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Features » Console/PC
NPD: Behind the Numbers, February 2011 2
by Matt Matthews [03.14.11]
Gamasutra analyst Matt Matthews examines the shifting power dynamics in the U.S. console market, the attach rates of cross-platform software for the HD consoles, and the disruptive effects of inexpensive software and online distribution channels.
Business/Marketing, Console/PC

Where Games Go To Sleep: The Game Preservation Crisis, Part 3 6
by John Andersen [03.10.11]
In the final installment of our series on video game preservation, Gamasutra presents the results of a survey sent to major developers, publishers, and platform holders about their efforts -- and failures -- in creating archives of their games and associated info.
Business/Marketing, Art, PC, Console/PC

Gamasutra's Best of 2010 5
by Gamasutra staff [12.30.10]
With 2010 now at an end, the Gamasutra editorial team is proud to present a round-up of its individual charts and countdowns for this resurgent year for video games, published on the website over the past few weeks.
Business/Marketing, Design, PC, Console/PC, Mobile Phone, Mobile Console

Postmortem: Blitz Games' Droplitz 8
by Chris Swan [01.06.10]
What goes into making a downloadable game -- alongside a raft of other projects, with a changing staff? Blitz Games discusses the unusual creative and production process that lead to Droplitz.
Business/Marketing, Postmortem, Programming, Production, Console/PC, Smartphone/Tablet

Postmortem: Ronimo Games' Swords & Soldiers 5
by Jasper Koning, Fabian Akker [12.31.09]
In this in-depth postmortem, the Dutch independent developer Ronimo Games discusses what went right -- and wrong -- in creating critically acclaimed WiiWare side-scrolling console RTS Swords & Soldiers.
Audio, Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, Indie

Gamasutra's Best Of 2009 4
by Chris Remo, Christian Nutt, Danny Cowan, Leigh Alexander, Kris Graft, [12.24.09]
Ending out 2009, Gamasutra puts together the definitive compilation of our year-end lists, from disappointments through game of the year and beyond -- with bonus reader feedback.
Business/Marketing, Design, PC, Console/PC, Mobile Phone, Mobile Console, Smartphone/Tablet

NPD: Behind the Numbers, March 2009 3
by Matt Matthews [04.18.09]
Continuing Gamasutra's market-leading U.S. game sales analysis, full March NPD coverage includes a look at Q1 console sales analysis, year on year, analysis of M-rated sofware on DS and Wii, and more.
Business/Marketing, PC, Console/PC

Developing AI in Darwinia 4
by Gary Chambers [04.18.09]
In a detailed AI-focused postmortem, Introversion's Gary Chambers discusses the challenges and successes of creating the AI system for Darwinia and its multiplayer counterpart Multiwinia.
Postmortem, Programming, PC, Console/PC, Indie

Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out 3
by Chris Remo [12.12.08]
Fresh from Castle Crashers' XBLA success, Gamasutra sits down with The Behemoth's art and code leads Dan Paladin and Tom Fulp to discuss inspiration, future plans, and... pooping animals?
Design, Interview, Console/PC, Indie

A Global Phenomenon: Andersson and Judd on Capcom/GRIN's Bionic Commando 2
by Christian Nutt [12.05.08]
In a jocular Gamasutra interview, Capcom's Ben Judd and GRIN's Ulf Andersson discuss the companies' key Bionic Commando remake, from reshaping established IP to Japanese/Western contrasts.
Business/Marketing, Design, Interview, Console/PC, North America, Asia & India