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Sean F. Kane is the founder of Kane & Associates LLC and Manager of the firms Interactive Entertainment Practice Group. Mr. Kane has represented clients on transactional matters involving various entertainment, communications and consumer products business segments, such as video games, virtual worlds, computer software, the Internet, music publishing, records, motion picture (feature and independent films) and television production ¬and distribution. He also has considerable experience litigating complex business disputes in federal and state courts at trial, appellate levels and in ADR forums throughout the country. Prior to founding Kane & Associates LLC (f/k/a Drakeford & Kane LLC), Mr. Kane practiced with Hall Dickler, LLP (f/k/a Hall Dickler Kent Goldstein & Wood LLP) from 1998 to 2004. Mr. Kane is a member of the American Bar Association Section of Intellectual Property Law (Co-Chair of the Committee on Virtual Worlds and Computer Gaming), as well as a member of the Section of Science & Technology Law (Co-Chair of the Virtual Worlds and Multiuser Online Games Committee). He is also a member of the American Arbitration Association IP Panel of Neutrals. Mr. Kane is a member of the Board of Editors of the LJN publication, Internet Law & Strategy. He earned his J.D. in 1998 from Fordham University School of Law, and his B.A. in 1995 from Villanova University. He is admitted to practice in New York, New Jersey, as well as the United States District Courts for the Southern and Eastern District of New York.
Mr. Kane has written and lectured extensively on legal topics relating primarily to intellectual property and entertainment issues. His recent articles are as follows: Virtual Judgment: Legal Implications of Online Gaming, published by IEE Security & Privacy, Vol 7, No. 3, May/June 2009; Virtual Worlds, Digital Economies And Synthetic Crimes, published by The Practical Lawyer, April 2008; Passporting of Avatars and Property Between Virtual Worlds, featured article in e-commerce law & policy, December 2007; Viacom v. YouTube Does the Highly Publicized Case Deal With The Metaphysics of Law?, published by Internet Law & Strategy, Vol. 5, No. 4, April 2007; Internet Gambling Banned, New Legislation Forces Online Gaming Sites to Decide When to Hold Them and When to Fold Them , published by Internet Law & Strategy, Vol. 4, No. 11, November 2006; Asset Creation, Seclusion and Money Laundering in the Virtual World, published by Internet Law & Strategy, Vol. 4, No. 7, July 2006 and Virtual Worlds and Digital Rights, Can Stealing An Online Gamers IP Or Magic Sword Mean Real-World Legal Hot Water?, published by Internet Law & Strategy, Vol. 3, No. 9, September 2005.