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August 23, 2019
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Features » Interview
Inside Infinity Ward's Art: Michael Boon Speaks 1
by Brandon Sheffield [05.04.09]
In this new Gamasutra interview, Infinity Ward's technical art director Michael Boon, who has worked on the Call Of Duty series back to its original 2003 incarnation, and is currently working on Modern Warfare 2, exposes some of the process behind the game's visuals, and discusses the developer's creative philosophies.
Design, Art, Interview

Peter Molyneux: The Essence of Interaction 9
by Mathew Kumar, Christian Nutt [05.01.09]
Gamasutra speaks to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux on his studio's evolution, the role of emotion in games, and what's next.
Design, Interview

A Convoluted Conversation With Martin Hollis 1
by Christian Nutt [04.27.09]
Former Rare developer and N64 Goldeneye 007's director, Martin Hollis, has returned with the unique Bonsai Barber for WiiWare, a tree/haircutting title with some unique features - and talks to Gamasutra about his career and the new title.
Business/Marketing, Design, Interview

Exploring A Devastated World: Emil Pagliarulo And Fallout 3 7
by Chris Remo [04.24.09]
Fallout 3 lead writer and lead designer Emil Pagliarulo on the creative process of everything from the main game to DLC to understanding and implementing user desires -- and how people saw the game as an Oblivion sequel.
Design, Interview

Catching Up With PlayStation: Peter Dille On Sony In 2009 13
by Christian Nutt [04.21.09]
Sony is the company that perhaps popularized the post-cartridge console generation. But running into mixed press and PS3 pricing issues, how does the company itself view its progress? How does it see its business? Gamasutra spoke to Peter Dille, senior vice president of marketing at Sony Computer Entertainment America.
Business/Marketing, Interview

A Constant Evolution: BioWare's Doctors Talk Present And Future 2
by Chris Remo [04.17.09]
BioWare's dual doctors, Ray Muzyka and Greg Zeschuk are the heart and soul of the Mass Effect and Dragon Age developer's committed approach to making games, and in this Gamasutra interview, they discuss post-EA life, their new franchises, and more.
Business/Marketing, Design, Interview

Planet of Sound: Talking Art, Noise, and Games with EA's Robi Kauker 3
by Jeffrey Fleming [04.13.09]
Robi Kauker is the audio director for the EA Play Label at Electronic Arts and for almost ten years he's been helping create the multilayered soundscapes that make up The Sims world - he talks to Gamasutra about it.
Audio, Interview

Growing Your Long Tail: Hines On Bethesda's Keen Focus 9
by Chris Remo [04.10.09]
In this Gamasutra interview, Pete Hines, VP of PR and Marketing for Bethesda and product manager for Fallout 3, discusses the strategies that the company has developed for maintaining retailer and gamer interest in its titles.
Design, Interview

When The Band Got Back Together: Rodney Greenblat's Return To Video Games 2
by Matthew Hawkins [04.06.09]
As the visualizer behind the seminal Parappa The Rapper, New York-based artist Rodney Greenblat's whimsical style is world famous -- and he talks about his re-uniting with Masaya Matsuura for the Wii-exclusive Major Minor's Majestic March.
Audio, Design, Art, Interview

The Art of Balance: Pokémon's Masuda on Complexity and Simplicity 1
by Christian Nutt [04.03.09]
In a rare interview, Gamasutra talks to the key directors behind the 186 million unit-selling Pokemon series, talking about balancing and developing the massively popular Nintendo-backed series.
Design, Interview