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July 4, 2020
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Game Discoverabilityland: The Season Of Discovery  
by Gamasutra Staff [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Paradox Interactive acquires Playrion Game Studio to help with mobile push  
by Chris Kerr [07.02.20]
Swedish developer-publisher Paradox Interactive has acquired French "mobile-focused" developer Playrion Game Studio for an undisclosed fee.
Business/Marketing, Production, Smartphone/Tablet

Blog: Soft skills for game developers 5
by Gamasutra Community [07.02.20]
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy.
Business/Marketing, Production

The Ubisoft paradox: How the publisher enabled a culture of abuse and control 6
by Chris Kerr [07.01.20]
"It is such a well-functioning system of control, because there is a lot of conversation happening in the company. It just leads nowhere. An audit in Ubisoft leads nowhere 9 times out of 10."
Business/Marketing, Production, Console/PC

Sinespace dev partners with Unity to let Asset Store creators sell models in-game  
by Chris Kerr [07.01.20]
A new partnership will let Unity Asset Store creators sell their 3D models to players in free-to-play MMO Sandbox, Sinespace.
Business/Marketing, Production, Console/PC

Prioritizing accessibility early on was vital for The Last of Us Part 2's robust features  
by Alissa McAloon [06.30.20]
In an interview with Can I Play That, Naughty Dog discusses how work done early in the development process laid the foundation for The Last of Us Part 2's in-depth accessibility options.
Design, Production, Console/PC


Game Discoverabilityland: The Season Of Discovery  
by Simon Carless [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Soft Skills for Game Developers 5
by Steve Thornton [07.01.20]
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy. In this post, I share some of my own management methods and "rules"
Design, Production

Why You Need a Game Career Strategy  
by rahul sehgal [07.01.20]
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future
Business/Marketing, Design, Programming, Production, Art

WWDC 2020: What’s new for mobile games organic user acquisition?  
by Kate AppFollow [06.30.20]
This year the WWDC 2020 was a completely virtual event, streamed at Apple.com website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.
Business/Marketing, Production, Smartphone/Tablet

Nintendo Switch Game Sales: The Three Biggest Misconceptions 1
by Simon Carless [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Business/Marketing, Design, Production, Console/PC, Indie

My 10 Year Game Development Journey  
by Nico Tuason [06.29.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie


Embodied Inc. — Pasadena, California, United States
[07.03.20]
Software Tools Engineer, Unity
Software Tools Engineer supporting software, art, content, and QA teams.

Klang Games GmbH — Berlin, Germany
[07.03.20]
Technical Producer


Square Enix Co., Ltd. — Tokyo, Japan
[07.03.20]
Experienced Game Developer


Ziggurat Interactive Inc — Denver, Colorado, United States
[06.30.20]
Video Game Brand and Marketing Manager (Remote)


Testronic — New Orleans, Louisiana, United States
[06.24.20]
QA Project Lead