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August 15, 2018
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Features » Asia & India
A Global Phenomenon: Andersson and Judd on Capcom/GRIN's Bionic Commando 2
by Christian Nutt [12.05.08]
In a jocular Gamasutra interview, Capcom's Ben Judd and GRIN's Ulf Andersson discuss the companies' key Bionic Commando remake, from reshaping established IP to Japanese/Western contrasts.
Business/Marketing, Design, Interview, Console/PC, North America, Asia & India

The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro 3
by Brandon Sheffield [10.02.08]
Hudson's Takahashi Meijin is a company veteran who both stars in the company's classic Adventure Island in 1986 and can press the NES controller buttons 16 times per second -- Gamasutra quizzes him on his storied history.
Business/Marketing, Design, Interview, Console/PC, Asia & India

Saving Street Fighter: Yoshi Ono on Building Street Fighter IV 8
by Brandon Sheffield [09.26.08]
Gamasutra quizzes Street Fighter IV supremo Yoshi Ono on the details behind the fighting game's return -- from 'hardcore vs. casual' to animation skipping, complex tactics and beyond.
Design, Interview, North America, Asia & India

Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview 3
by Christian Nutt [08.15.08]
2009's Resident Evil 5 is perhaps Capcom's most-anticipated title - Gamasutra talks to producer Jun Takeuchi and director Yasuhiro Anpo on tech, tools, and making the game for a world market.
Design, Interview, Console/PC, North America, Asia & India

The Evolution Of Sega: A Conversation With Simon Jeffery 22
by Brandon Sheffield [08.11.08]
In an in-depth conversation, Gamasutra quizzes Sega's U.S. CEO Simon Jeffery on developer acquisitions, developing for a global market, the future of Sonic - and that inevitable hardware question.
Business/Marketing, Design, Interview, North America, Asia & India

He Is 8-Bit: Capcom's Hironobu Takeshita Speaks 10
by Christian Nutt [08.04.08]
Capcom's Mega Man 9 is, surprisingly, an intentionally NES-styled downloadable game - producer Hironobu Takeshita explains the artistic and design choices behind a retro franchise renaissance.
Business/Marketing, Design, Interview, North America, Asia & India

PlatinumGames: Shaking Up Japanese Games 2
by Brandon Sheffield [07.14.08]
Rising from the ashes of Okami creator Clover Studio, principals from PlatinumGames talk to Gamasutra about its Sega deal, the state of the Japanese game biz, and its plans to "create games that have a worldwide appeal".
Design, Interview, Console/PC, North America, Asia & India

Masafumi Takada: Grasshopper's Musical Craftsman  
by Brandon Sheffield [06.27.08]
Masafumi Takada is possibly the breakout Japanese game composer of recent years - soundtracking cult titles Killer7 and No More Heroes and contributing to the Smash Bros and Resident Evil series - Gamasutra goes in-depth with him on his art.
Audio, Business/Marketing, Design, Interview, Console/PC, North America, Asia & India

A Path To Western Online Games Success In Asia 3
by Tim Allison [06.24.08]
How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.
Business/Marketing, PC, Console/PC, Mobile Console, North America, Europe & Russia, Asia & India, Social/Online

Piracy in Korea: R4 Triumphant 27
by Nick Rumas [06.19.08]
Game piracy may be somewhat stymied in the West, but not so worldwide - in this case study, Seoul-based Rumas examines the cultural and practical issues behind Nintendo DS piracy in Korea.
Business/Marketing, Console/PC, Mobile Console, Asia & India