Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Sumo Group acquires development studio Pipeworks to break into the U.S.  
by Chris Kerr [09.30.20]
The deal is part of Sumo's plan to break into the U.S. market, and includes Pipeworks' 134-strong team and original properties like Prominence Poker
Business/Marketing, Production, Console/PC

WWE 2K maker Take-Two heading to trial after copying tattoo artist's work  
by Chris Kerr [09.29.20]
WWE 2K series maker Take-Two Interactive Software is heading to trial over allegations of copyright infringement after a tattoo artist claimed the company reproduced their work without authorization. 
Business/Marketing, Production, Console/PC

Does your game have 'staying power'? 1
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing, Design, Production, Console/PC, Indie

Blog: Which do you need - a UX designer, game designer, or both?  
by Gamasutra Community [09.29.20]
If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer, a game designer, or both?
Design, Production

Blog: Historians discuss A Total War Saga: Troy  
by Gamasutra Community [09.29.20]
Historians Bob Whitaker and Kate Cook discuss A Total War Saga: Troy. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
Production, Console/PC

Don't Miss: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [09.28.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like with interest in Jackbox at an all-time high.
Business/Marketing, Design, Production, Console/PC


Does your game have 'staying power'? 1
by Simon Carless [09.28.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

UX designer or game designer: Which one do you need?  
by Pascal Luban [09.26.20]
A new profession has recently appeared: UX designer. If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer? A game designer? Both?
Production

Amazon's Luna, what's on the Steam front page, more  
by Simon Carless [09.25.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Business/Marketing, Design, Production, Console/PC, Indie

Die By The Blade is coming to Kickstarter!  
by Peter Adamondy [09.25.20]
Die By The Blade, sword fighting multiplayer one-hit-kill combat simulation is coming to Kickstarter on 13th Oct!! Check out what a fantastic reward we've prepared and how it was made
Production, Console/PC, Indie

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.23.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Rift Breaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Business/Marketing, Design, Production, Console/PC, Indie

How I decided to make a game inspired by HoMM and lost money (part 1)  
by Sergey Pomorin [09.23.20]
This story will consist of 3 parts, because I have released three games: ● Beasts Battle ● Necromancer Returns ● Magicians Legacy The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


New Moon Production — Hamburg, Germany
[09.30.20]
Product Manager (all genders)


Sony PlayStation — Bend, Oregon, United States
[09.29.20]
Lead FX Artist
Bend Studio is looking for a AAA Game Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX.

Remedy Entertainment — Espoo, Finland
[09.29.20]
Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.25.20]
Development Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Development Manager (Xdev Team)