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January 25, 2020
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Features » Interview
Reshaping the Modern RPG: BioWare's Greg Zeschuk Speaks 19
by Brandon Sheffield [04.02.10]
BioWare's creative force and now chief creative officer of EA's RPG/MMO division speaks about the vastly different decisions made in the design of the company's various RPGs.
Design, Interview

Feel the flow: Hyung-Tae Kim designs around fat 5
by Brandon Sheffield [03.29.10]
As one of the best-known Korean developers in the West, Hyung-Tae Kim's art has drawn fans worldwide even before his games -- including Magna Carta and Blade & Soul were released outside of Korea. Here, he talks form, influence, and moving from 2D to 3D.
Design, Art, Interview

Tense Questions: David Cage On Heavy Rain 32
by Christian Nutt [03.26.10]
After its release, Heavy Rain director David Cage talks to Gamasutra about the perhaps unexpected success of the title -- one that he hopes will make players think, feel, and expect different things from games.
Business/Marketing, Design, Interview

In The Shadow Of FarmVille: How Small Studios Can Succeed In Facebook Development 1
by Andrew Webster [03.23.10]
Three small Facebook game developers share stories of triumph and cautionary tales about trying to survive in a market quickly becoming dominated by companies like Zynga and Playfish.
Business/Marketing, Design, Interview, Indie, Social/Online

The Mind And Heart Of Final Fantasy XIII 18
by Christian Nutt [03.22.10]
Director Motomu Toriyama speaks about the controversial and unexpected gameplay design of Final Fantasy XIII, the series' audience, and the possibilities that are open to the future of what's arguably the world's most popular video game RPG saga.
Business/Marketing, Design, Production, Interview

The End of RTS? A Command & Conquer 4 Interview 35
by Chris Remo [03.19.10]
EALA lead designer Sam Bass discusses the ideas that his team has injected into Command & Conquer 4, the last game in the series, to help make the RTS genre more approachable to newcomers and more satisfying to all.
Business/Marketing, Design, Interview

The Story of Score Studios: Westerners Move East 3
by Ryan Winterhalter [03.18.10]
The story behind two Westerners who moved to work at Japanese game studios and then set up their own indie, Score Studios -- and why they've chosen to set up shop in the country widely assumed to be struggling hardest when it comes to development.
Business/Marketing, Design, Interview, Smartphone/Tablet

Interview: The Shape of God of War III 4
by Kris Graft [03.17.10]
Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA's biggest sequel of the generation -- and what the franchise's future may hold.
Business/Marketing, Design, Production, Interview

Battlefield Logistics: A Bad Company 2 Interview 6
by Chris Remo [03.05.10]
EA DICE's console-targeted shooter makes its second foray into the market this week, and here senior producer Patrick Bach discusses the series' and the gaming audience's evolution -- and how that touches the game's design.
Business/Marketing, Design, Interview

Careful, Capcom: Christian Svensson Speaks 6
by Brandon Sheffield [03.01.10]
Capcom's U.S. VP speaks candidly about the company's plans, its development strengths, business realities, and recent comments made by its Japanese management that the U.S. will no longer be a force for IP generation.
Business/Marketing, Interview