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January 25, 2020
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Features » Interview
The Destructible World: Building Red Faction: Armageddon 3
by Brandon Sheffield [10.29.10]
The anticipated sequel changes the scene from the fields of Mars to the inside of the planet, and in doing so also changes the core destructibility gameplay that made the original so popular -- art director Chad Greene explains why.
Design, Interview

Secrets Of The Apocrypha: El Shaddai's Director Speaks 1
by Christian Nutt [10.25.10]
Takeyasu Sawaki, the director of the visually inventive El Shaddai, discusses the game's unusual inspiration, how Japanese development has changed this generation, and how his experience on Devil May Cry and Okami affects the game.
Design, Art, Interview

The Resurgence Of Team Ninja 4
by Brandon Sheffield [10.22.10]
Fresh off of the development of Nintendo's Metroid: Other M, Team Ninja's new head Yosuke Hayashi reveals is plans to keep the iconic team intact, discusses new projects, and provides insight into development on Nintendo 3DS.
Business/Marketing, Design, Interview

Flying With Four Engines: Tim Schafer On Double Fine's New Mission 8
by Christian Nutt [10.15.10]
The head of the idiosyncratic development studio Double Fine on post-Brutal Legend life, and how splitting the company into four teams might just be the best decision he's ever made -- for both business and creative.
Business/Marketing, Design, Production, Interview, Console Digital

Facebook Games Level Up 17
by Array [10.12.10]
Three social game developers with backgrounds in traditional development take on common criticisms of the space, sharing examples of how their corner of the internet is rapidly growing in complexity and nuance.
Design, Interview, Social/Online

The Unity 3 Interview 14
by Christian Nutt [10.11.10]
Gamasutra sits down with Unity CEO David Helgason and product evangelist Tom Higgins to discuss the engine's recent major release and the driving forces behind its development -- plus a peek into future iterations.
Business/Marketing, Programming, Interview, Smartphone/Tablet, Console Digital

An Industry In Flux: Akira Yamaoka Speaks 12
by Christian Nutt [10.08.10]
The composer and producer of the Silent Hill series has found a new home at up-and-coming Shadows of the Damned developer Grasshopper Manufacture, and is contributing the game's soundtrack -- he discusses here the future of the company and industry.
Audio, Business/Marketing, Design, Interview

The Nuts And Bolts Of Fable III 4
by Christian Nutt [10.05.10]
Lionhead's Fable III lead designer Josh Atkins talks in-depth to Gamasutra about extending the storied action RPG franchise into its third iteration -- from voice acting through kingmaking.
Design, Interview

The Meaning Of Medal Of Honor 15
by Chris Remo [10.01.10]
Electronic Arts Los Angeles executive producer Greg Goodrich talks developing single player campaign of the new Medal of Honor, sharing that he's lost sleep over its depiction of wartime events.
Business/Marketing, Design, Interview

The Realities Of A LEGO MMO 5
by Brandon Sheffield [09.27.10]
In this in-depth interview, Ryan Seabury, creative director of LEGO Universe takes Gamasutra behind the scenes for a look at the surprisingly complex challenges of bringing the toy-license MMO online.
Business/Marketing, Design, Interview, Social/Online