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April 18, 2021
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Get a job: Join Airship Syndicate as a Producer  
by Staff [04.16.21]
Airship is currently seeking a skilled Producer to help drive the schedule and quality across its games.
Production, Recruitment

Hitman and Project 007 developer IO Interactive opens Barcelona studio 1
by Chris Kerr [04.16.21]
Hitman developer IO Interactive has opened a new studio in Barcelona as it continues to scale up.
Business/Marketing, Production, Console/PC

Get a job: Join Immutable as a Game Producer  
by Staff [04.14.21]
The studio is looking for a Producer to join its team on Guild of Guardians.
Production, Recruitment

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
Business/Marketing, Production

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Business/Marketing, Production, Smartphone/Tablet


Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Why TikTok matters for game discovery 2
by Simon Carless [12.31.69]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, VR

What if Bioshock Infinite was an Open World?  
by Mattia Beffa [12.31.69]
How would Bioshock Infinite work in an Open World context? What would the world rules be? How could designer drive the player? Let's find out
Design, Production, Console/PC, Serious

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Simon Carless [12.31.69]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Business/Marketing, Design, Production, Console/PC, Indie


Airship Syndicate — Austin, Texas, United States
[04.16.21]
Producer


Square Enix Co., Ltd. — Tokyo, Japan
[04.15.21]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[04.15.21]
Studio Production Director


Remedy Entertainment — Espoo, Finland
[04.15.21]
Head of Project Management


Deep Silver Volition — Champaign, Illinois, United States
[04.14.21]
Mission Designer


Immutable — Sydney, New South Wales, Australia
[04.14.21]
Game Producer