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November 22, 2019
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Video: Adopting continuous delivery to combat crunch on Sea of Thieves  
by Staff [11.21.19]
In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery,' resulting in minimized crunch and has sustainable new features to players.
Production, Social/Online, Video, Vault

Valve shares platform and launch details for VR exclusive Half-Life: Alyx  
by Chris Kerr [11.21.19]
After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
Business/Marketing, Production

Mobile developer and tool maker N3twork secures $40 million in funding  
by Chris Kerr [11.21.19]
Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
Business/Marketing, Production, Smartphone/Tablet

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Audio, Business/Marketing, Design, Programming, Production, Art, Social/Online, GDC

Don't Miss: Shenmue director Yu Suzuki shares his unique approach to game design  
by Staff [11.20.19]
In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Design, Production, Console/PC

Take-Two leads $20 million funding round into Spellbreak developer Proletariat  
by Chris Kerr [11.20.19]
Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
Business/Marketing, Production, Console/PC

Steam's Biggest Feature for Indie Devs is its Least Talked About 1
by Josh Bycer [11.20.19]
A quiet feature on Steam was unveiled recently that could mean big things for indie developers, and more people need to know about it.
Business/Marketing, Design, Production, Indie

DreamHack Atlanta 2019 - Neko Ghost, Jump! Showcase Postmortem 2
by Victor Burgos [11.19.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing, Production, Console/PC, Indie

Agile Game Development, Part 1: The Conception of an Idea and the Traditional Model 2
by Bruno Poli [11.18.19]
It is important for developers of all fields, be they engineers or artists, to have a grasp on the process so they can apply their concepts to whatever project they have at hand, better adapt to changes and demands, and help projects to evolve.

Kliuless #58: Tencent Eyes the West's Console Market 1
by Kenneth Liu [11.18.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Inside a Producer's Mind  
by Nidhi Gulati [11.18.19]
Has someone ever wondered what goes on in a Producer’s mind. It is a labyrinth of thoughts going around with one path, that reaches the goal. It is as chaotic as this article but whoever will read it will know where it is leading up to.

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Simon Carless [11.16.19]
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

LOKO AI — Los Angeles, California, United States
Senior Unreal Engine Developer
Senior Unreal Engine Developer

Champlain College — Burlington, Vermont, United States
Assistant Professor - Game Production Management

PortalOne, Inc. — Oslo, Norway
Game Producer
Seeking Game Producer for exciting new category of "Hybrid Games"

Insomniac Games — Burbank, California, United States
Sr. Project Manager
Insomniac Games - Sr. Project Manager

School of Design and Creative Technologies at The University of Texas at Austin — Austin, Texas, United States
Chair of the Department of Arts and Entertainment Technologies

iGotcha Studios — Stockholm, Sweden
Senior Game Designer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Deep Silver Volition — Champaign, Illinois, United States

Insomniac Games — BURBANK, California, United States
Sr Outsourcing Project Manager
Sr Outsourcing Project Manager wanted for Insomniac Games

Giant Army — Remote, Washington, United States
Community Manager and Admin Assistant for Universe Sandbox