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November 30, 2021
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Features » Audio
The Rhythm of Creation: Hiroyuki Kotani and Patapon 2
by Christian Nutt [12.04.08]
Sony's unusual rhythm-strategy Patapon franchise is one of the PSP's critical standouts thus far, and Gamasutra sits down with creator Hiroyuki Kotani to discuss its inspiration and creation.
Audio, Design, Art, Interview

More Than Just Lips: Keiichi Yano On Music Game Innovation  
by Christian Nutt [11.21.08]
The creators of Elite Beat Agents teaming up with Microsoft to out-Singstar Sony? That's the plan with Inis' Lips, and here, CCO Keiichi Yano explains design philosophy and the drunk people difficulty quandary.
Audio, Design, Interview

Beyond Scrum: Lean and Kanban for Game Developers 14
by Clinton Keith [11.11.08]
If you've discovered the value of Scrum agile development while making your game, expert Clinton Keith outlines Lean and Kanban, two ways you can be agile during all phases of the game development process.
Audio, Design, Programming, Production, Art

Ode to Short Dialog: Reconsidering the Sound Bite 8
by Ben Schneider [10.14.08]
Big Huge Games narrative designer Schneider steps up to discuss why you should keep dialog short and sweet in games, arguing: "the sound bite is more poetry than prose -- and poetry is a powerful thing."
Audio, Design, Game Developer Magazine

Next-Gen Audio Square-Off: PlayStation 3 vs. Xbox 360 6
by Alexander Brandon [10.10.08]
Next-gen's about more than graphics -- how about audio? Gamasutra discusses next-gen audio approaches on the Xbox 360 and PlayStation 3 with Bungie, Naughty Dog, and the hardware creators.
Audio, Interview, Console/PC

A Sense of Fun: Anybody Could Be Your Player 1 5
by masaya matsuura [10.07.08]
In an impassioned opinion piece, seminal Parappa co-creator and 'father of music games' Matsuura talks about his hopes for the future of games as tangible experiences with positive feelings attached.
Audio, Design, Game Developer Magazine

Q's Hidden Genius: Reo Yonaga Speaks 1
by Brandon Sheffield [07.21.08]
Although Rez creator Tetsuya Mizuguchi is the public face of Q Entertainment, designer Reo Yonaga is a vital collaborator on titles such as Lumines - and Gamasutra has the first major Western interview with the vibrant developer.
Audio, Design, Interview

Sponsored Feature: Sourcing High-Quality Audio for Your Next Video Game Production 3
by Todd Resnick [07.14.08]
In this sponsored spotlight feature, Gamecues CEO Todd Resnick reveals his new service, which enables game creators to search and license audio easily from a massive library of sounds and music.

Masafumi Takada: Grasshopper's Musical Craftsman  
by Brandon Sheffield [06.27.08]
Masafumi Takada is possibly the breakout Japanese game composer of recent years - soundtracking cult titles Killer7 and No More Heroes and contributing to the Smash Bros and Resident Evil series - Gamasutra goes in-depth with him on his art.
Audio, Business/Marketing, Design, Interview, Console/PC, North America, Asia & India

Staying In Tune: Richard Jacques On Game Music's Past, Present, And Future 2
by Brandon Sheffield [06.16.08]
Richard Jacques is a musical icon to Sega die-hards, thanks to his work on titles like Sonic R - and in a wide-ranging chat, the composer (The Club, Mass Effect) discusses the state of game music in 2008.
Audio, Interview, Console/PC