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November 24, 2020
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Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Only six days left to register for GDC Masterclass!  
by Staff [11.24.20]
You only have six days left to sign up for the first-ever GDC Masterclass program. Register now before time runs out!
Business/Marketing, Design, Production, Console/PC, GDC

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [11.23.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Production, Console/PC

Does Apple's 15% platform cut change the game? 3
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
Business/Marketing, Design, Production, Console/PC, Indie

Deep Dive: Evolving the UX/UI of A Total War Saga: Troy using player feedback 1
by Alex Tokmakchiev [11.20.20]
With the latest content drop for A Total War Saga: Troy, I figured it was a good time to talk about how user testing and community feedback have helped us evolve the UI/UX of Troy both pre- and post-release.
Production, Art, Console/PC

Report: Activision Blizzard laying off staff at Asia-Pacific offices  
by Chris Kerr [11.19.20]
Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October.
Business/Marketing, Production, Console/PC


What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Does Apple's 15% platform cut change the game? 3
by Simon Carless [11.22.20]
Apple has announced the App Store Small Business Program, a major and permanent change to the flat 30% platform cut for apps and games on iOS (and I presume the Mac) App Stores. What does it mean for Apple & other game platforms?
Business/Marketing, Design, Production, Console/PC, Indie, VR

Beast Master - Dev Update 15 - Combat Improvements  
by Luca Russo [11.20.20]
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders  
by Mike Marrone [11.20.20]
Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Apple's 15% cut for non-millionaires: PR move or sound investment?  
by Adam Coster [11.19.20]
A small cost for Apple creates a large investment in small companies, keeping those companies around longer to make more and better apps & games.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Prototypes, publishing, pitching, oh my!  
by Simon Carless [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This - and a number of other notable game discovery stories within...
Business/Marketing, Design, Production, Console/PC, Indie


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Producer


Atlas Mission, by Learning Yogi (*** Award-Winning Edtech Startup ***) — Anywhere, Remote, Remote
[11.23.20]
Senior Game Designer


Remedy Entertainment — Espoo, Finland
[11.23.20]
Senior Technical Producer


Remedy Entertainment — Espoo, Finland
[11.23.20]
Senior Development Manager (Xdev Team)


Wooga GmbH — Berlin, Germany
[11.19.20]
(Senior) QA Automation Engineer


Wooga GmbH — Berlin, Germany
[11.19.20]
Head of QA Engineering


Gameforge AG — Karlsruhe, Germany
[11.19.20]
Lead Game Design


Square Enix Co., Ltd. — Tokyo, Japan
[11.17.20]
Experienced Game Developer


Playco — Asia & Europe Only, Remote, Remote
[11.10.20]
Product Manager
Product Manager - Asia & Europe Only