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November 18, 2018
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Features » Interview
Emerging Patterns: Charting EVE Online's Evolution 10
by Christian Nutt [09.23.11]
A discussion with CCP creative director Torfi Frans Olafsson of how the initial ambitions and ideas that lead to the launch of EVE Online in the past have naturally lead to the expansion of the universe to include upcoming shooter Dust 514.
Business/Marketing, Design, Interview

The Shifting Saga Of Sound Shapes 3
by Brandon Sheffield [09.21.11]
It took four years for Everyday Shooter developer Jon Mak to get his next game, Sound Shapes up and running -- but it's shaping up to be one of the PlayStation Vita's most anticipated titles, and he discusses it inside.
Audio, Design, Interview

The End Of A Saga: Cliff Bleszinski On Gears Of War 3 6
by Christian Nutt [09.19.11]
Gamasutra sits down with Epic Games' design director Cliff Bleszinski to reflect on the conclusion of the first arc of the Gears of War franchise, and discuss the future of the games industry, and the studio itself.
Business/Marketing, Design, Interview

Interview: The Secrets Of Wooga's Social Game Success 11
by Christian Nutt [09.16.11]
You've often heard that designing for Facebook takes a different approach to console game design, but how different is it, truly? According to Wooga studio head Henric Suuronen, it's fundamentally different -- and in this interview the number three social developer explains it all.
Interview, Social/Online

SpyParty And The Indie Ethos: Chris Hecker Speaks 7
by Christian Nutt [09.09.11]
Outspoken indie developer Chris Hecker talks about what drives him creatively, the future he sees for the indie movement, and what he hopes to achieve -- "baby steps" in realistic human interaction -- beyond simply shipping SpyParty.
Design, Interview, Indie

Defining Resistance 3 2
by Brandon Sheffield [09.05.11]
Resistance 3's lead writer Jon Paquette discusses the creative process behind the third installment of Insomniac's shooter franchise, and how being on staff and working collaboratively leads to the best story possibilities in games.
Design, Interview

Ambitious Plans: The Marriage of EVE and Dust 13
by Christian Nutt [09.02.11]
In this interview, CCP Shanghai producer Thomas Farrer explains the challenges and opportunities the developer is facing as it creates its new PlayStation Network shooter Dust 514, which hooks directly into its MMO EVE Online.
Business/Marketing, Design, Interview

World of Warcraft and Life After Cataclysm 52
by Michael Thomsen [08.31.11]
MMO juggernaut World of Warcraft has been shedding subscribers at an unexpectedly high rate since the launch of its latest expansion -- but what's the cause, and can anything be done to stem the tide? Gamasutra speaks to Blizzard, academics, and players.
Business/Marketing, Interview, Social/Online

The Valve Way: Gabe Newell And Erik Johnson Speak 18
by Christian Nutt [08.29.11]
As the company begins to let Dota 2 into the wild, Gamasutra speaks to Valve boss Gabe Newell and to project leader Erik Johnson to find out both the decision-making process that lead to the game and also about how things work at Valve.
Design, Interview

A Conversation With Bill Budge 6
by Brandon Sheffield [08.26.11]
Pinball Construction Set creator Bill Budge is working at Google and trying to solve problems relevant to today's programmers -- and in this interview, he reflects on the past, present and future of development.
Design, Interview