Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Google Play partners with Girls Make Games for design competition  
by Chris Kerr [03.23.18]
Google Play has launched a game design competition to empower teens and young game makers and help foster diversity.
Design, Production, Smartphone/Tablet

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutraeditor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
Audio, Video, Podcast, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

25 years on, devs reflect on the influence and impact of Star Fox
by Jon Irwin [03.23.18]
An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
Design, Production, Console/PC, History

Laralyn McWilliams on rediscovering creativity following trauma 3
by Simon Parkin [03.22.18]
When you are in times of distress you feel lost and broken, because you cant set aside fear and anger," she said. "And if you feel broken your creative work is broken.
Production, Console/PC, Serious, Indie, GDC

Fortnite's unconventional launch 1
by Simon Parkin [03.21.18]
Head of publishing at Epic Games Ed Zobrist discusses Fortnite's unconventional beginnings.
Business/Marketing, Production, Console/PC, GDC

There is no right way to be queen in Reigns: Her Majesty 1
by Emma Kidwell [03.21.18]
Narrative designer and writer Leigh Alexander discusses the narrative design of Reigns: Her Majesty.
Design, Production, Console/PC, Smartphone/Tablet, GDC

Ten interviews about the state of video games and research  
by Mata HaggisBurridge [03.23.18]
Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, VR

Video: World Building Mafia 3's City  
by Nathan Cheever [03.22.18]
Mafia IIIs Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara
Design, Production, Art, Console/PC

Postmortem: Chasing Carrot's Pressure Overdrive  
by Patrick Tejada [03.22.18]
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

The Culture of Kongpanions: Whats in a Name?  
by Alysia Sanders [03.22.18]
Each week, Kongregate releases a new "Kongpanion." Learn all about how these adorable little cartoon profile friends are designed and named, with insights into Kongregate's staff culture.
Production, Social/Online

Top Gaming Industry Trends for 2018  
by Alex Miller [03.19.18]
From buying loot boxes to casting magic spells on the streets we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Exoplanets Of Trust  
by Simon Carless [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Sony PlayStation — San Mateo, California, United States
Sr. Technical Project Manager - PlayStation
Senior Technical Project Manager is expected to manage projects impacting the Americas region from initial conception and planning through to execution and operational phases (full lifecycle).

Sony PlayStation — San Mateo, CA, California, United States
Tournament Program Manager, eSports
The Tournament Program Manager will work closely with Third Party Relations, publishers, ESL, MLG, Marketing, Product and others to ensure that tournaments are launched strategically and will be highlighted on the platform.

Sony PlayStation — San Mateo, California, United States
Director, Competitive Gaming
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the eSports business both regionally and globally as a part of the strategic outlook on the future of gaming.

Visual Concepts — Novato, California, United States
Associate Producer, Online Operations
We’re seeking a passionate and brilliant Associate Producer to coordinate the development of web-based tools within our online operations and customer service team.

Infinity Ward / Activision — Woodland Hills, California, United States
QA Tester - Temporary
We currently have openings for on-site Quality Assurance Testers through VOLT contract. The chosen candidates will be responsible for executing QA procedures as assigned by the QA Leads to help ensure the highest level of quality in our project. The ideal candidate will have prior experience working within the video game industry.

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Magic Leap — Plantation, Florida, United States
Audio Programmer
Audio Programmer

Sony PlayStation — San Mateo, California, United States
Lead UX Researcher (Games)
Sony Interactive Entertainment, San Mateo Studio is looking for a Lead UX Researcher to join its game user research team. This is an exceptional opportunity to join PlayStation, support our Worldwide Studios game teams and research their intended player experiences.

Starfall Education Foundation — San Francisco, California, United States
Senior Game Designer for Educational Games

Deep Silver Volition — Champaign, Illinois, United States
Senior Mission Designer