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March 31, 2020
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Cyberpunk dev CD Projekt Red donates $950,000 to help fight COVID-19  
by Chris Kerr [03.31.20]
The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red has donated $950,000 to help fight the COVID-19 pandemic. 
Business/Marketing, Production

Colopl acquires game and interactive novel developer Mages for $14.92 million  
by Chris Kerr [03.31.20]
Japanese mobile developer-publisher Colopl has acquired entertainment company Mages for approximately $14.92 million.
Business/Marketing, Production

Showcasing on Steam's Game Festival: the real numbers!  
by Simon Carless [03.31.20]
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival.
Business/Marketing, Design, Production, Console/PC, Indie

Get a job: Join Infinity Ward as a Quality Assurance Manager  
by Staff [03.30.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team.
Production, Console/PC, Recruitment

Star Citizen dev Cloud Imperium raises $17.25 million in funding 3
by Chris Kerr [03.30.20]
Star Citizen developer Cloud Imperium has raised an additional $17.25 million in funding from existing investors.
Business/Marketing, Production, Console/PC

Blog: Understanding and effectively implementing live ops 1
by Gamasutra Community [03.30.20]
Trying to nail down the sometimes slippery concept of live ops and define what exactly it means and how it's done.
Business/Marketing, Production


Tips from Top Studios on how to Optimize Production  
by Johan Karlsson [03.31.20]
Core production practices depend on strong leadership and project management. Here is what a few of the games studios I've spoken to recently tell me works for them, including the ways in which they use the Agile methodology.
Programming, Production

The Selfish Story model  
by Egil\"Vumsy\" Johansen [03.30.20]
A model for designers and writers in developing stories for games. And how to differentiate traditional storytelling compared to games.
Design, Production, Art, Serious, Indie

A/B Tests for Analysing LiveOps. Part 1  
by Vasiliy Sabirov [03.30.20]
Some ideas for A/B testing in games, about deteriorating tests, A/A and A/A/B tests in games.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Showcasing on Steam's Game Festival: the real numbers!  
by Simon Carless [03.27.20]
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.
Business/Marketing, Design, Production, Console/PC, Indie

Understanding LiveOps, Doing LiveOps 1
by Crystin Cox [03.27.20]
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.
Design, Production, Console/PC, Social/Online



Remedy Entertainment — Espoo, Finland
[03.30.20]
Lead Producer


Visual Concepts — Agoura Hills, California, United States
[03.27.20]
Animation Engineer


Square Enix Co., Ltd. — Tokyo, Japan
[03.27.20]
Experienced Game Developer