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September 22, 2020
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The Future of Games with David Braben 7
by Mike Rose [03.19.12]
Frontier Developments founder and industry veteran David Braben talks mobile, casual, Kinect, free-to-play, OnLive, and anything else that pertains to the now and the next of the game industry.

Selecting Save On The Games We Make, Part 2 4
by John Andersen [03.16.12]
Gamasutra has extensively covered the preservation efforts of major studios and publishers, but what about indies? In this article, developers such as Dejobaan, Playdead, and Semi Secret Games share their thoughts on what efforts make sense.
Business/Marketing, Indie

Giving Your Players a Voice: Lessons from EVE Online 6
by Alexander Gianturco [03.15.12]
Alexander "The Mittani" Gianturco, chairman of the Council of Stellar Management -- EVE Online's player government -- writes here about the opportunities and dangers of enabling your player base to have direct representation and contact with the development team.
Business/Marketing, Design, Social/Online

Creating a Winning Game Industry Art Portfolio 14
by Brent Fox [03.14.12]
Art that shows direct relevance to games is so much more important than showcasing specific skills or personal preference when building a portfolio, says NinjaBee art director Brent Fox.

What's Happening to Kids' Games? 9
by Array [03.13.12]
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Business/Marketing, Social/Online, Smartphone/Tablet

The Generational Shift in Interactive Storytelling 36
by Marc Kleinhenz [03.12.12]
What's truly essential for telling a compelling story in a game context, and what should be jettisoned? Gamasutra speaks to celebrated game writers Ken Levine, Chet Faliszek and Erik Wolpaw, and Thomas Grip to find out.

Sponsored Feature: Breaking Into the Game Industry 28
by Ian Schreiber, Brenda Brathwaite [03.12.12]
Breaking Into the Game Industry, Advice for a Successful Career from Those Who Have Done It, provides aspiring game developers the know-how and confidence they need to make it in the industry. The book presents a clear, overall sense of what the game industry is and how the professionals operate in it.
Business/Marketing, Sponsored Feature, Smartphone/Tablet

Sponsored Feature: Next Generation Occlusion Culling 7
by Umbra Software [03.06.12]
In this sponsored feature, Umbra Software discusses the pros and cons of various methods currently being used for occlusion culling and explains its own automated occlusion culling system that can take any type of polygon soup as input.
Programming, Sponsored Feature

Mass Effect 3's Creative Challenges 17
by Kris Graft, [03.02.12]
Executive producer Casey Hudson discusses the team's working methodologies and decision-making process for the highly-anticipated Mass Effect 3, revealing how the team hopes to squeeze out those last few Metacritic points they have left to obtain.
Design, Interview

Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions 2
by PlaySpan [03.02.12]
This article describes several best practices for increasing conversions, compiled from the real-world experiences of some of the world’s leading purveyors of online virtual goods.
Sponsored Feature, Social/Online, Smartphone/Tablet