Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Features » Console/PC
Postmortem: Little Boy Games' Go! Go! Break Steady 3
by Ahmed Usman Khalid [09.18.08]
In this exclusive Gamasutra postmortem, the developers of XBLA title Go! Go! Break Steady pointedly detail the trials and tribulations of making an original IP console title as a two-man indie dev.
Business/Marketing, Design, Postmortem, Production, Console/PC, Indie, North America

Jonathan Blow: The Path to Braid 21
by Simon Parkin [09.12.08]
With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.
Design, Interview, Console/PC, Indie, North America

Atari: The Golden Years -- A History, 1978-1981 23
by Steve Fulton [08.21.08]
Following his article on Atari's genesis, game historian Fulton returns with an amazingly detailed piece on Atari's 'golden years', from the rise of the Atari 2600 through Asteroids and Battlezone.
Business/Marketing, Design, Console/PC, North America

Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview 3
by Christian Nutt [08.15.08]
2009's Resident Evil 5 is perhaps Capcom's most-anticipated title - Gamasutra talks to producer Jun Takeuchi and director Yasuhiro Anpo on tech, tools, and making the game for a world market.
Design, Interview, Console/PC, North America, Asia & India

Dreaming of a New Day: Heavy Rain's David Cage 65
by Brandon Sheffield [07.25.08]
Quantic Dream founder David Cage created the emotional storytelling in the acclaimed Indigo Prophecy, and, with Heavy Rain intending to take things further, Gamasutra talks to him about maturity and censorship in gaming.
Design, Interview, Console/PC, North America, Europe & Russia

PlatinumGames: Shaking Up Japanese Games 2
by Brandon Sheffield [07.14.08]
Rising from the ashes of Okami creator Clover Studio, principals from PlatinumGames talk to Gamasutra about its Sega deal, the state of the Japanese game biz, and its plans to "create games that have a worldwide appeal".
Design, Interview, Console/PC, North America, Asia & India

Nolan Bushnell: What The Game Industry Misses 1
by Brandon Sheffield [07.07.08]
Legendary Atari co-founder Nolan Bushnell is still in the biz, chairing the board of casual in-game ad firm NeoEdge and working on restaurant gaming startup uWink - and Gamasutra quizzes him in-depth on his projects and video games today.
Design, Interview, PC, Console/PC, North America

Spanking Death: Ron Gilbert Goes Episodic... And Loves It 7
by Chris Remo [06.30.08]
Ron Gilbert is best known as the co-creator of Monkey Island and Maniac Mansion, and he's returning to games with the episodic DeathSpank - and, as Gamasutra finds out, strong opinions on how the game biz needs to evolve.
Business/Marketing, Design, Interview, PC, Console/PC

Masafumi Takada: Grasshopper's Musical Craftsman  
by Brandon Sheffield [06.27.08]
Masafumi Takada is possibly the breakout Japanese game composer of recent years - soundtracking cult titles Killer7 and No More Heroes and contributing to the Smash Bros and Resident Evil series - Gamasutra goes in-depth with him on his art.
Audio, Business/Marketing, Design, Interview, Console/PC, North America, Asia & India

Innovations In Character: Personalizing RPGs, Retaining Players 3
by Anders Tychsen [06.26.08]
In this detailed design piece, researcher Tychsen looks to tabletop RPGs for inspiration on the best ways to create compelling characters - and lasting experiences - for video games.
Design, Art, PC, Console/PC