The Shifting Saga Of Sound Shapes3 by Brandon Sheffield[09.21.11]
It took four years for Everyday Shooter developer Jon Mak to get his next game, Sound Shapes up and running -- but it's shaping up to be one of the PlayStation Vita's most anticipated titles, and he discusses it inside.
Audio, Design, Interview
Sound Friction: Collaborative Challenges In Games1 by Rob Bridgett[07.13.11]
In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision.
Audio
Surprises In Store: Akira Yamaoka's New Direction3 by Brandon Sheffield[06.13.11]
In this interview, famed composer and producer Akira Yamaoka discusses what his Silent Hill legacy means to him, what he's been up to since he joined Grasshopper Manufacture, and his vision for what the developer must become.
Audio, Interview
Resetting Accessibility in Games5 by Dennis Scimeca[12.23.10]
To what end accessibility? Gamasutra speaks to Valve and other developers about creating games for different audiences about the very good reasons you should consider making your game more easily played.
Audio, Design, Art