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August 15, 2020
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Blog: Mortal Kombat's John Tobias on the creation and evolution of a franchise  
by Gamasutra Community [08.14.20]
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and visual style that defined early entries in the Mortal Kombat franchise.
Business/Marketing, Design, Production, Console/PC

PUBG Corp invests $10 million into 1Up Ventures to support indies  
by Chris Kerr [08.14.20]
PUBG Corporation has sunk $10 million into venture fund 1Up Ventures to help "foster the next generation of game developers."
Business/Marketing, Production

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing

Video: Playtesting Overwatch  
by Staff [08.13.20]
In this 2018 GDC talk, Blizzard Entertaiment's Rowan Hamilton discusses how a "playtesting first" approach helped shape the production process for the studio's multiplayer hit Overwatch.
Production, Console/PC, Social/Online, Video, Vault

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Business/Marketing, Production, Console/PC, Smartphone/Tablet


Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more  
by Mike Marrone [08.14.20]
Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

The Evolution of Digital Storytelling  
by Sande Chen [08.14.20]
In this article, game designer Sande Chen reports on Sam Barlow's presentation at PLAY NYC, in which he describes how the digital world is transforming the art of storytelling.
Business/Marketing, Design, Production, Indie

What should a game publishing agreement look like? (& more!)  
by Simon Carless [08.13.20]
A key part of discoverability is making sure you’re getting the right buzz. And the right publishers can really help with that. Lots of info on this - and more - within!
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Variation and Fragmentation in Game Music: Game Composers and the Importance of Themes (Pt. 3)  
by Winifred Phillips [08.13.20]
Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of fragmentation and variation.
Audio, Design, Production, Console/PC, Indie, Social/Online

DUNGEONS AND UNDEAD.Indie local multiplayer Hack&Slash  
by Alejandro Munilla [08.12.20]
Dungeons and Undead first short level ready.You may connect locally in the same screen to up to 4 players through Android(local Wifi),Xbox One controllers,Keyboard&Mouse. Play with friends and family! https://store.steampowered.com/app/1278580
Business/Marketing, Programming, Production, Console/PC, Indie

Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Plarium Michigan Studio LP — San Mateo, California, United States
[08.14.20]
UX Designer
Rumble Games was founded in 2011 and is located in San Mateo, California. The studio is home to a tight-knit team of professionals whose mission is to create the most engaging and fulfilling mobile game experiences on the planet. We are focused on combining the best of AAA game graphics and design with free-to play accessibility. We are passionate about collaboration and iteration to create games that will surprise and delight our players.

Square Enix Co., Ltd. — Tokyo, Japan
[08.09.20]
Experienced Game Developer