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Book Review: Real-Time Cinematography for Games  by Brad Kane[08.04.05]
The movie biz and game industry have a lot in common these days, with developers increasingly drawing on the lessons of Hollywood to bring a cinematic element to their games. In that vein, Kane reviews Real-Time Cinematography for Games, by game developer and computer scientist Brian Hawkins, which translates the time-tested principles of live-action filmmaking into the language of interactive gaming.
Design, Art, Book Reviews