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October 14, 2019
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Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: 10 video game production lessons learned the hard way 11
by Staff [10.11.19]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Business/Marketing, Production

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Business/Marketing, Production, Smartphone/Tablet

Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Production, Smartphone/Tablet

Utopos raises $1 million to gamify machine learning with debut title Raivo  
by Chris Kerr [10.09.19]
Utopos Games has raised $1 million to develop a new robot-battler called Raivo that it claims will be the first video game to gamify machine learning.
Business/Marketing, Production, Console/PC

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [10.08.19]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Design, Production, Console/PC, Indie


Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Accessibility and Difficulty - Barriers to Art 2
by Daniel St Germain [10.10.19]
Who should be able to experience art? While in an ideal world the answer is everybody, there are various groups of players that are unable to engage with video games for numerous reasons. For some that reason may be difficulty, so let's talk about Sekiro.
Design, Production, Art

How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals  
by Matthew Emery [10.10.19]
In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

How KleptoCats Cartoon Network happened  
by Antonio Uribe [10.10.19]
This post explains how HyperBeard got access to some of Cartoon Network's important IPs like Adventure Time, Steven Universe, We Bare Bears, Gumball and Powerpuff Girls to put in their recently released game KleptoCats CN.
Business/Marketing, Production, Indie, Smartphone/Tablet

Pixelbite Studio: "We were told our game wouldn’t sell in China. What happened next surprised everyone else except us!"  
by Dolly Dai [10.10.19]
The creators of t Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics this week. LocalizeDirect briefly talked to Pixelbite co-founders Mattias Olsson and Anders Blom.
Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet


Take Two Interactive Software Inc. — Westwood , Massachusetts, United States
[10.11.19]
Producer


Take Two Interactive Software Inc. — Westwood , Massachusetts, United States
[10.11.19]
Cinematic Narrative Scripter


Insomniac Games — Burbank, California, United States
[10.11.19]
Sr. Project Manager
Insomniac Games - Sr. Project Manager

Square Enix Co., Ltd. — Tokyo, Japan
[10.10.19]
Experienced Game Developer


GreenPark Sports — Calabasas, California, United States
[10.10.19]
Outsource Manager


GreenPark Sports — Calabasas, California, United States
[10.10.19]
Art Director


Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[10.10.19]
Technical Director


Digital Extremes Ltd. — London, Ontario, Canada
[10.09.19]
Senior Project Manager


Cryptic Studios — Los Gatos, California, United States
[10.08.19]
Senior Producer


Deep Silver Volition — Champaign, Illinois, United States
[10.08.19]
Project Manager