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May 26, 2018
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Features » Europe & Russia
Dreaming of a New Day: Heavy Rain's David Cage 65
by Brandon Sheffield [07.25.08]
Quantic Dream founder David Cage created the emotional storytelling in the acclaimed Indigo Prophecy, and, with Heavy Rain intending to take things further, Gamasutra talks to him about maturity and censorship in gaming.
Design, Interview, Console/PC, North America, Europe & Russia

A Path To Western Online Games Success In Asia 3
by Tim Allison [06.24.08]
How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.
Business/Marketing, PC, Console/PC, Mobile Console, North America, Europe & Russia, Asia & India, Social/Online

Living On The Edge: DICE's Owen O'Brien Speaks 5
by Christian Nutt [06.06.08]
EA DICE's Mirror's Edge is a notable departure for the Battlefield developer - a non-combat heavy, first-person dystopian title inspired by parkour. But how did the team prototype and iterate it? Senior producer Owen O'Brien explains.
Design, Interview, Console/PC, North America, Europe & Russia, Asia & India

Moving The Industry Forward: Peter Molyneux Speaks 2
by Christian Nutt [04.07.08]
From Populous to Fable 2, Lionhead's Peter Molyneux has seen a lot, and in this in-depth Gamasutra interview, he discusses why the game biz needs to find more "sweet spots" - as he is hoping to in Fable 2 - to bridge casual and core gamers.
Design, Interview, PC, Console/PC, Mobile Console, North America, Europe & Russia

Video Games: Officially Art, In Europe 5
by François Bliss de la Boissière [01.29.08]
The French government and European Commission have agreed in principle to fund tax credits for video games, due to their cultural importance - and Gamasutra tagged along with the French cultural minister and Ubisoft CEO Yves Guillemot to find out why it matters.
Design, Europe & Russia