The Designer's Notebook: Bad Game Designer, No Twinkie! XI62 by Ernest Adams[12.02.10]
Gamasutra's design columnist and noted consultant Ernest Adams returns with his perennial reader-favorite column, devoted entirely to exploring the design foibles of games, so designers of the future can avoid making the mistakes of the past.
Audio, Design
Finding Personality in Games19 by Josh Bear[11.25.10]
Twisted Pixel (Splosion Man, The Maw) creative director Josh Bear delves into the question of what personality contributes to the commercial and artistic success of games in this Game Developer magazine reprint.
Audio, Design, Art
The Music of The Mojave Wasteland5 by Scott Lawlor[10.14.10]
Obsidian Entertainment audio director Scott Lawlor talks composing the soundtrack of Fallout: New Vegas, and how elements of the previous games' scores merged with a new direction in the series' sound tech and audio aesthetic.
Audio, Design, Production
Building Civilization V9 by Chris Remo[08.11.10] Civilization V lead designer Jon Shafer takes us on a tour of the foundational strategy series' next episode -- which sees him taking the reins of development for the first time.
Audio, Design, Production, Art, Interview
The Real Story Of Torchlight's Music3 by Chris Remo[07.16.10]
In this thoughtful, detailed interview, Matt Uelmen, composer for Runic Games' successful action-RPG Torchlight discusses the tactics he took in creating the music for the game, and his experiences on Diablo and WoW at Blizzard.
Audio, Production, Interview