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October 19, 2017
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What indie game festivals do for the big publishers Exclusive 7
by Kris Ligman [06.24.13]
More publishers need to take a chance on independents, says IndieCade chair Celia Pearce, who believes festivals like IGF and IndieCade can make for excellent market-testing. "Just find the line."
Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Exclusive, E3

'Next-gen' isn't just a new console: Emerging trends from E3 2013 Exclusive 12
by Patrick Miller [06.18.13]
While everyone else was focused on the Microsoft-Sony horse race, editor Patrick Miller was paying attention to the Oculus Rift, eSports, and a collection of creator-driven games as the real next gen.
Console/PC, Indie, Art, Design, Business/Marketing, Exclusive, E3

From the Editor: Leaving E3 with a sense of hope, optimism 17
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

GameStop: Our business model isn't hurting publishers 21
by Kris Ligman [06.14.13]
In these extracts from GameStop's Investor Meeting held on June 11th, the brick-and-mortar retailer forwarded the position that its trade-ins and used games sales do not affect publishers.
Console/PC, Business/Marketing, E3

E3 reports 48,200 in attendance this year, 2014 dates set 2
by Kris Ligman [06.14.13]
With over 48,000 attendees from more than 100 countries, this year's Electronic Entertainment Expo exceeded that of 2012. The ESA has announced 2014's E3 for June 10th-12th.
Console/PC, Business/Marketing, E3

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video, E3

Nintendo: Quality games will move the needle for us Exclusive 28
by Christian Nutt [06.14.13]
The Wii U will jump up in 2013 thanks to its big upcoming lineup, says Nintendo's Charlie Scibetta, who says the fact that the company is run by developers and has its own platforms is its strength.
Console/PC, Business/Marketing, Exclusive, E3

Zelda's Aonuma: 'If we don't change we might die.' 39
by Kris Ligman [06.13.13]
Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.
Console/PC, Business/Marketing, E3

World of Tanks teaches Xbox 360 a thing or two about online biz models Exclusive 11
by Kris Graft [06.13.13]
World of Tanks: Xbox 360 Editition was quite a surprise at Microsoft's E3 press briefing, mainly because World of Tanks is the antithesis of traditional console video games.
Social/Online, Business/Marketing, Exclusive, E3

Miyamoto, Bleszinski weigh in on used games 97
by Kris Ligman [06.13.13]
As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their thoughts on what used games mean for the industry.
Console/PC, Business/Marketing, E3

Ubisoft digital VP on retail, mobile, and the publisher's role Exclusive 1
by Patrick Miller [06.13.13]
Where does a mega-publisher fit into the present-day digital market? Gamasutra spoke with Ubisoft digital publishing VP Chris Early about the publisher's new role, and their attitude towards retail.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive, Digital Publishing, E3

Horizon shows off new games from Robin Hunicke, Phil Fish 2
by Kris Ligman [06.13.13]
UPDATED Horizon, the E3 counter-conference held this morning at Los Angeles's Museum of Contemporary Art, showed off new and familiar games from the creators of Journey, FEZ and more.
Indie, E3

'E3 to remember' leaves analysts optimistic about next-gen 19
by Mike Rose [06.13.13]
Analysts have expressed "a renewed confidence in the upcoming [console] cycle" following the various E3 reveals this week, with optimism well and truly on the table.
Console/PC, Business/Marketing, E3

Double Fine receives Indie Fund backing for two new titles 18
by Kris Ligman [06.13.13]
As announced just moments ago at Horizon, Double Fine will be receiving support from Indie Fund for two new, previously unannounced titles.
Console/PC, Indie, Business/Marketing, E3

EVE Online's VR spinoff shows the value of side projects Exclusive 6
by Kris Graft [06.12.13]
EVE Online developer CCP Games is working with the Oculus Rift VR kit on a project developed by a handful of tinkerers within the studio.
Social/Online, Design, Production, Business/Marketing, Exclusive, E3

With Wii U flagging, Nintendo looks to shore up digital offerings 5
by Kris Ligman [06.12.13]
In a new E3-adjacent analyst briefing held for investors this morning, Nintendo outlined its five-point strategy for improving performance, with emphasis on digital sales and the 3DS.
Console/PC, Business/Marketing, E3

Disney Infinity's creators find joy in making playful games Exclusive 8
by Kris Ligman [06.12.13]
Avalanche Software CEO John Blackburn doesn't regret backing off from violent games to do something family focused, like the upcoming Disney Infinity. "We want to make games we can play with our kids."
Console/PC, Design, Business/Marketing, Exclusive, E3

'The Wii U will find its audience' Exclusive 34
by Kris Graft [06.12.13]
Some publishers are scaling back support for Nintendo Wii U due to its anemic sales. But for Ubisoft, continuing to do business on the console just makes sense.
Console/PC, Business/Marketing, Exclusive, E3

The $60 price tag is just a starting point for next-gen AAA games 31
by Kris Ligman [06.12.13]
Triple-A titles may remain $60 at retail, but the increased emphasis on DLC and in-game transactions means customers are expected to spend nearly $100 on average per game.
Console/PC, Social/Online, Business/Marketing, E3

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Google Play's game revenue is picking up speed  
by Mike Rose [06.12.13]
While the iOS App Store is still maintaining a strong lead over the Google Play Android store in terms of game revenue, "astonishing growth" in Asian markets is helping Google Play close the gap more rapidly.
Smartphone/Tablet, Business/Marketing, E3

Ouya's alleged tussle with the ESA at E3 48
by Mike Rose [06.12.13]
The Ouya team chose to rent out a parking lot across from the Los Angeles Convention Center for E3, but the ESA has allegedly tried to shut the operation down.
Console/PC, Indie, Business/Marketing, E3

Further clarification on Sony's DRM policies: No more online pass Exclusive 31
by Christian Nutt [06.11.13]
Gamasutra speaks to Scott Rohde, software product development head for Sony Worldwide Studios America, who says that things are "just like" PS3, but "better, in fact" for players.
Console/PC, Business/Marketing, Exclusive, Video, E3

Thief producer on next-gen dev: 'We're trying not to go crazy' Exclusive 12
by Patrick Miller [06.11.13]
Gamasutra spoke to Thief producer Stephane Roy about the challenges of rebooting classic franchises, producing games for next-gen, and finding inspiration in indies.
Console/PC, Production, Exclusive, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 7
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Nintendo keen to stay out of the E3 fray for now, but can it last? 18
by Christian Nutt [06.11.13]
Nintendo's approach to E3 2013 is understated and aloof, argues Gamasutra's Christian Nutt. Is it the right move for the company and its struggling Wii U, though?
Console/PC, Business/Marketing, Video, E3

Final Fantasy's had ups and downs, but Square Enix still committed to series 13
by Kris Ligman [06.11.13]
Square Enix's brand director for Final Fantasy, Shinji Hashimoto elaborated on the upcoming Final Fantasy XV and Kingdom Hearts 3, remarking on the "evolving" nature of the franchise.
Console/PC, Social/Online, Programming, Business/Marketing, E3

On PS4, DRM measures are up to the third-parties 32
by Kris Graft [06.11.13]
Sony's first-party games will not implement DRM measures such as online authentication or one-time use codes. But if a third-party wants to implement those measures on PS4, they have the ability to do so.
Console/PC, Business/Marketing, E3

Nintendo bets on new Mario, Smash Bros. games to save the Wii U 29
by Mike Rose [06.11.13]
Although there weren't any real surprises during Nintendo's E3 broadcast today, the Japanese publisher was ready to pull out the big guns in a bid to save its flagging Wii U console.
Console/PC, Business/Marketing, Video, E3

Microsoft Points will be retired this fall 1
by Mike Rose [06.11.13]
Microsoft revealed during yesterday's E3 event that it will soon retire its Microsoft Points virtual currency in favor of local currency. This transition will begin in fall 2013, says the company.
Console/PC, Business/Marketing, E3

Xbox One will launch in Asia in late 2014 2
by Mike Rose [06.11.13]
Microsoft's Xbox One will not see a release in Asia later this year alongside the U.S. and European releases. Instead, Asian territories will have to wait until late 2014 to get their hands on the console.
Console/PC, Business/Marketing, E3

'We knew we were gonna land cheaper than those green guys' 9
by Mike Rose [06.11.13]
"We knew we were gonna land a little bit cheaper than those green guys." - Sony's Scott Rohde says that the PS4 pricing and used games policy were not direct responses to Microsoft's Xbox One.
Console/PC, Business/Marketing, E3

Opinion: Sony's E3 showing a spiritual victory for PlayStation 33
by Leigh Alexander [06.11.13]
"The Sony of 2013 was reminiscent of the company that forged the PlayStation brand and created a long, resilient life for the PS2." Leigh Alexander weighs in on Sony's conference.
Console/PC, Business/Marketing, E3

Next-gen game development costs will stay the same...for now 13
by Patrick Miller [06.11.13]
"In the first two years, I expect [next-generation dev] costs to remain the same...but, quickly, in two years, we'll have to spend more money...and it can grow quite fast." -Ubisoft CEO Yves Guillemot
Console/PC, Production, E3

Sony: No restrictions on preowned PlayStation 4 games 26
by Kris Ligman [06.10.13]
Sony has confirmed in its E3 press conference that there will be no restrictions on preowned games for the PlayStation 4, and no online authentication for single-player games.
Console/PC, Social/Online, Business/Marketing, E3

Sony makes appeal to indie game devs 21
by Kris Ligman [06.10.13]
Following on this morning's E3 press conference from Microsoft, Sony appealed to indie developers, with robust list of console exclusives and the ability to self-publish on the PlayStation 4.
Console/PC, Indie, Business/Marketing, E3

PlayStation 4 hardware unveiled, priced at $399 58
by Kris Ligman [06.10.13]
Just moments ago, Sony unveiled the official model for its PlayStation 4. It bears a not unsurprising resemblance to its direct rival, the Xbox One, but smaller and, dare we say, cuter.
Console/PC, Design, Business/Marketing, E3

Fixing the industry's image problem still a work in process 9
by Kris Graft [06.10.13]
Mike Gallagher, CEO of the Entertainment Software Association, was optimistic when talking about moving video games beyond their often violent ties.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, E3

Where they stand: Xbox One and PS4 launch prices 50
by Matt Matthews [06.10.13]
UPDATE Gamasutra contributor Matt Matthews looks at a few figures and analyst forecasts to see how the Xbox One's $499 and PlayStation 4's $399 launch prices fare against consoles past.
Console/PC, Business/Marketing, E3

EA doubles down on sequels and spinoffs, teases Mirror's Edge 2 13
by Kris Ligman [06.10.13]
Electronic Arts kicked off its E3 press conference this afternoon, previewing 11 titles intended for next-generation platforms.
Console/PC, Business/Marketing, E3

Opinion: Xbox One's tough value proposition Exclusive 33
by Leigh Alexander [06.10.13]
We were promised a great deal after Microsoft's Xbox Reveal in May. So did this morning's E3 press briefing deliver? Gamasutra editor-at-large Leigh Alexander remains as skeptical as before.
Console/PC, Business/Marketing, Exclusive, E3

Xbox One releasing this November, $499 price point 38
by Kris Ligman [06.10.13]
As announced just moments ago at the Microsoft E3 press briefing in Los Angeles, Microsoft has confirmed its Xbox One, would be releasing "worldwide" to store in November of 2013.
Console/PC, Business/Marketing, E3

Microsoft: Xbox One will have Twitch streaming integration 3
by Kris Ligman [06.10.13]
In the midst of its E3 press conference this morning, Marc Whitten came onstage to walk audiences through Xbox One's overhauled, SmartGlass-integrated Xbox Live, including support for Twitch streaming.
Console/PC, Social/Online, Business/Marketing, E3

Microsoft: We haven't forgotten about indies, honest 6
by Kris Ligman [06.10.13]
As promised, Microsoft spent the bulk of its E3 presser this morning in Los Angeles to detail games which could be expected on the Xbox One. We saw a few overtures toward indies... but not much.
Console/PC, Social/Online, Indie, Business/Marketing, E3

Gamasutra's on-site E3 2013 coverage starts Monday  
by Staff [06.07.13]
It's E3 time again, and Gamasutra will be on site for the annual trade show. Here's a brief rundown of what we have planned!
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, E3