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October 22, 2020
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Gamasutra - Gamasutra's E3 2015 Coverage!
Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

How Keiji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you�re driving on, and the thing you�re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, E3

City management, mayhem and Sid Meier's wisdom: Making Civilization VI 3
by Alex Wawro [06.21.16]
6 years on, Firaxis is preparing to ship Civilization VI. Here, producer Dennis Shirk reveals how the game's design incorporates everything from Sid Meier's 33/33/33 rule to a novel "Mayhem" mechanic.
Console/PC, Design, Production, E3

Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild 5
by Chris Kerr [06.20.16]
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
Console/PC, Production, E3

What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Mafia 3 and the value of putting game developers in a box 2
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3

To get people into VR, Sony puts PSVR demos in stores this month  
by Alex Wawro [06.16.16]
Sony has confirmed both a 10/13 release date and expectations of supply problems for PSVR, and now its going to try and drum up popular interest by putting demo units in retail stores this month.
VR, Business/Marketing, E3

Sony is the real winner of E3 2016, says Facebook data  
by Chris Kerr [06.16.16]
With E3 more or less done and dusted for another year, Facebook has teamed up with analytics outfit Pulsar to answer that all important question: who won the conference war?
Console/PC, Business/Marketing, E3

Deck-building mechanics meet brawler in Absolver  
by Kris Graft [06.15.16]
One of the most interesting fighting games I've ever played is in development by a somewhat unlikely group: ex-Ubisoft developers who've spent the last several years making shooting games like Ghost Recon.
Console/PC, Design, E3

Q&A: Injustice 2 and the balancing act of adding gear to a fighting game  
by Alex Wawro [06.15.16]
At E3 NetherRealm's Adam Urbano chats with Gamasutra a bit about why, exactly, NetherRealm is making another Injustice and what he's learned about building a balanced, tournament-grade fighting game.
Console/PC, Design, E3

Sony boss on holding back the PlayStation Neo and Microsoft's surprising reveal  
by Chris Kerr [06.15.16]
"From past experience, the worst thing you can do is disappoint [consumers] and pull the rug away from people."
Console/PC, Business/Marketing, E3

Xbox One mouse and keyboard support only 'months away' 3
by Chris Kerr [06.15.16]
"When we enable PC and mouse on console it'll be interesting to see how many of those creators think about running their PC and mouse-only game on console."
Console/PC, Production, E3

Sony expecting PlayStation VR supply issues  
by Chris Kerr [06.15.16]
"We have growing confidence that we'll be supply constrained with this product, but we'll do our very best to meet demand."
VR, Business/Marketing, E3

Oculus will keep investing in devs 'as long as we need to' post-launch 1
by Alex Wawro [06.15.16]
Oculus head of dev relations Anna Sweet acknowledges that the VR market is still young and encourages developers who are concerned about the state of VR adoption to stick with it -- and with Oculus.
VR, Business/Marketing, E3

Microsoft says 'no' to the notion of Scorpio-exclusive Xbox games 6
by Alex Wawro [06.14.16]
As E3 2016 putters along, Microsoft executive Aaron Greenberg responds to people questioning whether or not some games might be exclusive to Microsoft's more powerful "Scorpio" Xbox with "no."
Console/PC, Business/Marketing, E3

Xbox boss Phil Spencer on Scorpio and the future of console cycles  
by Chris Kerr [06.14.16]
"Consumer expectation is that, if you wanted to, you could go buy a new cell phone every year. I don’t want to get into that mode with a console."
Console/PC, Business/Marketing, E3

Kojima Productions reveals new game Death Stranding at E3 2
by Chris Baker [06.13.16]
Hideo Kojima appeared on stage at Sony's E3 press conference to unveil a trailer for Kojima Productions' new game, its first since parting ways with Konami. The game will be called Death Stranding.
Console/PC, Art, Design, E3

Sony confirms release date for Playstation VR at E3  
by Chris Baker [06.13.16]
At E3 today, Sony set a firm release date of October 13th for their VR hardware previously known as Project Morpheus. They also announced VR titles in major franchise like Final Fantasy and Star Wars.
VR, Console/PC, Business/Marketing, Video, E3

Finally: Sony confirms The Last Guardian release date at E3  
by Chris Baker [06.13.16]
Sony's long awaited platfotmer The Last Guardian finally gets a release date at E3 2016.
Console/PC, Business/Marketing, Video, E3

Ubisoft CEO stresses creative independence as Vivendi takeover threat looms 2
by Kris Graft [06.13.16]
Ubisoft CEO Yves Guillemot took a moment to stress the importance of creative freedom at the end of his company’s E3 conference in L.A. today, an apparent gesture of defiance against Vivendi.
Business/Marketing, E3

Watch the PlayStation conference at E3 2016 right here  
by Staff [06.13.16]
This year's Electronic Entertainment Expo continues with Sony's PlayStation showcase at 6 PM Pacific, which the company will surely use to hype up its games and hardware plans for the year to come.
Console/PC, Business/Marketing, Video, E3

Analysis: Microsoft's cross-platform future is about competing on its own terms 5
by Kris Graft [06.13.16]
Microsoft's E3 2016 press conference was all about platform agnosticism and leveraging its unique advantage as the owner of Windows.
Console/PC, Business/Marketing, E3

CDPR tries its hand at F2P with standalone version of The Witcher's Gwent 2
by Alex Wawro [06.13.16]
Polish developer CD Projekt Red is dipping a toe into the waters of free-to-play game design with Gwent, a standalone digital version of the collectible card (mini)game in the studio's 2015 hit The Witcher 3: Wild Hunt.
Social/Online, Business/Marketing, E3

Don't miss Gamasutra's E3 2016 coverage all week long!  
by Staff [06.13.16]
E3 2016 is off and running! We're running along with it, and now you can keep tabs on Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, E3

Microsoft confirms plans to release a more powerful Xbox next year: 'Scorpio' 1
by Alex Wawro [06.13.16]
Xbox chief Phil Spencer closed out Microsoft's E3 showcase today by confirming that yes, Microsoft is going to release a more powerful Xbox console next year that will play all existing Xbox One games.
Console/PC, Business/Marketing, E3

Minecraft multiplayer goes cross-platform under Microsoft's watch  
by Alex Wawro [06.13.16]
Now that Microsoft owns Minecraft, it announced today that the massively popular game will be opened up to allow for cross-platform multiplayer mine crafting. Yes, that includes VR platforms too.
Social/Online, Business/Marketing, E3

New 'Play Anywhere' initiative reinforces Microsoft's cross-platform push  
by Alex Wawro [06.13.16]
Microsoft is amping up its cross-platform push with "Play Anywhere," a new initiative announced during its E3 press event today that encompasses a number of games which will be playable on both Xbox and Windows 10.
Console/PC, Business/Marketing, E3

Microsoft gets deeper into eSports with Arena for Xbox  
by Alex Wawro [06.13.16]
At E3 this week Microsoft laid plans to launch a new service on Xbox, Arena, designed to let people sign up for, compete in and watch tournaments for games.
Console/PC, Business/Marketing, E3

With Serious Sam VR, Croteam takes the VR plunge 1
by Alex Wawro [06.13.16]
Croatian indie dev Croteam is getting into VR game development with Serious Sam VR, which is set to be published by Devolver Digital on Steam Early Access this summer.
VR, Business/Marketing, E3

Watch the Xbox E3 conference right here at 9:30 AM Pacific  
by Staff [06.13.16]
E3 week begins this morning at 9:30 AM Pacific with Microsoft's Xbox event in Los Angeles, where the company is expected to talk up its lineup of video games and hardware for the year ahead.
Console/PC, Business/Marketing, Video, E3

Bethesda announces VR integration with Fallout 4, Doom 1
by Bryant Francis [06.12.16]
Bethesda finally gets into the VR game, and brings two of its biggest titles to the platform.
VR, Console/PC, Business/Marketing, E3

Bethesda announces resurrection of long-delayed sequel to Prey 4
by Bryant Francis [06.12.16]
Bethesda announces long-delayed sequel to Prey, previously in development at Human Head studios, now in the hands of Arkane Studios.
Console/PC, Production, Business/Marketing, Video, E3

Bethesda banks on eSports with Quake Champions 2
by Bryant Francis [06.12.16]
Bethesda debuts the latest entry in the Quake series, and announces a serious move into the world of eSports.
Console/PC, Business/Marketing, Video, E3

EA emphasizes eSports, announces charity initiative during EA Play 1
by Bryant Francis [06.12.16]
Electronic Arts announces a new charity initiative and expansions to its tournament system while showing off new games at EA Play.
Production, Business/Marketing, E3

EA announces indie partnership program 2
by Bryant Francis [06.12.16]
At E3 today, EA announced plans to partner with small developers on original games, promising to deliver all profits over to the developer.
Indie, Production, Business/Marketing, Video, E3

Details surrounding new Xbox One hardware begin to emerge 1
by Kris Graft [06.12.16]
Unconfirmed online reports have revealed new images and detail for the rumored smaller Xbox One hardware.
Console/PC, E3

5 things learned doing E3 as an indie company 2
by Gamasutra Community [06.24.15]
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week.
Console/PC, Indie, Business/Marketing, E3

E3 2015 media coverage analysis (aka 'Who won the E3 media battle?') 8
by Gamasutra Community [06.23.15]
A year ago, I did a pretty extensive analysis of the media coverage around E3. Well, I have done it again.
Console/PC, E3

Edge of Nowhere a strong argument for third-person, gamepad games in VR 6
by Kris Graft [06.18.15]
At E3 2015, Insomniac Games, the studio behind games including Ratchet and Clank, Resistance, and Sunset Overdrive, showed off its first VR effort, the action adventure game Edge of Nowhere.
Console/PC, Design, Video, E3

Game mechanics and player agency in Everybody's Gone to the Rapture 6
by Kris Graft [06.18.15]
The Chinese Room has been working on its next game, Everybody’s Gone to the Rapture, which aims to evolve the storytelling ideas in Dear Esther.
Console/PC, Design, E3

Sony aims to cut the price of PS4 in Brazil by building it locally  
by Alex Wawro [06.17.15]
Sony announced plans this week to manufacture PlayStation 4 consoles within northern Brazil's Manaus Free Trade Zone, in order to begin selling the console at a lower price in Brazil later this year.
Console/PC, Business/Marketing, E3

Nintendo's 'Nindies' man updates us on how devs can work with Nintendo 1
by Christian Nutt [06.17.15]
Gamsutra speaks to Damon Baker, of Nintendo's licensing deparment, about the Humble Nindie Bundle, its [email protected] E3 promotion, its approach to devs, and an updated on Unity on 3DS.
Console/PC, Indie, Business/Marketing, Video, E3

Xbox chief admits Microsoft had 'lost its way' in the PC game market 11
by Kris Graft [06.16.15]
At PC Gamer's PC Gaming Show at E3, Microsoft’s Xbox boss Phil Spencer admitted that his company has dropped the ball lately when it comes to catering to the PC game market.
Console/PC, Business/Marketing, E3

Designing controls for a living piece of bread Exclusive 1
by Kris Graft [06.16.15]
Bossa Studios' Luke Williams explains how awkward, hilarious games like I Am Bread and Surgeon Simulator are designed not to frustrate players, but to try new things with game controls and concepts.
Indie, Design, Exclusive, Video, E3

New tools for developing custom games are a focus of Dota 2 revamp  
by Alex Wawro [06.16.15]
Valve is rolling out a suite of Dota 2 scripting and development tool improvements that empower developers of all stripes to craft custom game types that can be played from within Dota 2.
Console/PC, Design, E3