General Game Design
Game writer with 40+ shipped titles across all platforms. Previous employers and clients include Kabam, SEGA, Microsoft, AOL, and Hasbro Interactive. Based in the Denver/Boulder area, I have worked remotely with teams from Europe, Russia, China, and Canada. Please see my LinkedIn profile for more information, including links to resume and credits list.
Please contact by email only.
|Willing to Travel?||Yes|
|Can Work Onsite?||Yes|
|Tax Status:||Either W2 or 1099|
|Availability:||I can begin discussions with potential new clients immediately. If we decide to move ahead, I can start whenever needed.|
IP CREATION AND DEVELOPMENT: Fantasy, historical, and myth/historical fantasy. Past work includes Warhammer Fantasy, Warhammer 40,000/Adeptus Titanicus, Vampire: The Masquerade/World of Darkness, Kingdoms of Camelot: Battle for the North, and Dragons of Atlantis: Heirs of the Dragon. Deep background in archaeology, ancient history, mythology, and folklore worldwide.
NARRATIVE DESIGN: Game/setting bibles, PvE and PVP campaign storylines, expansion themes. Published writer of fantasy, horror, and pulp fiction with extensive knowledge of tropes and sub-genres.
RESEARCH AND CONTENT DEVELOPMENT: New units, characters, locations, monsters, etc. "Professor of Monsterology" with knowledge of thousands of monsters from world myth and folklore. Published author of mainstream books and articles on history and archaeology, especially Classical to medieval periods. Former archaeologist.
MS Office, Open Office, Acrobat
Photoshop and InDesign
JIRA and similar
Skype and Google Docs for remote collaboration
Various DTP programs
|Platform Experience:||Windows PC, Flash Browser Based, Cell Phone/WAP, PlayStation Portable|
I prefer working remotely, with site visits as required.
I also like working closely with marketing and PR departments, to ensure that the game's vision is communicated accurately.
Ideally I am looking to forge a long-term relationship with a developer, working across multiple projects - not just to complete individual games to the highest possible level of quality, but also to develop the company's internal IPs to the point where they can support sequels, spin-offs, and licensed products. Working together, we can make your intellectual properties as powerful and long-lived as Warhammer, Warcraft, and The Elder Scrolls.
|Ideal Client Size:||I prefer small to medium companies, but structure is more important than size. Flat hierarchies and quick decisions are key.|