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March 4, 2021
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Which genre should your next PC game be in?  
by Gamasutra Staff [03.03.21]
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
Business/Marketing, Design, Production, Console/PC, Indie

Get to know Swapcard, the platform powering GDC Showcase  
by Staff [03.03.21]
Take a closer look at Swapcard, the platform used for hosting GDC Showcase later this month!
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Square Enix taps Polish studio Forever Entertainment for upcoming remakes  
by Chris Kerr [03.03.21]
Square Enix has partnered with Polish studio Forever Entertainment to remake some of its catalog titles.
Business/Marketing, Production

Zynga acquires Torchlight III dev Echtra Games  
by Chris Kerr [03.03.21]
Zynga has acquired Torchlight III developer Echtra Games for an undisclosed fee to bolster its cross-platform development capabilities.
Business/Marketing, Production

Report: Hogwarts Legacy will include trans-inclusive character creator  
by Chris Kerr [03.02.21]
The upcoming Harry Potter game Hogwarts Legacy will allow players to create transgender characters, according to a new report from Bloomberg. 
Production, Console/PC

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet


Which genre should your next PC game be in?  
by Simon Carless [12.31.69]
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
Business/Marketing, Design, Production, Console/PC, Indie

The Wayfarers story: weaving what was and what is into a new adventure  
by Simon Sukljan [12.31.69]
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

Game Dev Digest Issue #83 - How and Why  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Assassin's Creed vs. Feature Creep  
by Aidan Herron [12.31.69]
Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?
Design, Production, Console/PC, Serious

Deep dive: how Steam followers and wishlists relate  
by Simon Carless [12.31.69]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Business/Marketing, Design, Production, Console/PC, Indie

Building Killer Player Support Operations — CRM Software  
by Pascal Debroek [12.31.69]
CRM software allows you to scale your Player Support operations with ease and efficiency. But how do you choose the right one? The following blog post aims to shed some light on how to improve the Player Experience by choosing the right tool for the job.
Business/Marketing, Production


Sucker Punch Productions — Bellevue, Washington, United States
[03.03.21]
Producer


Remedy Entertainment — Espoo, Finland
[03.03.21]
Outsourcing Manager


Remedy Entertainment — Espoo, Finland
[03.02.21]
Senior Development Manager (Xdev Team)


Jackbox Games, Inc. — Chicago, Illinois, United States
[03.01.21]
International Games Lead


DigiPen Institute of Technology — Redmond, Washington, United States
[02.26.21]
Curriculum Developer in Visual Effects for Real-Time Engines


Deep Silver Volition — Champaign, Illinois, United States
[02.26.21]
Studio Production Director


Gameforge AG — Karlsruhe, Germany
[02.26.21]
Senior Game Designer


Gameforge AG — Karlsruhe, Germany
[02.26.21]
Lead* Game Design


Square Enix Co., Ltd. — Tokyo, Japan
[02.25.21]
Experienced Game Developer