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February 24, 2018
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Features » Console/PC
Living On The Edge: DICE's Owen O'Brien Speaks 5
by Christian Nutt [06.06.08]
EA DICE's Mirror's Edge is a notable departure for the Battlefield developer - a non-combat heavy, first-person dystopian title inspired by parkour. But how did the team prototype and iterate it? Senior producer Owen O'Brien explains.
Design, Interview, Console/PC, North America, Europe & Russia, Asia & India

Bungie In 2008: Reflecting On Halo 3, Moving Beyond 2
by Christian Nutt [06.02.08]
With Halo creator Bungie newly independent, Gamasutra sits down with staffers Brian Jarrard, Mike Zak and Chris Butcher to discuss the creation of Halo 3 and the company's attitude going forward.
Design, Programming, Art, Interview, Console/PC

Game Design Essentials: 20 Atari Games 11
by John Harris [05.30.08]
Atari Games, in its heyday, produced some of the most brilliant game designs the world has ever seen - from Marble Madness to Tempest and beyond - and Gamasutra compiles the 20 essentials throughout the company's long arcade career.
Design, Console/PC, North America

Giving Games A Voice: Sony's Dialog Manager Greg deBeer Speaks 2
by Brandon Sheffield [05.28.08]
Voice acting is a surprisingly vital part of character-based game creation - and Gamasutra talks to Sony dialog manager deBeer on his work aiding titles from the God of War series to Uncharted: Drake's Fortune.
Audio, Design, Interview, Console/PC, North America

A Veteran With Character: Roger Hector Speaks  
by Brandon Sheffield [05.22.08]
Namco VP of development Roger Hector is overseeing the new U.S. development teams for the veteran Japanese publisher, and discusses Afro Samurai, original IP, and his fascinating industry history in this Gamasutra interview.
Business/Marketing, Design, Interview, Console/PC, North America

Women in Games: The Gamasutra 20 55
by Bonnie Ruberg [05.21.08]
The video game industry is often described as male-dominated, but many women do hold extremely important roles - in today's feature, Gamasutra presents its list of the 20 most vital women working in games today.
Business/Marketing, Production, Interview, PC, Console/PC, North America

Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? 8
by Howard Wen [05.20.08]
With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Hollywood, North America

A New Future Under EA: Ray Muzyka Charts BioWare's Future  
by Christian Nutt [05.19.08]
What will life be like for BioWare following its EA acquisition? Gamasutra talks with founder and CEO Ray Muzyka on the future for the developer as it strikes out on the DS and PS3, and takes on Blizzard with its forthcoming MMORPG.
Design, Interview, PC, Console/PC, Mobile Console

Interview: High Impact's Lesley Matheson On New Studios, Tech, And More 6
by Christian Nutt [05.16.08]
Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.
Design, Programming, Interview, Console/PC, Mobile Console, North America

Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk  
by Brandon Sheffield, jeremy parish [05.12.08]
WiiWare's flagship Western launch title may be Final Fantasy Crystal Chronicles: My Life as a King, and Gamasutra talks in-depth to co-creators Fumiaki Shiraishi and Toshihiro Tsuchida on building the city-building sim for Nintendo's download service.
Design, Art, Interview, Console/PC, North America, Asia & India