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September 17, 2019
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Don't delay: Pitch your best AR/VR talks for VRDC at GDC 2020!  
by Staff [09.17.19]
Hey game makers, quick reminder today that organizers of the 2020 Game Developers Conference are still accepting VRDC talk submissions -- but only until Monday, September 30th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, GDC

Get a job: Tequila Works is hiring a Senior Producer  
by Staff [09.16.19]
The Senior Producer is vital to oversee the pipeline, scheduling, asset managing, build processes, and QA of the whole game.
Production, Recruitment

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Recruitment, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!  
by Staff [09.13.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Console/PC, Recruitment

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC


How we estimate projects in our game art outsourcing studio  
by Tom Safarov [09.16.19]
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.
Design, Production, Art

How To Write A Kickass Game Description  
by Damien Yoccoz [09.16.19]
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How Combining Soft Skills and Technical Expertise will Advance Your Video Game Development Career  
by Jori Hamilton [09.16.19]
Every game company has specific requirements you’ll need to meet before they’ll hire you as a game designer. The number one requirement listed on those job listings (72%) was communication skills. Why do soft skills matter in video game development?
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

NetEase drives mobile games business in Japan while Tencent builds presence in emerging markets  
by Louise Shorthouse [09.13.19]
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Business/Marketing, Production, Smartphone/Tablet

Kliuless #49: Virtues for Creativity  
by Kenneth Liu [09.13.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR


Heart Machine — Culver City, California, United States
[09.16.19]
Studio Manager


Tequila Works S.L. — Madrid, Spain
[09.16.19]
Senior Producer


Sucker Punch Productions — Bellevue, Washington, United States
[09.12.19]
Producer


Square Enix Co., Ltd. — Tokyo, Japan
[09.10.19]
Experienced Game Developer


ACTIVISION — Santa Monica, California, United States
[09.10.19]
Producer, Activision
Producer

Astragon Entertainment — Dueseldorf, Germany
[09.10.19]
Game Producer (f/m/d)


Digital Extremes Ltd. — London, Ontario, Canada
[09.09.19]
Senior Project Manager


Sucker Punch Productions — Bellevue, Washington, United States
[09.05.19]
QA Manager
QA Manager

Manticore Games — San Mateo, California, United States
[08.30.19]
Senior Product Manager