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February 21, 2019
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Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Design, Production, Art, Console/PC, Indie, Video

Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Business/Marketing, Production, Smartphone/Tablet

See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Programming, Production, Console/PC, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

US labor organization AFL-CIO urges game developers to unionize in open letter 13
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Production, Console/PC

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Business/Marketing, Production, Console/PC


A Beginner's Guide to User Testing  
by Janessa Olson [02.19.19]
User testing is putting a product in front of a human (ideally someone who would be a potential user of the product) and watching them interact with it. By the end of this article, you'll know how to get out there and quickly test products of your own.
Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet

Lessons and statistics after third year as an indie developer  
by Vladimirs Slavs [02.18.19]
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.
Business/Marketing, Production, Indie

A Student game Post-mortem (or how not to make a game) 1
by Antoine SARRAZIN [02.18.19]
I'v recently ended my studies with one last student game experience : Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game, and what I've learned from it.
Design, Production, Serious

The Translation of Video Games Requires ‘Playability’  
by Evelyn Lin [02.18.19]
Playability is defined as a set of properties describing the player experience using a game system whose primary goal is to provide amusement and pleasure, by being satisfying and reliable. The relationship between playability and translation--
Business/Marketing, Production, Smartphone/Tablet

Thunderballs VR - #3 - Doubling Down  
by Daniel Yawitz [02.18.19]
The third post in the series that chronicles the development of Thunderballs VR by Megafauna
Design, Programming, Production, Indie, VR

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Wizards of the Coast — Renton, Washington, United States
[02.20.19]
Senior Software Engineering Lead
Senior Software Engineering Lead

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Production Management
We are looking for a Director, Production Management for Insomniac Games

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Quality Assurance
We are looking for a Director, Quality Assurance for

Deep Silver Volition — Champaign, Illinois, United States
[02.20.19]
Senior Project Manager


Sony PlayStation — San Mateo, California, United States
[02.18.19]
Sr. Program Manager
The Sr. Program Manager reports into the Platform Planning & Management (PPM) department’s Business Operations team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch & updates of platform products and features. These programs are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases. The PPM team works with a broad global set of internal and external teams responsible for all aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in a global digital media entertainment environment (gaming experience/interest strongly desired).

Sony PlayStation — San Mateo, California, United States
[02.18.19]
Sr. eSports Manager (Competitive Gaming Content)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. eSports Manager (Competitive Gaming Content) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative; however, the focus will be on developing and managing the content creation and curation for an esports/competitive gaming hub or destination. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional, cross-functional partnership and advocacy.