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June 28, 2022
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Game Contractor Profile

Morphed Productions LLC

2105 N.E. Junior St.
Portland Or
United States
[email protected]
Phone: 503-490-7080

Category: Music Composition
Sound Effects Creation
Sound Recording

Description: Morphed Productions: Sound Design and Music

Shape Shifting Strategies for Evolved Entertainment
Year Founded: 2005
President/CEO: Ryan Olson
Willing to Travel? Yes
Can Work Onsite? Yes
Tax Status: Either W2 or 1099
Portfolio URL:

Skills: Fast and skilled with ProTools, Ableton, Reaktor, Sound Forge, Vegas and a variety of hardware sequencers and synthesizers as well as software based sound design and composition tools.

Able in any DAW, MIDI and Audio

Audio middleware, basic programming and scripting

Higly adapted to MIDI controller-ism and composition

5.1 surround mixing

Exquisite soundscapes and lush audio backdrops, cutting edge sound design

Vast palette of musical/sound skills and styles

Multi-instrumentalist, guitars, percussion, keys and an array of world instruments

Field Recording, Foley, ADR, sound effects

Classically trained in music theory

Fully equipped with personal audio production studio, isolation booth and instruments

11 years of experience composing and designing sound for a wide range of projects and applications

Experience engineering for practically all types of music

Mac and PC ready

Tools: Pro Tools


Native Instruments

PSP Audioware

Analogue and Digital Synthesizers

Nylon, Steel and Electric Guitar



World Instruments such as dulcimer and sultry

Platform Experience: Other

Project Preferences: Morphed Productions is here to provide you with any audio asset you may need for your project regardless of the platform. MP can supply sound effects, atmospherics or full music compositions for your game project.

-Ryan Olson
aka Morphed Productions

I am willing to work directly with you at your facility if needed. I can operate as a contractor and I'm open to being hired as directly as an in-house sound designer.

Ideal Client Size: I operate independently from my studio on contract so small to midsize companies are going to be the best fit for the capacity of studio operations. I'll give consideration to any in-house sound design position as well.