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February 21, 2018
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Features » Indie
Postmortem: Mommy's Best Games' Explosionade 16
by Nathan Fouts [01.05.11]
Enthusiastic independent developer and Xbox Live Indie Games repeat offender Nathan Fouts comes back with a postmortem of Explosionade, a game conceived to be developed in one month to help with cash flow for his studio's efforts in developing larger titles.
Design, Postmortem, Programming, Production, Art, Indie, Console Digital

The Core Of From Dust 9
by Brandon Sheffield [12.10.10]
Eric Chahi (Another World/Out Of This World) has returned to development, creating the ambitious From Dust for Ubisoft, and Brandon Sheffield sits down with him to find out the development concepts and behind the impressive simulation that it offers.
Design, Art, Interview, Indie, Console Digital

Catching Up With Jonathan Blow 17
by Simon Parkin [12.06.10]
The Braid developer has recently revealed his next title, The Witness, and talks to us about the design of this game in detail, also diving into the ethics of game design and other issues indie and mainstream developers face.
Design, Interview, Indie, Console Digital

Going Free In The App Store - Success Stories 6
by Andrew Webster [11.04.10]
Examining the "new normal" for the iPhone App Store, in which 99 cent games are being replaced by free-to-play, microtransaction-based titles, we speak to developers at Newtoy (Words With Friends), Ngmoco, and more.
Business/Marketing, Design, Indie, Smartphone/Tablet

Sense of Wonder: Indie-fying Japan 2
by Jeriaska [11.02.10]
Creators from Sony, indie developer Nigoro, and Q-Games discuss the rise of digital download content and the indie aesthetic in Japan -- a country that still focuses almost entirely on retail and publisher control of the marketplace.
Business/Marketing, Design, Interview, Indie, Console Digital

Five Minutes Of... Minecraft 20
by Margaret Robertson [10.21.10]
Here, Margaret Robertson takes five minutes to uncover a speck of what drives the design of the web's current viral gaming sensation -- a game that lives not on Facebook, but marries blocky, pixellated classicism and anarchic current day design choices.
Design, Art, Indie

The Voxel Agents: Year One Retrospective 16
by Simon Joslin [09.29.10]
Creative director and co-founder of Australian indie studio The Voxel Agents -- the Train Conductor series for iPhone and iPad -- looks back at the team's first year, sharing facts, figures, and important lessons being indie in 2010.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Finger Physics: From Rogue Project to 4 Million Downloads 3
by Alex Koloskov [09.28.10]
PressOK's VP of engineering describes how iOS App Store success Finger Physics was conceived, greenlit, developed, and marketed -- with tips on how to change small side-projects into big successes.
Business/Marketing, Design, Production, Mobile Phone, Indie, Smartphone/Tablet

Postmortem: Dejobaan Games' Aaaaa! -- A Reckless Disregard for Gravity 19
by Ichiro Lambe, Dan Brainerd, Leo Jaitley [09.22.10]
Indie developer Dejobaan Games discusses what went right and what went wrong creating IGF 2010 finalist Aaaaa! -- and the choices that made the game unique.
Audio, Business/Marketing, Design, Postmortem, Production, Art, Indie

Monaco And SpyParty, On The Road To PAX 24
by Chris Hecker, Andy Schatz [08.20.10]
Chris Hecker and IGF winner Andy Schatz discuss their plans to take their games, SpyParty and Monaco, to PAX together -- the decision-making process, logistics, and what they hope to accomplish.
Business/Marketing, Indie, Console Digital