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July 29, 2021
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Gaining observability over multiplayer games  
by Improbable [07.28.21]
A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Programming, Production, Console/PC, Social/Online, Sponsored Article

What the 'data explosion' means for game production in the next decade (spons.)  
by Staff [07.27.21]
Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead.
Production, Video

Valve says every game it has tested on the Steam Deck is hitting at least 30fps 1
by Chris Kerr [07.26.21]
Valve says the Steam Deck is capable of playing every piece of software the company has tested on it at 30fps or more.
Business/Marketing, Design, Programming, Production, Console/PC

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Design, Programming, Production, Console/PC, GDC

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Business/Marketing, Design, Production, GDC

Sports Interactive is bringing women's football to Football Manager  
by Chris Kerr [07.23.21]
Football Manager developer Sports Interactive is bringing the women's game to the popular soccer simulator for the first time.
Business/Marketing, Production, Console/PC

When Steam wishlists don't convert: a case study  
by Simon Carless [12.31.69]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
Business/Marketing, Design, Production, Console/PC, Indie

Developing a Hyper Casual project that got turned down by a publisher because of the metrics 1
by Milana Gelmanova [12.31.69]
In 2020, we were approached by a developer with a game prototype. One publisher had already run their tests on it and immediately abandoned the project.
Business/Marketing, Production, Smartphone/Tablet

Game Dev Digest Issue #104 - Tools For Your Toolbox  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Discovering your game's regional appeal, pre-launch?  
by Simon Carless [12.31.69]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie

A step-by-step guide to game localization  
by Alexander Murauski [12.31.69]
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible to the broader public. That's where localization comes in.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Trash Invasion - The Real Truth Behind The Game  
by Vesko Tenekedzhiev [12.31.69]
Why the project started, how it was developed and marketed, my thought process, failures, design and workflows.
Business/Marketing, Design, Production, Indie

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
Digital Production Coordinator

Playco — Remote, Remote, Remote
Director of Product
Director of Product - Americas

Aardman Animations Ltd — Bristol , England, United Kingdom
Technical Animator (Games)

Aardman Animations Ltd — Bristol , England, United Kingdom
Experienced Technical Artist (Games)

Aardman Animations Ltd — Bristol , England, United Kingdom
Lead Engineer (Games)

Aardman Animations Ltd — Bristol , England, United Kingdom
Art Director (Games)