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August 23, 2019
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Features » Interview
Yoshiro Kimura's Strange Journeys 4
by Brandon Sheffield [07.24.09]
Gamasutra sits down with Little King's Story and Chulip creator Yoshiro Kumira, a game designer with a different way of looking at the world, to discuss his titles and look at pages from his game sketchbook.
Design, Art, Interview

Ken Levine on Studio Culture: From Looking Glass to 2K Boston 10
by Christian Nutt [07.17.09]
In a major new interview, BioShock creator Ken Levine talks to Gamasutra about staffing up 2K Boston for his "substantially more ambitious" next project, studio culture, philosophy, and more.
Business/Marketing, Design, Interview

Lighting The Ignition: Jumping From Niche to Triple-A? 9
by Christian Nutt [07.13.09]
In an in-depth interview, the principals behind fast-growing publisher Ignition Entertainment, backed by Indian Bollywood media giant UTV, explains its current import-centered (Muramasa, King Of Fighters) business plan and hints at publishing plans that center on multiple triple-A games aimed at North American audiences.
Business/Marketing, Interview

The Facebook Doctrine: Gaming And The Future 3
by Christian Nutt [07.10.09]
With Facebook-based online games from third parties sporting millions of unique monthly players, Gamasutra sits down with Gareth Davis, Facebook's platform manager, to discuss the social network, the rolling out of Facebook's own payment platform, and more.
Business/Marketing, Design, Interview, Social/Online

Back In The Water: The Monkey Island Interview 4
by Chris Remo [07.06.09]
As the much-beloved Monkey Island series returns, Gamasutra sits down with Telltale design director (and original LucasArts Secret Of Monkey Island writer) Dave Grossman to discuss the series' heritage, the evolution of adventure games, and Telltale's long-term plans.
Business/Marketing, Design, Interview

The Formation And Evolution of CyberConnect2 9
by Christian Nutt [07.03.09]
Japanese independent developer and .hack creator CyberConnect2 has made an enduring company and franchise, even while adhering to much stricter 'quality of life' than many Japanese developers. In a rare, personal interview, companypresident Hiroshi Matsuyama explains the firm's founding and how work/life balance became so important to him.
Business/Marketing, Design, Interview

A Different Track: Frank Gibeau Talks Strategy 1
by Kris Graft [06.29.09]
President of EA's Games Label, which oversees 'core games', Frank Gibeau oversees franchises like Need For Speed and Dead Space, and talks in-depth to Gamasutra about original IP, Wii growth, and the company's changed attitudes.
Business/Marketing, Design, Interview

Leading The Design of APB 2
by Christian Nutt [06.26.09]
Realtime Worlds' EJ Moreland talks in-depth to Gamasutra on designing All Points Bulletin's complex world, from customization to multiplayer combat to its larger vision.
Design, Interview, Social/Online

Peter Moore on the Strategy of Sports 1
by Brandon Sheffield [06.22.09]
Sega and Microsoft veteran Peter Moore now heads up Electronic Arts' EA Sports division, and talks in-depth to Gamasutra about the expansion into more casual titles, the status of the label's perennials, and lots more.
Business/Marketing, Design, Interview

Microsoft's Future Begins Now: Shane Kim Speaks 13
by Brandon Sheffield, Kris Graft [06.16.09]
Gamasutra talks to veteran Microsoft VP Shane Kim about its Xbox plans for the rest of 2009, how he sees Project Natal as a relaunch for the Xbox 360, new socially oriented titles Joy Ride and 1 Vs. 100, and much more.
Business/Marketing, Design, Interview