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September 21, 2017
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Features » Product Reviews
A History of Gaming Platforms: Atari 2600 Video Computer System/VCS 44
by Matt Barton, Bill Loguidice [02.28.08]
Gamasutra's A History of Gaming Platforms series - following the Apple II, C64 and Vectrex - continues with a look at the seminal Atari 2600, the undisputed star of the early console rush - at least until the Great Crash of 1984.
Design, Production, Product Reviews, Console/PC

Book Excerpt and Review - Sex in Video Games 1
by Brad Kane, Brenda Brathwaite [12.12.06]
Brenda Brathwaite's latest book, Sex in Video Games, provides an insider's knowledge on the history, practical application, and future of sexual content in games. In this Gamasutra double feature, we first review Brathwaite's book, and then reprint the entirety of its first chapter.
Business/Marketing, Design, Production, Product Reviews

Game Developer Magazine June/July Issue Product Reviews  
by Brian Chambers, Peter Sheerin [06.23.04]
In this pair of reviews from the June/July issue of Game Developer magazine, we look at two products designed to aid 3D modeling and animation--the venerable MotionBuilder, and a new 3D input device called the BurstMouse.
Product Reviews, Game Developer Magazine

Product Review: 3DS Max in Two Takes  
by spencer lindsay, Michael Dean [05.12.04]
For the first time, we have two reviewers test the same product--3DS Max 6--reporting on the areas of the product that each uses most in their everyday work. We lead off with Take One--Michael Dean's perspective, focusing on the modeling and texturing improvements since 3DS Max 5. In Take Two, Spencer Lindsay covers the rendering and animation improvements, while overlapping Dean's coverage of the Vertex Paint module. In the end, both give 3DS Max 6 high (but slightly different) scores, and slightly different recommendations on whether you should upgrade.
Art, Product Reviews, Game Developer Magazine

Product Review: SpeedTree RT & NatFX/RealNAT  
by Daniel Sánchez-Crespo Dalmau [10.01.03]
Terrain rendering has improved substantially in the last few years, but creating realistic-looking trees is still a difficult problem. This review looks at two popular licensable tree technologies: Bionatics' NatFX and RealNAT, and IDV's SpeedTree RT.
Programming, Art, Product Reviews

AI Middleware: Getting Into Character, Part 5: Conclusion  
by Eric Dybsand [07.25.03]
AI middleware is a new category of commercial tools for controlling the behavior of NPCs in games. This article, the last in a five-part series, looks back at the four products and compares them.
Programming, Product Reviews

AI Middleware: Getting Into Character, Part 4: Simbionic  
by Eric Dybsand [07.24.03]
AI middleware is a new category of commercial tools for controlling the behavior of NPCs in games. This article, the fourth in a five-part survey, examines Simbionic from Stottler Henke.
Programming, Product Reviews

AI Middleware: Getting Into Character, Part 3: RenderWare AI  
by Eric Dybsand [07.23.03]
AI middleware is a new category of commercial tools for controlling the behavior of NPCs in games. This article, the third in a five-part survey, examines RenderWare AI from Criterion.
Programming, Product Reviews

AI Middleware: Getting Into Character, Part 2: DirectIA  
by Eric Dybsand [07.22.03]
AI middleware is a new category of commercial tools for controlling the behavior of NPCs in games. This article, the second in a five-part survey, examines DirectIA from MASA Group.
Programming, Product Reviews

AI Middleware: Getting Into Character, Part 1: AI Implant  
by Eric Dybsand [07.21.03]
A new category of game development middleware has emerged for controlling the behavior of NPCs. This article begins a five-part survey of the category, starting with today's look at AI Implant from Biographic Technologies.
Programming, Product Reviews