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August 22, 2019
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Game Contractor Profile



Shadows In Darkness, Inc.

821 Coral Ridge Drive
Coral Springs Florida 33071
United States
[email protected]
Phone: 954 838 7999
Fax: 954 337 0253
http://www.shadowsindarkness.com

Category: 3D Animation
3D Modeling
Textures

Description: Shadows in Darkness has been a proven and professional outsource solution for everything gaming for close to a decade. At Shadows we understand the challenge publishers and developers face when outsourcing their most important assets.

We have the knowledge, experience, management, and talent to jump into your project and become an extension of your team. You can expect every asset we deliver to follow the guidelines, art direction and quality that you demand in house. We understand both sides of outsourcing, we understand next-gen game asset creation, and we are able to contribute to your projects in ways that only our experience and knowledge allow.

Our partners include Electronic Arts, 2K, Sony, Bethesda, Bioware, Gearbox, Infinity Ward, Harmonix, Disney, and THQ to name a few. We have contributed on multiple AAA titles including Call of Duty MW1 and 2, Borderlands, Dragon Age, Medal of Honor Airborne, Brothers In Arms Hell's Highway, The Fight Lights Out, Dance Central, Motorstorm, and all DLC for Borderlands.

Give us a call to see why so many others have put their trust and faith in Shadows In Darkness to deliver time and time again.
Year Founded: 2002
President/CEO: Rick Daniels/CEO
Willing to Travel? Yes
Can Work Onsite? Perhaps
Tax Status: W2
Portfolio URL: www.shadowsindarkness.com

Skills: 3D Asset Creation for:

Characters

Vehicles

Creatures

Weapons

Environments

Full Levels

Props



Animation

Rigging

Texturing

Level Design






Tools: Max

Maya

Z Brush

Unreal

Motion Builder

Perforce

JIRA


Platform Experience: Windows PC, Game Boy Advance, PlayStation 3, Xbox 360, Flash Browser Based, Nintendo Wii, Mac OS X, Nintendo DS, Cell Phone/WAP, PlayStation Portable

Project Preferences: We specialize in the creation of high end normal mapped assets and levels for the PS3, 360, and PC but have plenty of experience working on assets for the Wii, PSP, and other handhelds.

We are accustomed to working on projects of all sizes from just a few top tier assets to a full complement of level assets and props.

Ideal Client Size: We work with companies of all sizes.