Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 3, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Features » PC
Innovation in Casual Games: A Rallying Cry 2
by Juan Gril [10.11.07]
Casual games are sometimes criticized for 'lack of innovation' , but in this exclusive Gamasutra opinion piece, game designer Juan Gril compares classic arcade games to today's casual market, arguing for a blend of incremental and radical innovation to move the sector forward.
Design, PC, Console/PC, Indie

Video Games' First Space Opera: Exploring Atari's Star Raiders 4
by Jeffrey Fleming [09.20.07]
Continuing Gamasutra's official histories of the games voted into the Digital Game Canon, we explore Doug Neubauer's Atari title Star Raiders, a "surprisingly complex space combat simulation" from 1979, and an obscure but vital precursor of the Wing Commander-esque digital space opera.
Design, PC

Game Design Essentials: 20 Difficult Games  
by John Harris [08.23.07]
Starting Gamasutra's new 'Game Design Essentials' series, John Harris looks at the surprising design lessons derived from a selection of the 20 most difficult games ever released, from Defender through Super Monkey Ball to Wetrix.
Design, PC, Console/PC

The State Of Korea: PC Games  
by Nick Rumas [07.31.07]
The emerging South Korean game market is one of the most exciting regional markets - but it's not all StarCraft binges, and Korea-based journalist Nick Rumas takes a two-part look at the market for Gamasutra, starting with the fascinating PC games scene in the territory.
PC, Asia & India

The History of Civilization 2
by Benj Edwards [07.18.07]
Gamasutra is partnering with the IGDA's Preservation SIG to present in-depth histories of the first ten games voted into the Digital Game Canon, this time providing a comprehensive overview of Sid Meier's influential turn-based strategy opus Civilization, including an interview with Meier himself.
Design, Production, Interview, PC

The History Of Zork 3
by Matt Barton [06.28.07]
Gamasutra is partnering with the IGDA's Preservation SIG to present in-depth histories of the first ten games voted into the Digital Game Canon, this time providing a meticulous study of Infocom's seminal 1980 text adventure Zork and its unruly offspring.
PC

How Killing People With My Dad Improved Our Relationship  
by Erik Van Pelt [06.14.07]
Veteran animator Erik Van Pelt explains how playing video games with his own father has improved their relationship, from Asteroids to Battlefield 1942 and beyond, in this personal Gamasutra feature.
PC