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September 19, 2019
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Features » Interview
Processing The Truth: An Interview With David Shippy 9
by Leigh Alexander [01.16.09]
A new book claims that IBM's work on the PS3's Cell chip helped birth the Xbox 360's Xenon CPU -- and Gamasutra sits down with book co-author and chip architect David Shippy to uncover the facts.
Business/Marketing, Programming, Interview

Dodging, Striking, Winning: The Arc System Works Interview 10
by Christian Nutt [01.13.09]
In a rare interview, Gamasutra talks to Guilty Gear creators Arc System Works on the state of the fighting game genre, new projects, and opinions on the Soulcalibur and Street Fighter franchises.
Business/Marketing, Design, Interview

Games The Way They Want: Catching Up With Treasure 12
by Brandon Sheffield, tim rogers [01.05.09]
Japanese developer Treasure has created games from Gunstar Heroes through Ikagura and Bangai-O -- Gamasutra quizzes CEO Masato Maegawa on the company's storied history and future.
Business/Marketing, Design, Interview

Casual Game Design: PopCap's Jason Kapalka and Bejeweled Twist 5
by Brandon Sheffield [01.02.09]
Seattle's PopCap is heading for $170 million in sales this year, and Gamasutra sits down with CCO Jason Kapalka to examine clones, Bejeweled Twist, and why hex squares in puzzlers are "repellent".
Design, Interview

Yuji Naka On New Beginnings At His Studio, Prope 3
by Brandon Sheffield [12.29.08]
Gamasutra presents a rare interview with Sonic The Hedgehog co-creator Yuji Naka, with the famed designer discussing why he left Sega, his new studio Prope and the innovative Let's Tap.
Business/Marketing, Design, Interview

You Say Tomato: A Pro on Fan-Translating Nintendo's Mother 3 5
by Simon Parkin [12.26.08]
Gamasutra talks to Mother 3 fan-translator Clyde 'Tomato' Mandelin on the unofficial translation of the Nintendo classic, his day job in translation, and his localization heroes.
Design, Interview, Indie

The Technology of F.E.A.R. 2: An Interview on Engine and AI Development 2
by Christian Nutt [12.19.08]
What puts the F.E.A.R into game technologists? This Gamasutra interview with a Monolith duo discusses F.E.A.R. 2: Project Origin's tech underpinnings, from workflow to AI and beyond.
Design, Programming, Interview

Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out 3
by Chris Remo, Brandon Sheffield [12.12.08]
Fresh from Castle Crashers' XBLA success, Gamasutra sits down with The Behemoth's art and code leads Dan Paladin and Tom Fulp to discuss inspiration, future plans, and... pooping animals?
Design, Interview, Console/PC, Indie

A Global Phenomenon: Andersson and Judd on Capcom/GRIN's Bionic Commando 2
by Christian Nutt [12.05.08]
In a jocular Gamasutra interview, Capcom's Ben Judd and GRIN's Ulf Andersson discuss the companies' key Bionic Commando remake, from reshaping established IP to Japanese/Western contrasts.
Business/Marketing, Design, Interview, Console/PC, North America, Asia & India

The Rhythm of Creation: Hiroyuki Kotani and Patapon 2
by Christian Nutt [12.04.08]
Sony's unusual rhythm-strategy Patapon franchise is one of the PSP's critical standouts thus far, and Gamasutra sits down with creator Hiroyuki Kotani to discuss its inspiration and creation.
Audio, Design, Art, Interview