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November 30, 2021
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Features » Audio
The Designer's Notebook: Bad Game Designer, No Twinkie! XI 62
by Ernest Adams [12.02.10]
Gamasutra's design columnist and noted consultant Ernest Adams returns with his perennial reader-favorite column, devoted entirely to exploring the design foibles of games, so designers of the future can avoid making the mistakes of the past.
Audio, Design

Finding Personality in Games 19
by Josh Bear [11.25.10]
Twisted Pixel (Splosion Man, The Maw) creative director Josh Bear delves into the question of what personality contributes to the commercial and artistic success of games in this Game Developer magazine reprint.
Audio, Design, Art

Postmortem: Pipeworks Software's Deadliest Warrior 11
by prithvi virasinghe, Jeremy Mahler [11.11.10]
The developer and publisher of the Spike TV-licensed fighting game discuss making an XBLA/PSN game on a tight budget, at an unusual angle for the established, competitive genre, and for an audience of skeptics.
Audio, Design, Postmortem, Production, Console Digital

The Music of The Mojave Wasteland 5
by Scott Lawlor [10.14.10]
Obsidian Entertainment audio director Scott Lawlor talks composing the soundtrack of Fallout: New Vegas, and how elements of the previous games' scores merged with a new direction in the series' sound tech and audio aesthetic.
Audio, Design, Production

An Industry In Flux: Akira Yamaoka Speaks 12
by Christian Nutt [10.08.10]
The composer and producer of the Silent Hill series has found a new home at up-and-coming Shadows of the Damned developer Grasshopper Manufacture, and is contributing the game's soundtrack -- he discusses here the future of the company and industry.
Audio, Business/Marketing, Design, Interview

Postmortem: Dejobaan Games' Aaaaa! -- A Reckless Disregard for Gravity 19
by Ichiro Lambe, Dan Brainerd, Leo Jaitley [09.22.10]
Indie developer Dejobaan Games discusses what went right and what went wrong creating IGF 2010 finalist Aaaaa! -- and the choices that made the game unique.
Audio, Business/Marketing, Design, Postmortem, Production, Art, Indie

Building Civilization V 9
by Chris Remo [08.11.10]
Civilization V lead designer Jon Shafer takes us on a tour of the foundational strategy series' next episode -- which sees him taking the reins of development for the first time.
Audio, Design, Production, Art, Interview

Postmortem: Tale of Tales' The Path 8
by Michael Samyn, Auriea Harvey [07.22.10]
Tale of Tales' Michaël Samyn and Auriea Harvey talk about their lauded indie game The Path from inception to post-release, taking in creative drives and methods, sales and critical reception -- and defining what inspiration and success mean in their own terms.
Audio, Design, Postmortem, Programming, Production, Art, Indie

The Real Story Of Torchlight's Music 3
by Chris Remo [07.16.10]
In this thoughtful, detailed interview, Matt Uelmen, composer for Runic Games' successful action-RPG Torchlight discusses the tactics he took in creating the music for the game, and his experiences on Diablo and WoW at Blizzard.
Audio, Production, Interview

Thank You And Guys, I Love You!! - A SWERY Interview 13
by Brandon Sheffield [06.21.10]
Deadly Premonition creator Hidetaka "SWERY" Suehiro explains the cult-favorite game's unique creative decisions, the polarized reception from fans, and the breadth of his vision.
Audio, Design, Production, Interview