Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Production, Console/PC

Don't Miss: Writing great characters with Indivisible lead writer Brandon Sheffield  
by Staff [12.13.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Production, Indie

Dangen chief Judd steps down following harassment, mismanagement allegations  
by Chris Kerr [12.12.19]
Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
Business/Marketing, Production

Report: Former Platinum CEO Tatsuya Minami opens new studio M-Two Inc.  
by Chris Kerr [12.11.19]
Former Capcom producer and Platinum Games CEO Tatsuya Minami has formed a new studio called M-Two Inc.
Business/Marketing, Production, Console/PC

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Design, Production, Console/PC, Indie

Sony will bring MLB: The Show to rival console platforms 'as early as 2021' 1
by Chris Kerr [12.10.19]
After two decades of PlayStation exclusivity, MLB: The Show will be heading to other console platforms "as early as 2021."
Business/Marketing, Production, Console/PC


Tips for working with a game art outsourcing studio and avoiding the typical roadblocks on the way  
by Tom Safarov [12.12.19]
Today I review some common roadblocks that can emerge along the way. We will try to pinpoint these problems and work our way around them in this post.
Business/Marketing, Production, Art

iOS/Android/Steam sales case study: Golf Peaks 2
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Beyond A Steel Sky - Dev Diary #4  
by Catherine Fox [12.10.19]
November 2019 Dev Diary - Back to Development! Hello everyone, and welcome to another Developer diary for Beyond a Steel Sky ! Last month we had a look at some of our development team. This month we thought we’d get back to development.
Design, Production, Indie

Kliuless #61: Sony's First 25 Years  
by Kenneth Liu [12.09.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Video game purism and mixed media.  
by arne neumann [12.09.19]
A historical look at video games, how they went from simple interactive games to incorporating traditional forms of media and where the current technological developments might lead us.
Business/Marketing, Design, Production, Art, Console/PC, Social/Online


Deep Silver Volition — Champaign, Illinois, United States
[12.12.19]
Principal Writer


Sucker Punch Productions — Bellevue, Washington, United States
[12.11.19]
Producer


Sanzaru Games Inc. — Dublin, California, United States
[12.11.19]
Producer
Sanzaru Games is looking for an experienced Producer to work across multi-disciplinary teams, both internal and external, to deliver our next Virtual Reality and AAA projects.

Digital Extremes Ltd. — London, Ontario, Canada
[12.11.19]
Senior Project Manager


RMIT University — Melbourne, Victoria, Australia
[12.10.19]
Senior Lecturer, Games (RMIT Melbourne, Australia)
Senior Lecturer in Games, ongoing position, Melbourne Australia, RMIT University

Champlain College — Burlington, Vermont, United States
[11.19.19]
Assistant Professor - Game Production Management


Giant Army — Remote, Washington, United States
[11.14.19]
Community Manager and Admin Assistant for Universe Sandbox