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May 21, 2022
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Features » North America
Ken Levine on BioShock's Narrative Drive 2
by Mathew Kumar, Christian Nutt [04.25.08]
2K Boston/Australia's BioShock is a key game in the evolution of gaming narrative - and in this in-depth Gamasutra interview, creator Ken Levine expands on his GDC talk to reveal just how it was put together.
Design, Interview, PC, Console/PC, North America

Developing An Epic: Nakazato On Lost Odyssey And The Future 2
by Array [04.21.08]
The surprisingly honest Ray Nakazato heads up Lost Odyssey developer feelplus, and in this in-depth Gamasutra interview he talks in-depth about both the Sakaguchi-overseen Xbox 360 epic and the upcoming Blue Dragon Plus for DS.
Design, Interview, PC, Console/PC, Mobile Console, North America, Asia & India

Digital Bruckheimer: Cameron Brown On Mercenaries 2 1
by Christian Nutt [04.17.08]
The long-awaited Mercenaries 2 is a key title for EA-acquired developer Pandemic - and Gamasutra talks in-depth to creative director Cameron Brown on the game's creation and influences, from Will Wright to Jerry Bruckheimer.
Design, Production, Interview, PC, Console/PC, North America

Fewer Mechanics, Better Game 45
by John Nelson Rose [04.15.08]
Do BioShock's complex mechanics actually weaken the game? In the latest Gamasutra feature, gameplay programmer John Rose examines how limiting mechanics can result in stronger play experiences -- tossing aside fashionable notions in favor of an argument for discipline in design.
Design, PC, Console/PC, North America, Asia & India

A Western Initiative: Svensson On Capcom's Digital Future  
by Array [04.14.08]
Capcom may be best-known for its Japanese-created franchises, from Street Fighter to Devil May Cry, but it's working hard to make Western-focused games and digital download a priority - VP Christian Svensson explains more.
Business/Marketing, Interview, PC, Console/PC, North America, Asia & India

Understanding Free-To-Play: Nexon's Min Kim Speaks Out  
by Array [04.11.08]
Nexon's free-to-play online game MapleStory has 72+ million users and makes $16 million per month worldwide via microtransactions - but why does it work? Nexon's U.S. director Min Kim talks to Gamasutra.
Business/Marketing, Design, Interview, PC, Console/PC, Mobile Console, North America, Asia & India, Social/Online

Design Language: The Portal Paradoxes 8
by Noah Falstein [04.10.08]
Starting a new design column for Gamasutra, Sinistar co-designer and LucasArts veteran Noah Falstein presents a comprehensive design critique of Valve's acclaimed Portal - from intro to 'Still Alive'.
Design, PC, Console/PC, North America

Moving The Industry Forward: Peter Molyneux Speaks 2
by Christian Nutt [04.07.08]
From Populous to Fable 2, Lionhead's Peter Molyneux has seen a lot, and in this in-depth Gamasutra interview, he discusses why the game biz needs to find more "sweet spots" - as he is hoping to in Fable 2 - to bridge casual and core gamers.
Design, Interview, PC, Console/PC, Mobile Console, North America, Europe & Russia

Game Law: Man's Best Friend Sometimes Bites 3
by Tom Buscaglia [03.28.08]
Buscaglia's latest 'Game Law' column sees him suggesting that "just like a kid and a dog, every game studio should have its pet lawyer to keep it safe and secure" - contributing key training tips for both canine and human sides.
Business/Marketing, North America

Y Control: Joe Ybarra On Cheyenne Mountain's Massive Plans 11
by Array [03.24.08]
Cheyenne Mountain exec Joe Ybarra's career has evolved from The Bard's Tale to the Stargate Worlds MMO, and Gamasutra talks to him about the Arizona developer's surprising four teams and multiple MMOs in development.
Business/Marketing, Design, Production, Interview, PC, Hollywood, North America