Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Features » Mobile Console
Gamasutra's Best of 2010 7
by Gamasutra staff [12.30.10]
With 2010 now at an end, the Gamasutra editorial team is proud to present a round-up of its individual charts and countdowns for this resurgent year for video games, published on the website over the past few weeks.
Business/Marketing, Design, PC, Console/PC, Mobile Phone, Mobile Console

Gamasutra's Best Of 2009 5
by Chris Remo, Christian Nutt, Brandon Sheffield, Danny Cowan, Leigh Alexander, Kris Graft [12.24.09]
Ending out 2009, Gamasutra puts together the definitive compilation of our year-end lists, from disappointments through game of the year and beyond -- with bonus reader feedback.
Business/Marketing, Design, PC, Console/PC, Mobile Phone, Mobile Console, Smartphone/Tablet

A Path To Western Online Games Success In Asia 3
by Tim Allison [06.24.08]
How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.
Business/Marketing, PC, Console/PC, Mobile Console, North America, Europe & Russia, Asia & India, Social/Online

PopCap: The Complexity Of Being Casual 4
by Brandon Sheffield [06.20.08]
PopCap's titles like Bejeweled and Peggle make them the top casual brand - here, Gamasutra talks co-founder John Vechey and CEO David Roberts about XBLA, iPhone, and an upcoming "cool collaboration" with a top console developer.
Business/Marketing, Design, Art, Interview, PC, Console/PC, Mobile Phone, Mobile Console, North America

Piracy in Korea: R4 Triumphant 27
by Nick Rumas [06.19.08]
Game piracy may be somewhat stymied in the West, but not so worldwide - in this case study, Seoul-based Rumas examines the cultural and practical issues behind Nintendo DS piracy in Korea.
Business/Marketing, Console/PC, Mobile Console, Asia & India

Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? 8
by Howard Wen [05.20.08]
With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Hollywood, North America

A New Future Under EA: Ray Muzyka Charts BioWare's Future  
by Christian Nutt [05.19.08]
What will life be like for BioWare following its EA acquisition? Gamasutra talks with founder and CEO Ray Muzyka on the future for the developer as it strikes out on the DS and PS3, and takes on Blizzard with its forthcoming MMORPG.
Design, Interview, PC, Console/PC, Mobile Console

Interview: High Impact's Lesley Matheson On New Studios, Tech, And More 6
by Christian Nutt [05.16.08]
Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.
Design, Programming, Interview, Console/PC, Mobile Console, North America

Finding A New Way: Jenova Chen And Thatgamecompany 2
by Brandon Sheffield [05.05.08]
In this in-depth interview, thatgamecompany co-founder and fl0w designer Jenova Chen discusses his philosophy of abstract game design - and why making traditional games is "too easy" to dwell on.
Design, Interview, Console/PC, Mobile Console, Indie, North America

The Top 20 Underutilized Licenses 24
by Kyle Orland [04.24.08]
Time for a Gamasutra thought experiment - what books, comics, movies, and dormant game franchises richly deserve to be made into games? The site's editors have banded together, locked horns, and produced this no doubt debatable result.
Design, PC, Console/PC, Mobile Console