Character Artist, Magic The Gathering MMO


Telltale Games — San Rafael, California, United States
[05.22.18]
Associate Cinematic Artist


Telltale Games — San Rafael, California, United States
[05.22.18]
Character Concept Artist


Telltale Games — San Rafael, California, United States
[05.22.18]
Character Modeler


Pixelberry Studios — Mountain View, California, United States
[05.22.18]
Software Engineering Manager


Powerhouse Gaming, Inc. — Sacramento, California, United States
[05.22.18]
Game Integrations Engineer


Saber Interactive Spain — Alcobendas, Madrid, Spain
[05.22.18]
Art Director, Madrid


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Principal Engineer, HTML5 Games