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February 21, 2020
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Blog: A decade-spanning retrospective of the Indonesian games industry  
by Gamasutra Community [02.21.20]
In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Business/Marketing, Production

Take-Two forms new internal studio to finish Kerbal Space Program 2  
by Chris Kerr [02.21.20]
Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
Business/Marketing, Production

The Outer Worlds, Outer Wilds, and more named Nebula Award finalists  
by Alissa McAloon [02.20.20]
This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
Production, Console/PC, Indie

Around 20 employees laid off at mobile studio Kixeye  
by Chris Kerr [02.20.20]
There have been around 20 layoffs at mobile developer Kixeye following its acquisition by Stillfront Group last year. 
Business/Marketing, Production, Smartphone/Tablet

Scottish studio Tag Games will expand workforce by 50 percent in 2020  
by Chris Kerr [02.20.20]
Scottish studio Tag Games has relocated to a new office in its home city of Dundee so it can expand its workforce by 50 percent in 2020.
Business/Marketing, Production

UK studio Ultimatum Games has shut down after four years  
by Chris Kerr [02.20.20]
UK developer Ultimatum Games has shut down after four years. The news was shared on Twitter by founder and managing director Shahid Ahmad.
Business/Marketing, Production


PixelCast 25, Devs' Meetup at Guy Fieri's Dive...  
by Jeremy Alessi [02.21.20]
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. BTW, .kkrieger (created by .theprodukkt)
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Decade Retrospective: Indonesian Games 2010-2020  
by Kris Antoni Hadiputra [02.20.20]
2020 marked my 12th year making games in Indonesia. In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Business/Marketing, Production, Console/PC, Indie

Dear colleagues, GO TEACH! 1
by Franck Fitrzyk [02.20.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. Developers, get involved in our juniors' education!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie

The Design Challenges of "Children of Morta"  
by Hamid R. Saeedy [02.19.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making "Children of Morta".
Design, Production, Art, Console/PC, Indie

The State Of Steam Discoverability: February 2020 1
by Simon Carless [02.17.20]
Turns out that I’m accumulating enough interesting & relevant game discoverability tidbits to do a monthly update - ‘here’s some fun stuff I found on the Internet, and my comments on them’.
Business/Marketing, Design, Production, Console/PC


Remedy Entertainment — Espoo, Finland
[02.21.20]
Art Outsourcing Manager


Remedy Entertainment — Espoo, Finland
[02.21.20]
Lead Producer


Square Enix Co., Ltd. — Tokyo, Japan
[02.18.20]
Experienced Game Developer


Insomniac Games — Burbank, California, United States
[02.18.20]
Lead Project Manager
Insomniac Games - Lead Project Manager

Champlain College — Burlington, Vermont, United States
[01.31.20]
Assistant Professor - Game Production Management