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Making Quality Game Textures1 by Riccard Linde[11.23.05]
In this immensely helpful hands-on article, art director Linde (Battlefield Vietnam) discusses how artists can create better textures for video games by efficiently managing the visual results of texture compression.
Videogame Aesthetics: The Future!  by David Hayward[10.14.05]
David Hayward takes a look at the visual aesthetic state of games today, while exploring the possibilities for the future and commenting on the current focus on photo-realism, citing titles such as Vib Ribbon, Rez and Darwinia as helping break that trend.