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July 3, 2020
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Features » PC
The Impact of Activision Blizzard 1
by Mathew Kumar [06.09.08]
With the giant Activision-Vivendi Games merger, announced in late 2007, still wending its way to completion, Gamasutra talks to lawyer Tom Buscaglia, journalist Michael Zenke and analyst Michael Pachter on soon to be felt ramifications.
Business/Marketing, Design, PC, Console/PC, North America

MMOG Business Models: Cancel That Subscription! 27
by Array [06.05.08]
The online game market has a battle raging between subscription-based and alternative microtransaction-related business models - Gamasutra examines the matchup with SOE's John Smedley, Three Rings' Daniel James and EA Mythic's Mark Jacobs.
Business/Marketing, Design, PC, North America, Social/Online

Book Extract: Dungeons and Desktops: 'The Silver Age' 3
by Matt Barton [05.26.08]
Excerpting from his 'Dungeons & Desktops' book on the history of CRPGs, Barton looks at 'The Silver Age' of role-playing games, from Richard Garriott's Ultima I through Sir-Tech's Wizardry and beyond.
Design, PC

Women in Games: The Gamasutra 20 55
by Bonnie Ruberg [05.21.08]
The video game industry is often described as male-dominated, but many women do hold extremely important roles - in today's feature, Gamasutra presents its list of the 20 most vital women working in games today.
Business/Marketing, Production, Interview, PC, Console/PC, North America

A New Future Under EA: Ray Muzyka Charts BioWare's Future  
by Christian Nutt [05.19.08]
What will life be like for BioWare following its EA acquisition? Gamasutra talks with founder and CEO Ray Muzyka on the future for the developer as it strikes out on the DS and PS3, and takes on Blizzard with its forthcoming MMORPG.
Design, Interview, PC, Console/PC, Mobile Console

Interview: Jordan Weisman 1
by Chris Dahlen [05.09.08]
Weisman's legendary resume spans FASA (Battletech), 42 Entertainment (I Love Bees) and now Smith & Tinker (game rights to Crimson Skies and Shadowrun) - Gamasutra presents a rare interview with him on design and inspiration.
Design, Interview, PC, Console/PC, North America

Persuasive Games: Texture 9
by Ian Bogost [05.07.08]
Author/designer Ian Bogost (Fatworld) looks at 'texture' in games - the art of connecting the virtual to the real via rumble and physical simulation, from Hard Drivin' to Rez and beyond.
Design, Programming, PC, Console/PC

The State of Indie Gaming 14
by Juan Gril [04.30.08]
In this in-depth Gamasutra analysis, casual game veteran Gril looks at the state of, and opportunities in, independent gaming, from PC to console, from Desktop Tower Defense to fl0w and beyond...
Business/Marketing, Design, PC, Console/PC, Indie

Postmortem: Ironclad/Stardock's Sins of a Solar Empire 4
by blair fraser, Brad Wardell [04.28.08]
The Ironclad-developed, Stardock-published PC RTS title Sins Of A Solar Empire has been the surprise 'hardcore' PC game hit of the year so far - and Gamasutra has an in-depth postmortem into its creation.
Business/Marketing, Design, Postmortem, Production, PC, North America

Ken Levine on BioShock's Narrative Drive 2
by Mathew Kumar, Christian Nutt [04.25.08]
2K Boston/Australia's BioShock is a key game in the evolution of gaming narrative - and in this in-depth Gamasutra interview, creator Ken Levine expands on his GDC talk to reveal just how it was put together.
Design, Interview, PC, Console/PC, North America