Postmortem: Black Rock Studios' MotoGP'071 by David Jefferies[10.17.07]
In this Gamasutra-exclusive postmortem, David Jefferies of UK-based Black Rock Studios (formerly known as Climax Racing) follows up last year's postmortem of MotoGP'06 with an honest look at this year's Xbox 360 racing title, covering optimization, frontend, crowd systems and more.
Indie Postmortem: Wolverine Studios' Total Pro Golf 2  by Gary Gorski[07.23.07]
Smaller indie developers are creating more and more intriguing games, and in this Gamasutra postmortem, we learn about the creation of Wolverine Studios' sim-heavy Total Pro Golf 2 for PC, discussing both the triumphs and pitfalls faced by creator Gary Gorski while creating the community-aided title.
Postmortem: Deadine Games' Chili Con Carnage  by Søren Lund[07.05.07]
Not every project goes according to plan, and even Deadline Games' tongue-in-cheek PSP exclusive Total Overdose adaptation Chili Con Carnage wasn't without its lessons learned. In this exclusive Gamasutra postmortem, producer and game director Søren Lund reflects on the successes and pitfalls of this unique project.