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General Game Design
General Video Production & Mocap
General Visual Arts
Motion Capture Direction
Production wheels losing traction? Can\'t get a realistic quote?\r\n\r\nLimited Slip is run and operated by talented and veteran media developers. Specializing in outsource and empowering development by limiting production slippage, our horsepower will get you back on track.\r\n\r\nAdministratively based in Treasure Island, FL with additional supports in Austin-TX, Orlando-FL, and San Francisco, CA,. Our staff provides a collective experience of over 100 years (learned in industry, NOT merely academic). This, and a profound awareness of past and present industry methodologies, allows a flexibility and scope not typically attainable by typical outsource.
Creative/Technical Solutions for Interactive/Game/Software
R&D/Prototyping, Content Production, Development, Project Management
|Willing to Travel?||Yes|
|Can Work Onsite?||Yes|
|Availability:||Always available- we exert great effort to provide support to our clients.|
|Skills:||Development/Project Management Art/Animation/Technical Direction/DesignCreate:2D Art Concept/Illustrate/StoryBoard/visualize3D Art Model/Texture/Shader (low to hi end)Animation/ Animatics/RealTime/Cinematics Technical Setup/Integration/Vfx/MotionGFXEnv/World Content/Layout/FlowDesign:Game/Level User-Exp./Gameplay/UI/SystemsDevelop:Tools/Systems/Engine GFX/Tools/Database/etc|
|Tools:||Professional mastery:Maya,Max,character studio.Motion Builder,Zbrush,Premiere,After Effects,PhotoshopMultiple genres: MMO,RPG/FPS,Action,Aventure,Platformer,interactive, simulation, etc.Extensive engine experience:Renderware,Unreal,Doom,XNA,Unity and morePre Production:Concept/Illustration,Sculputural Renditions,Prototype & Demo DevelomentModelling/Mapping: Low to Hi End work ,Texure/Shader/Normal MappingAnimation:Setup to Post,2d or 3d,Rig+Skinweight solutions;body, facial, & props,Hand Key,Mocap Conversion/Clean-upDesign/Documentation:Game,Technology,EstheticPost Production:Export & Engine support,Troubleshoot & Solve Technical Issues, Pre-render/Cinematics,Render Methods/Composite/Video-to-Post|
|Platform Experience:||Windows PC, Other|
|Project Preferences:||Any- we are here to serve as creative liasons to our clients and their needs.|
|Ideal Client Size:||Any; See Below:\r\n\r\n--\r\n Servicing The following Clients/ IP:\r\n--\r\n 5000FT : Daniel Negreanu’s Stacked (PS2/PSP/xBox360)\r\n Animotion/Mixamo : Mixamo Product\r\n Aristocrat Technologies : Tarzan/Zorro/Mission Impossible\r\n Backbone/Foundation 9 : Dance Central 3 (Harmonix; xBox Kinect)\r\n Engient : Rigonauts (PSN/Steam/Mobile)\r\n Game Circus : Coin Dozer \r\n JHT : Medical Simulation Trainer (WindowsTouch & iOS)\r\n JBC Group : CareXtend (Online/Mobile/Browser)\r\n Janus Research Group : TBA (PC, iOS)\r\n Kabam : The Hobbit; KoME & Aot3A, Fusion, Wartune (MOBA\'s); \'LevelUp\'\r\n LEA : TBA (Cross Platform/Mobile)\r\n Nuko Toys : Cryptids (PC/Browser)\r\n Middle Mind Games : Conquest (Mobile)\r\n Nokia : Mobile/Web/TV Music Service Branding\r\n Ohai Inc : City of Eternals (Web)\r\n Planet Moon Studios : Drawn to Life (THQ, Wii), Tangled (Disney Interactive, Wii)\r\n Play-i : Robot: Bo & Yana Project\r\n Rogue Rocket : Infected (Glu Mobile, iOS); 1st Wonder! (TBA)\r\n Slash FX/Float Hybrid : Skunkworks (xBox Kinect)\r\n Smiling Gator : After the Fall (PC)\r\n Storm8/TeamLava/FireMocha : Knight/Mobster Wars 3D; Zoo 2/Pet Shop Story (iOS)\r\n Telltale Games : Law & Order; Jurassic Park (XBLA/Wii)\r\n Totally Games : Alien Syndrome (PSP)\r\n Trendy Entertainment: UI/UX Branding for Playverse IP (Game Client/Dungeon Defender MOBA)|