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October 15, 2018
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Features » Console/PC
Peeking Inside Insomniac: A Conversation With Ted Price  
by Christian Nutt [11.14.08]
Gamasutra talks extensively to Insomniac CEO Ted Price, following Resistance 2's launch, discussing the company's history, relationship with Sony, development methodology, and much more.
Business/Marketing, Design, Interview, Console/PC, North America

Team Ninja: Ready For More 3
by Christian Nutt [11.03.08]
In one of its first post-Itagaki interviews, the Ninja Gaiden and Dead Or Alive team explain what's next, also analyzing the Xbox 360's international appeal and disappointing Ninja Gaiden DS sales.
Business/Marketing, Design, Interview, Console/PC

New, Better, More: Epic's Cliff Bleszinski on Designing Gears of War 2 4
by Chris Remo [10.24.08]
With Gears Of War 2 just around the corner, Gamasutra talks in-depth to Epic design director Bleszinski about the franchise's evolution, game prototyping, and expanding game narrative.
Design, Interview, Console/PC, North America

Next-Gen Audio Square-Off: PlayStation 3 vs. Xbox 360 6
by Alexander Brandon [10.10.08]
Next-gen's about more than graphics -- how about audio? Gamasutra discusses next-gen audio approaches on the Xbox 360 and PlayStation 3 with Bungie, Naughty Dog, and the hardware creators.
Audio, Interview, Console/PC

Postmortem: Naughty Dog's Uncharted: Drake's Fortune 6
by Richard Lemarchand, Neil Druckmann [10.08.08]
Naughty Dog calls Uncharted their 'biggest and most complex' challenge yet, and shares successes and stumbles in this fascinating postmortem.
Design, Postmortem, Production, Console/PC, North America

Afro Samurai's David Robinson: New Studio, New Problems, New Chances 4
by Brandon Sheffield [10.06.08]
In this in-depth Gamasutra interview, we go inside Namco Bandai's internal U.S. development studio with senior producer David Robinson, discussing outsourcing and art direction for Afro Samurai.
Design, Interview, Console/PC, North America

The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro 3
by Brandon Sheffield [10.02.08]
Hudson's Takahashi Meijin is a company veteran who both stars in the company's classic Adventure Island in 1986 and can press the NES controller buttons 16 times per second -- Gamasutra quizzes him on his storied history.
Business/Marketing, Design, Interview, Console/PC, Asia & India

Postmortem: Brothers in Arms: Double Time 3
by Kurt Reiner, Kristin Price [09.30.08]
In this exclusive Gamasutra postmortem, developer Demiurge discusses the ups and downs of bringing the Brothers In Arms WWII combat franchise to Nintendo's console for the first time.
Design, Postmortem, Programming, Production, Console/PC, North America

Postmortem: Torpex Games' Schizoid 10
by Jamie Fristrom [09.24.08]
In an exclusive Gamasutra postmortem, Torpex Games co-founder Fristrom (Spider-Man 2) presents a fascinating post-release analysis of the XNA-utilizing Xbox Live Arcade co-op title.
Business/Marketing, Design, Postmortem, Production, Art, Console/PC, North America

2008's Top-Selling Games So Far: How They Stack Up 4
by Matt Matthews [09.23.08]
With access to exclusive NPD data, Gamasutra runs down the Top 5 best-selling games in the U.S. for each console thus far in 2008, analyzing the PS3, Xbox 360 and Wii software winners.
Business/Marketing, Console/PC, North America