Product Review: 3DS Max in Two Takes
by spencer lindsay, Michael Dean
For the first time, we have two reviewers test the same product--3DS Max 6--reporting on the areas of the product that each uses most in their everyday work. We lead off with Take One--Michael Dean's perspective, focusing on the modeling and texturing improvements since 3DS Max 5. In Take Two, Spencer Lindsay covers the rendering and animation improvements, while overlapping Dean's coverage of the Vertex Paint module. In the end, both give 3DS Max 6 high (but slightly different) scores, and slightly different recommendations on whether you should upgrade.
Art, Product Reviews, Game Developer Magazine
Game Development Salary Survey 2003
by jennifer olsen
This year's salary survey is based upon almost 3000 responses from readers of Game Developer magazine, Gamasutra, and attendees of the Game Developers Conference. Once again, programmers reigned supreme in the cash derby.
Audio, Business/Marketing, Design, Postmortem, Programming, Production, Art, Game Developer Magazine, Salary Surveys
Product Review: NXN's Alienbrain 6
by Jeremy Gordon
Alienbrain is an artist- and designer- friendly digital asset management system. The recently released version 6.0, however, touts beefier software configuration management (SCM) features, which when combined with a new pricing model ($690 for the Developer Client, $990 for the Designer Client, and $1,990 for the Manager Client (all for Windows), though custom packages are available) allow you to get the whole team using the same software package for revision control.
Programming, Product Reviews, Game Developer Magazine