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January 16, 2021
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Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Educational game studio Kuato nets $6.1 million to finance VR pivot  
by Chris Kerr [01.14.21]
Educational game developer Kuato Studios has raised £4.5 million ($6.1 million) in funding to launch virtual reality title Panic Room and create future VR projects.
Business/Marketing, Production

Puzzle Quest dev Infinity Plus Two acquired by 505 Games parent Digital Bros  
by Chris Kerr [01.14.21]
505 Games' parent company Digital Bros has acquired Australian free-to-play studio Infinity Plus Two for an undisclosed fee.
Business/Marketing, Production

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Business/Marketing, Design, Production, Console/PC

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Production, Console/PC, Indie

CD Projekt leadership vows no 'obligatory overtime' during Cyberpunk 2077 fixes 2
by Alissa McAloon [01.13.21]
CD Projekt leadership says that mandatory overtime isn't part of its Cyberpunk 2077 fix plans, but its worth noting the studio has backtracked on similar promises in the past. "Although, believe me, we never ever intended for anything like this to happen.
Production, Console/PC


The North Star - Empowering change  
by Vincent Nativo [12.31.69]
To change a culture begin by looking towards the blue sky.
Production

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

The Successful Steps of Early Access Games  
by Josh Bycer [12.31.69]
Early Access has proven to be a popular and viable option to release and develop a game by for indie developers. For today, we're going to look at what it means in the current market and the steps you need to take to have a successful early access game.
Design, Production, Console/PC, Indie

Collaboration games in the aftermath of COVID-19  
by Daniel Kleffmann [12.31.69]
This post explores a rare genre of multiplayer video games, their potential impact on gamer communities and the role they could play in the aftermath of the COVID-19 pandemic.
Design, Production, Social/Online

Devlog #1 | Skyblock  
by Skyblock Game [12.31.69]
Skyblock is a freelance building and survival game created by Melody Studios. You can improve your island, build massive things, and do online multiplayer!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Nova Drift: the making of a Steam holiday 'sleeper' hit 1
by Simon Carless [12.31.69]
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.
Business/Marketing, Design, Production, Console/PC, Indie


Sucker Punch Productions — Bellevue, Washington, United States
[01.15.21]
Producer


Remedy Entertainment — Espoo, Finland
[01.14.21]
Senior Development Manager (Gameplay)


Square Enix Co., Ltd. — Tokyo, Japan
[01.12.21]
Experienced Game Developer