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Features » Interview
The Core Of From Dust 9
by Brandon Sheffield [12.10.10]
Eric Chahi (Another World/Out Of This World) has returned to development, creating the ambitious From Dust for Ubisoft, and Brandon Sheffield sits down with him to find out the development concepts and behind the impressive simulation that it offers.
Design, Art, Interview, Indie, Console Digital

Catching Up With Jonathan Blow 17
by Simon Parkin [12.06.10]
The Braid developer has recently revealed his next title, The Witness, and talks to us about the design of this game in detail, also diving into the ethics of game design and other issues indie and mainstream developers face.
Design, Interview, Indie, Console Digital

Peering At The Future: Jesse Schell Speaks 6
by Christian Nutt [12.03.10]
Educator and developer Jesse Schell sits down with Gamasutra to talk through the implications of his keynote speeches to the industry, as well as try and catch a glimpse of the future, as we sit at a crossroads of a tremendous number of technologies and audiences.
Business/Marketing, Design, Interview, Social/Online

The Replay Interviews: Ralph Baer 6
by Tristan Donovan [11.29.10]
In the first in a series of interviews conducted for his book Replay, journalist Tristan Donovan sits down with the man who started it all -- Ralph Baer, the inventor of the first video game console ever, the Magnavox Odyssey.
Business/Marketing, Design, Interview

From Kojima Productions To The UK 5
by Brandon Sheffield [11.22.10]
In this in-depth interview, NeverDead director Shinta Nojiri explains why he left Metal Gear Solid studio Kojima Productions to take a job developing a new IP -- and ended up relocating to England to work with the team at Rebellion on the title.
Business/Marketing, Design, Interview

Social The CrowdStar Way 1
by Christian Nutt [11.15.10]
The Facebook top 3 developer's VP of product development Pete Hawley shares his insights into competing in the market -- and talks of his company's drive to use data and virality to back up the creation of genuinely compelling products, not in place of it.
Business/Marketing, Design, Interview, Social/Online

Entering the Battlefield: Building Homefront To Compete 3
by Christian Nutt [11.12.10]
THQ's creative director discusses the team's approach to raising the bar on single player narrative in its new military shooter Homefront -- and why he feels confident about entering the competitive genre.
Business/Marketing, Design, Production, Interview

Rewarding The Players: Valve On Portal 2 8
by Brandon Sheffield [11.08.10]
Gamasutra presents here the unabridged version of the Portal 2 interview with Valve project manager Erik Johnson, which originally appeared in the October 2010 issue of Game Developer Magazine.
Design, Interview

Building 10
by Kris Graft [11.05.10]
Blizzard's Greg Canessa explains his company's vision for, the pitfalls that the company encountered while building it, and the challenges unique to such a complex endeavor.
Business/Marketing, Design, Interview, Social/Online

Sense of Wonder: Indie-fying Japan 2
by Jeriaska [11.02.10]
Creators from Sony, indie developer Nigoro, and Q-Games discuss the rise of digital download content and the indie aesthetic in Japan -- a country that still focuses almost entirely on retail and publisher control of the marketplace.
Business/Marketing, Design, Interview, Indie, Console Digital