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June 28, 2022
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Features » PC
A History of Gaming Platforms: Atari 8-Bit Computers 8
by Matt Barton, Bill Loguidice [07.31.08]
Gamasutra's acclaimed game history series continues, following entries for the Commodore 64, Vectrex, Apple II, Atari 2600, and Mattel Intellivision, with a look at the Atari 400, 800 and beyond, from Fractalus through Dandy.
PC, North America

Interview: Soren Johnson - Spore's Strategist 3
by Chris Remo [07.11.08]
Having lead designed Civilization IV, Soren Johnson was a perfect addition to round out Will Wright's team completing Spore - and in this in-depth Gamasutra interview, he discusses the game's layers, franchise plans, and more.
Design, Programming, Interview, PC, North America

Nolan Bushnell: What The Game Industry Misses 1
by Array [07.07.08]
Legendary Atari co-founder Nolan Bushnell is still in the biz, chairing the board of casual in-game ad firm NeoEdge and working on restaurant gaming startup uWink - and Gamasutra quizzes him in-depth on his projects and video games today.
Design, Interview, PC, Console/PC, North America

Spanking Death: Ron Gilbert Goes Episodic... And Loves It 7
by Chris Remo [06.30.08]
Ron Gilbert is best known as the co-creator of Monkey Island and Maniac Mansion, and he's returning to games with the episodic DeathSpank - and, as Gamasutra finds out, strong opinions on how the game biz needs to evolve.
Business/Marketing, Design, Interview, PC, Console/PC

Innovations In Character: Personalizing RPGs, Retaining Players 3
by Anders Tychsen [06.26.08]
In this detailed design piece, researcher Tychsen looks to tabletop RPGs for inspiration on the best ways to create compelling characters - and lasting experiences - for video games.
Design, Art, PC, Console/PC

Persuasive Games: Performative Play 3
by Ian Bogost [06.25.08]
Most games let you change things on screen. But how about the real world? Writer/designer Ian Bogost looks at Pain Station, World Without Oil and an RPG piggy bank to explore games that affect our everyday lives directly.
Design, PC, Console/PC, Mobile Phone

A Path To Western Online Games Success In Asia 3
by Tim Allison [06.24.08]
How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.
Business/Marketing, PC, Console/PC, Mobile Console, North America, Europe & Russia, Asia & India, Social/Online

PopCap: The Complexity Of Being Casual 4
by Array [06.20.08]
PopCap's titles like Bejeweled and Peggle make them the top casual brand - here, Gamasutra talks co-founder John Vechey and CEO David Roberts about XBLA, iPhone, and an upcoming "cool collaboration" with a top console developer.
Business/Marketing, Design, Art, Interview, PC, Console/PC, Mobile Phone, Mobile Console, North America

Catching Up With Gearbox's Randy Pitchford  
by Christian Nutt [06.13.08]
Texas-based Gearbox both owns the Brothers In Arms WWII franchise, and is diversifying swiftly into areas from Samba De Amigo for Wii to an Aliens FPS - Gamasutra talks in-depth to president Randy Pitchford on challenges, successes.
Business/Marketing, Design, Interview, PC, Console/PC, North America

Combating Child Obesity: Helping Kids Feel Better by Doing What They Love 23
by Garth DeAngelis [06.10.08]
Can you create a deep, story-based title that also functions as an exergame? DeAngelis looks at the history of exercise gaming and explains how his CMU university project Winds Of Orbis tries to twin the RPG and exercising for kids.
Design, PC, Console/PC, Serious, North America