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May 9, 2021
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Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Turkish mobile studio Ace Games raises $7 million to develop new casual titles  
by Chris Kerr [05.07.21]
Turkish mobile studio Ace Games has raised $7 million in seed funding to continue making casual and hyper casual titles.
Business/Marketing, Production, Console/PC

Genesis Noir leads IGF finalists with four nominations  
by Staff [05.07.21]
Check out the 2021 Independent Games Festival finalists, who will be honored at a virtual ceremony held at Game Developers Conference, running July 19th - 23rd.
Design, Programming, Production, Art, Console/PC, Indie, GDC

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Gamasutra Staff [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing, Design, Production, Console/PC, Indie

A host of Stadia developers have left Google to join Jade Raymond at Haven Studios 1
by Chris Kerr [05.05.21]
Updated:After Google Stadia shut down first-party game development operations, a number of developers have reemerged at former Stadia games boss Jade Raymond at her new Sony-backed Haven Studios.
Business/Marketing, Production, Console/PC

Call of Duty developer Sledgehammer Games opens new Toronto studio  
by Chris Kerr [05.05.21]
Call of Duty developer Sledgehammer Games has opened a new studio in Toronto, Canada.
Business/Marketing, Production, Console/PC


Three key discoverability takeaways from the Epic/Apple lawsuit  
by Simon Carless [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing, Design, Production, Console/PC, Indie

What do devs really think of game platform cut?  
by Simon Carless [05.04.21]
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
Business/Marketing, Design, Production, Console/PC, Indie

What Does Accessibility Mean in Game Design  
by Josh Bycer [04.30.21]
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Deep dive: can new Steam browsing options help your game?  
by Simon Carless [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Business/Marketing, Design, Production, Console/PC, Indie

What PlayWay should - and shouldn't - teach us about game publishing 12
by Simon Carless [04.26.21]
What is Polish game publisher PlayWay and its associated studios doing to get so many titles in the top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?
Business/Marketing, Design, Production, Console/PC, Indie

The perfect Steam trailer, overlooked tools, & more  
by Simon Carless [04.21.21]
What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
Business/Marketing, Design, Production, Console/PC, Indie, VR


Hinterland Studio Inc. — Vancouver, British Columbia, Canada
[05.07.21]
Director of Platform & Publishing


Square Enix Co., Ltd. — Tokyo, Japan
[05.06.21]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[05.05.21]
Mission Designer


Airship Syndicate — Austin, Texas, United States
[05.05.21]
Art Outsource Producer


Remedy Entertainment — Espoo, Finland
[05.04.21]
Outsourcing Manager


Arkane Studios — Austin, Texas, United States
[04.19.21]
Senior Producer