Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Features » Mobile Phone
Postmortem: Bane Games' Flick Buddies 19
by Alistair Doulin [03.08.11]
Brisbane-based Bane Games recounts the process of going indie, developing their first iOS title, Flick Buddies -- and learning important lessons about timing.
Design, Postmortem, Production, Art, Mobile Phone, Indie, Smartphone/Tablet

Gamasutra's Best of 2010 7
by Gamasutra staff [12.30.10]
With 2010 now at an end, the Gamasutra editorial team is proud to present a round-up of its individual charts and countdowns for this resurgent year for video games, published on the website over the past few weeks.
Business/Marketing, Design, PC, Console/PC, Mobile Phone, Mobile Console

Finger Physics: From Rogue Project to 4 Million Downloads 3
by Alex Koloskov [09.28.10]
PressOK's VP of engineering describes how iOS App Store success Finger Physics was conceived, greenlit, developed, and marketed -- with tips on how to change small side-projects into big successes.
Business/Marketing, Design, Production, Mobile Phone, Indie, Smartphone/Tablet

Smartphone Advice: Keep On Porting! 7
by Array [04.07.10]
The iPhone has a huge game library -- but are other smartphone platforms catching up? Developers and analysts weigh in on the right approach to the marketplaces for Android, Blackberry, Windows 7 Mobile and more.
Business/Marketing, Design, Mobile Phone, Smartphone/Tablet

Gamasutra's Best Of 2009 5
by Chris Remo, Christian Nutt, Brandon Sheffield, Danny Cowan, Leigh Alexander, Kris Graft [12.24.09]
Ending out 2009, Gamasutra puts together the definitive compilation of our year-end lists, from disappointments through game of the year and beyond -- with bonus reader feedback.
Business/Marketing, Design, PC, Console/PC, Mobile Phone, Mobile Console, Smartphone/Tablet

iPhone Development: Everything You Need To Know 10
by Brian Robbins [12.09.09]
iPhone developer Brian Robbins with Riptide Games gives a helpful rundown of the basics of iPhone game development, from signing up for the Dev Program to marketing tips for a finished game.
Design, Programming, Mobile Phone, Indie, Smartphone/Tablet

Art-Media Innovation: Yudo's iPhone Success, Natal Dreams 2
by Brandon Sheffield [11.27.09]
Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q Games exec Reo Yonaga (Lumines) to reveal their new, thus far iPhone-centric developer Yudo, as well as possible plans for console titles and hopes for Microsoft's Natal.
Audio, Business/Marketing, Design, Interview, Mobile Phone, Indie, Smartphone/Tablet

iPhone Piracy: The Inside Story 59
by Array [11.18.09]
Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem, and whether there's anything that can be done about it.
Business/Marketing, Mobile Phone, Indie, Smartphone/Tablet

Developing Games for Android 19
by Derek James [10.13.09]
Amid the iPhone game development gold rush, developer Derek James checks out the hooky, Java-based Android OS from Google, discussing advantages and disadvantages.
Business/Marketing, Design, Mobile Phone, Indie, Smartphone/Tablet

Eye On India: Mobile Games Rising 3
by Monty Munford [10.07.09]
There is enormous untapped possibility in India's mobile game space, and we take a close look at the landscape, its challenges and its opportunities.
Business/Marketing, Mobile Phone, Smartphone/Tablet