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July 22, 2019
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Features » Book Reviews
Book Review - Artificial Life Possibilities: A Star Trek Perspective  
by Brad Kane [03.08.06]
Reviewer Brad Kane recommends this interesting book which "provides a light-hearted exploration of artificial life within the context of the beloved world of Star Trek", chiefly through the fictional constructs of Data and the Emergency Medical Hologram.
Book Reviews

Book Review: Introduction to Game Development  
by Brad Kane [09.21.05]
Reviewer Brad Kane recommends this encompassing book which provides an introduction to all aspects of the theory and practice of game development, design, and production, and offers the expertise of over two dozen of the most respected experts in the industry.
Audio, Business/Marketing, Design, Programming, Production, Art, Book Reviews

Book Review: Real-Time Cinematography for Games  
by Brad Kane [08.04.05]
The movie biz and game industry have a lot in common these days, with developers increasingly drawing on the lessons of Hollywood to bring a cinematic element to their games. In that vein, Kane reviews Real-Time Cinematography for Games, by game developer and computer scientist Brian Hawkins, which translates the time-tested principles of live-action filmmaking into the language of interactive gaming.
Design, Art, Book Reviews

The Designer's Notebook: What's On The Designer's Bookshelf?  
by Ernest Adams [02.23.05]
Regular columnist Adams takes a break from the intensity of his recent analyses, and browses his personal bookshelf, suggesting a range of game design (and abstruse fictional!) tomes suitable for both the casual and in-depth student of game creation.
Designer's Notebook, Book Reviews

Book Review: The Art of Machinima  
by Brad Kane [10.20.04]
Brad Kane looks in-depth at Paul Marino's new Paraglyph Press book 3D Game-Based Filmmaking: The Art of Machinima, commenting on this "thorough introduction" to making machinima, DIY real-time cinemas using game engines.
Art, Book Reviews

Book Review: Creating Emotion in Games  
by Brad Kane [08.18.04]
The topic of injecting "emotion" into games has been bandied about for years. David Freeman addresses the subject in his recent book, Creating Emotion in Games, which explores techniques that designers can employ to evoke more emotion from players.
Design, Book Reviews

Book Review: Beginning OpenGL Game Programming  
by Justin Lloyd [08.17.04]
Beginning OpenGL Game Programming is an introduction to OpenGL that assumes prior programming experience, although not with OpenGL. It is a solid introduction to the API, particularly for the Windows platform.
Programming, Book Reviews

Book Review: Beginning DirectX 9  
by Justin Lloyd [06.16.04]
Justin Lloyd finds Beginning DirectX 9 to be an ideal introduction to DirectX for those coming from the PS2 or OpenGL camps, though quite light in its coverage of DirectInput and DirectSound.
Programming, Book Reviews

Book Review: PHP Game Programming  
by Justin Lloyd [05.28.04]
PHP Game Programming provides an introduction to PHP programming, and using its dynamic web page generation to create online games.
Programming, Book Reviews

Book Review: The Art of 3D Computer Animation and Effects, 3rd Ed  
by Justin Lloyd [05.14.04]
Justin Lloyd finds The Art of 3D Computer Animation and Effects to be one of the rare books he has read cover-to-cover, twice--and recomends reading it to anyone that needs to understand the language and technology of the art and effects side of this business.
Art, Book Reviews