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November 18, 2018
arrowPress Releases
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Features » Interview
Fixing Final Fantasy XIV: The Yoshida Interview 10
by Christian Nutt [04.01.11]
In this extensive interview, the producer of Final Fantasy XIV, Naoki Yoshida -- brought onto the project to try and rescue it from a disastrous launch -- details the work ahead of him and explains why he thinks he can save the game.
Business/Marketing, Design, Interview, PC, Console/PC, Social/Online

Coming Together: The Indie Open House 1
by Brett Bates [03.29.11]
What do indie developers get out of working together in a shared office environment? GameSpy's Indie Open House selected six teams to work in its San Francisco offices, and Gamasutra speaks to the developers about the experience.
Business/Marketing, Design, Interview, Indie, Console Digital

Rift: Building A New Realm 4
by Christian Nutt [03.28.11]
Trion Worlds' first launch, Rift, is an ambitious MMO in a space crowded with also-rans from major studios -- so what sets it apart? Executive producer Scott Hartsman discusses the game in detail -- from design to launch logistics.
Business/Marketing, Design, Interview, Social/Online

Inciting The Mobile Revolution  
by Christian Nutt [03.24.11]
Ngmoco CEO Neil Young discusses his grand vision for the future of mobile gaming, a move he feels Ngmoco, bolstered by its November 2010 acquisition by Japanese giant DeNA, is poised to not just capitalize on but shape.
Business/Marketing, Interview, Smartphone/Tablet

The Replay Interviews: Rob Fulop 4
by Tristan Donovan [03.23.11]
Developer of iconic games such as Demon Attack (Imagic, Atari 2600), Night Trap (Digital Pictures, Sega CD), and Petz (PF Magic, PC) speaks about his career and the evolution of games and game technology.
Business/Marketing, Design, Interview, PC, Console/PC

Leading The 3DS Charge: An Interview With Hideki Konno 2
by Christian Nutt [03.21.11]
A lengthy Q&A that gets to the heart of Nintendo's latest handheld device -- with the man who lead the development of the project, working with Miyamoto and Iwata to create the successor to the company's most successful handheld platform ever.
Business/Marketing, Interview, Console/PC

Forty-Five Minutes With Five Minutes 7
by Christian Nutt [03.18.11]
In this interview, culled from lengthy discussions with pioneering Chinese social game developer Five Minutes -- creators of early and extremely domestically successful farming game Happy Farm -- you'll find a fresh look at the social gaming market.
Business/Marketing, Design, Interview, Social/Online

Meet The Man Behind The Move 2
by Kris Graft [03.16.11]
While many are familiar with SCEA's head of R&D, Dr. Richard Marks, it's through product-focused interviews or his presence on stage at Sony's E3 events -- this long-form interview gives more insight into the man behind Move and EyeToy.
Business/Marketing, Interview, Console/PC

EVE Online: The Next Steps 13
by Christian Nutt [03.11.11]
Running a game with a powerful and engaged fanbase is tough, and improving it and making it more accessible while attracting new users is even tougher -- and in this interview, EVE Online lead designer Noah Ward explains how he balances these influences.
Design, Interview, Social/Online

The Rise Of Dragon Age II 28
by Christian Nutt [02.25.11]
Dragon Age II lead designer Mike Laidlaw discusses the creative process behind the sequel with Gamasutra, including topics such as keeping the series' fans while welcoming a larger audience, where fantasy meets reality, and more.
Design, Production, Art, Interview