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October 23, 2020
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We need to talk about Steam & China  
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Art, Console/PC, Indie

Building concept art workflows with neural net-powered 'generative adversarial networks'  
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Production, Art

Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Business/Marketing, Production, Art, Console/PC

Get a job: Join Deep Silver Volition as a Narrative Designer  
by Staff [10.20.20]
Volition is searching for a talented narrative designer for the Saints Row franchise. The ideal candidate is adept at interactive writing and storytelling for AAA open world action games.
Production, Recruitment

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Business/Marketing, Design, Programming, Production, Art

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Design, Production, Console/PC, Smartphone/Tablet


Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

We need to talk about Steam & China  
by Simon Carless [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Console/PC, Indie

GAN-Supported Concept Art Workflows  
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Production, Art

Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam  
by Simon Carless [10.21.20]
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
Business/Marketing, Design, Production, Console/PC, Indie

Part I - Whack-A-Pol 2020: Politics made us do it.  
by Adam Saslow [10.20.20]
A significant portion of the mobile gaming demographic represents a cohort that is difficult to poll. We've decided to run a little experiment.
Design, Programming, Production, Serious, Indie, Smartphone/Tablet

What happened with Microsoft's Switch publishing experiments?  
by Simon Carless [10.19.20]
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.
Business/Marketing, Design, Production, Console/PC, Indie


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Producer
Production - Producer

Airship Syndicate — Austin, Texas, United States
[10.22.20]
Producer


Remedy Entertainment — Espoo, Finland
[10.20.20]
Development Manager (Xdev Team)


Deep Silver Volition — Champaign, Illinois, United States
[10.19.20]
Project Manager


Square Enix Co., Ltd. — Tokyo, Japan
[10.18.20]
Experienced Game Developer


Playco — Asia & Europe Only, Remote, Remote
[10.09.20]
Product Manager
Product Manager - Asia & Europe Only