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January 21, 2020
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Blog: How to keep adding content without hitting a limit 1
by Gamasutra Community [01.20.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Design, Production

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: How Bungie improved the audio workflow for Destiny: Rise of Iron  
by Staff [01.17.20]
In this 2017 GDC session, Bungie's Kareem Shuman explains how Bungie's audio QA team improved the tools and workflow to assist the content creators from day one of working on Destiny: Rise of Iron.
Audio, Production, Console/PC, Social/Online, Video, Vault

Following Cyberpunk delay, CD Projekt Red expects dev team crunch 2
by Chris Kerr [01.17.20]
Cyberpunk 2077 developer CD Projekt Red has said that delaying the game until September won’t negate the need for crunch.
Business/Marketing, Production

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC 2020 offers practical tips on hiring and keeping women leaders in games  
by Staff [01.17.20]
It's never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at GDC 2020 in March you'll get the latest tips and tools to do so!
Production, Console/PC, Indie, Smartphone/Tablet, GDC


Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Dark Lord is among us! - Part 2  
by Randell Trulson [01.17.20]
Building “NATAS”, the Devil’s easy bake oven
Programming, Production, Art

Resources for Video Game Music Composers: The Big List 2020  
by Winifred Phillips [01.15.20]
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Audio, Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

The Dark Lord is among us!  
by Randell Trulson [01.15.20]
I got a new super powerful render box named Natas!
Production, Art, Console/PC

Crazy Karting with Monkeys, Chickens and UFOs a Touring Karts post-mortem  
by IVAN CASCALES [01.14.20]
This article we briefly goes through the history of the studio, and explains the key facts and circumstances that took them to create Touring Karts, to end up focusing on the unique aspects of the game development, their challenges and lessons learned.
Design, Programming, Production, Console/PC, Indie, VR

Kliuless #64: 2020 Visions for the Future  
by Kenneth Liu [01.13.20]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR


Yacht Club Games — Los Angeles, California, United States
[01.20.20]
Chief Operating Officer / Producer


Deep Silver Volition — Champaign, Illinois, United States
[01.16.20]
Principal Writer


Sony PlayStation — San Mateo, California, United States
[01.16.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

Square Enix Co., Ltd. — Tokyo, Japan
[01.15.20]
Experienced Game Developer


Heart Machine — Culver City, California, United States
[01.14.20]
Associate Producer


nWave Digital — Forest Brussels, Belgium
[01.14.20]
Animation Supervisor Role


Manticore Games — 94404, California, United States
[01.10.20]
Senior Digital Content Producer